i think it's a silly question...after I installed wp sdk 8 I found its size is more than 7 giga on c drive. So I want to remove some components to save the size, but when I select change from (Uninstall programs) it unistall all the sdk.
what I should do?
I don't think this is possible. The only place where removing parts of the installation could help you get some space back is removing some of the emulator images. If you don't plan to develop for Windows Phone 7, you can remove these images and get few GB back for instance, but again, buy rather some larger SSD than speculate, what can be removed from Windows Phone 8 SDK.
Related
I integrated Smaato in my Windows phone 8 app and it seems that it requires the location capability, something that I don't want to add to my app. Is there a way to avoid adding the capability and still use Smaato?
/thanks!
There are 2 versions of the Windows Phone 8 SDK for Smaato. One requires/uses location and one doesn't.
You'll find the one which doesn't need the location capability at https://downloads.smaato.com/windows/Smaato%20SDK%20for%20WP8%20-%20V1.5.0.6%20no%20location.zip
I found this link (Project My Screen).
However, I really want to control a Windows Phone from another Windows 8 or Windows 10 device.
Can I do this?
If not then how can I?
There are no APIs that allow for this. WinRT doesn't have them, and it would require very low-level access to make this happen.
This may seem an odd question , but I'm just wondering if the process of finalising a WP8 app is different to a WP7 app.
In WP7 when I am ready to publish an app I just go into the Debug/Bin folder upload the XAP top Dev Center. However, when I do this with WP8 apps they never serve ads. Also the XAP is always called something like AppName_AnyCPU_Debug.xap compared to just AppName.xap in WP7 apps (using VS2010).
I know with Windows 8 you do something different, but is it the same in WP8?
Help is appreciated.
Yes, its same in Windows phone 8.
But dont forget to check the project for store requirements.
Here is the link for more info on Store test kit
http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh394032%28v=vs.105%29.aspx
I am not sure about windows phone 7 but in windows phone 8 *_AnyCPU_Debug.xap means that xap is targeted for any CPU architecture(x86 or ARM) currently all windows phone CPU are ARM based. and secondly _Debug means that the xap is build as debug and that is not a good idea to publish the as the xap will contain unnecessary debug symbols and effect app performance. alwasy use build mode release when every you are publishing your app.
I am a little confused with the two apps, Windows 8 (which run only on Windows 8 OS?) and Windows Phone Apps.
Based on the marketing I heard around windows 8, I assumed an app available on Windows 8 would automatically be available on windows phone?
I am assuming this is not the case after searching around, because I see a windows app store (which I assume only includes windows 8 apps), and the windows phone.
Assuming my assumptions are correct, do you need to buy a developer licence for both windows 8 app store and windows phone store?
Is it as simple as submitting your windows 8 app that was created through windows phone, or is there additional configuration or development that needs to be done? Assuming that you don't care about resolutions or functionality.
Thanks for any clarification.
*Additional question,
Where does Windows tablets running windows RT and or non RT fall into all this? Are they windows apps I'm assuming?
Hope it helps you. As the store licences are unified (WP8 and Windows 8), the development remains different http://blogs.windows.com/windows_phone/b/wpdev/archive/2013/11/06/unifying-developer-registration-windows-and-windows-phone.aspx
Yes you are correct Both the platforms need seperate Developer Accounts one for the Windows Store Apps and one For the Windows Phone Apps..and yes both the Apps are different you have to develop both the Apps Separately and submit them to the respective market separately only then would it be available in the respective markets.
Separate Developer Accounts for the Windows Store Apps and Phone are no longer required. If you have a App Store account, you should now see that you can register up to 3 phones without a separate registration process.
IF you have a developer account, VS2013, and a windows 8 phone plugged into USB, an easy way to be guided through the process is to create a new project and select a W8 Phone sample. Specify that you want to debug using a Device (as opposed to an emulator). You will get a Device is not registered for development dialog with a link to instructions.
As mentioned in other post, things have been streamlined so W8 and W8 phone mostly overlap APIs, and you can probably use the same source, but will need build separate outputs.
I'd like to copy some images to the windows phone 8 emulator, but can't seem to find a way to do this.
I was hoping when the emulator was running I would be able to access certain directorys via windows as per a real device.
Any ideas, I can't help thinking I'm missing something.
Cheers
I recently detailed how to do that in that blog post:
How to add images on the Windows Phone emulator
Check power tools.You can copy images with this tool.
http://wptools.codeplex.com/