How to change dynamic text in flash as3? - actionscript-3

I'm beginner in flash. I created a text from the text_tool in flash. I set the instance name 'mytext' and text type to dynamic. Now I want to change the text on run time. For example: current text is 'hello world' now when I run the flash file I want to change the text to 'any random text'. So I used following code for this. mytext.text = 'any random text'; but on the run time I could see any text. Please help me how to change its text?
Thank you

There could be multiple reasons for that, Please check for the following:
If there are multiple frames on your timeline and your TextField is extended all over those frames then make sure you have provided the instance name to your TextField on all the KeyFrames on the timeline.
If you are using some fancy Fonts, try embedding the fonts, at times non-embedded Fonts create this problem.

for addition, you can use
your textfield.appendText();
good luck for your work :)

Related

Can Flash text and images be changed without modifying source FLA?

Generally speaking, let's say I create a small, simple FLA animation that simply takes the text "Take a look at Tuesday's Deals!" and moves it across the screen. I then build and generate the SWF file.
Is it somehow possible to create this FLA file so that, once the SFW is built, I can change the text without having to open the FLA and recreating the SWF?
Can it be done with images? For example, I create a FLA with a 50x50px image that moves across the screen. Can I switch to another 50x50px image without having to rebuild the SWF?
The reason I ask is because I can create the initial FLA, but I won't be able to modify. The person that will deal with modifying the text and/or image doesn't know Flash.
Thanks.
Yes, you can load content dynamically at run-time. The design of your application should be such that it loads an xml file or something of that nature to specify what artwork/text to use.
So you need to load an XML file , or some other type of data.
Then dynamically load audio/artwork based on that data.
You can even make the app so that it can load other .swf files with new content.
You can use command line assembler/disassembler to do this. Here are the two command line assembler/disassembler I know.
http://www.nowrap.de/flasm
http://swfmill.org/
Disassemble the swf using either one of this, you will get text file.
In your case you can define a variable for text and find and replace the text.
And finally assemble it a swf.
Hope this helps.
you can pass parameters to the swf containing information to be used.
http://www.mysite.com/banner/banner.swf?text="my text"&image="image1"
var flashVars:Object = this.root.loaderInfo.parameters;
var text:String = flashVars["text"];
var imagetype:String = flashVars["image"];
In the code you treat the data to be received.

why Break Apart Remove my test in flash cs6?

I want to convert text to shape in flash cs6 AS3
when I click Break Apart then my text is removing.
Please advice me why?
I think you better enter your text in another software, like word or paint
Capture the screen (using PrtScr or PrintScreen or an utility)
Paste in your stage
Convert to symbol
Enter the symbol and then Break Apart!!
It will then be an Image and you can change it as you like!!
Good Luck!

No Dynamic Text will correctly show, why?

I am learning rudementary flash, and have a book in hand; but am beginning to wonder if there is something wrong with the program or my computer. The following should be simple but only gives me nothing in the dynamic text box or just pieces of letters.
Frame 1
var amount:Number = 1;
Frame 2
howmuch.text = String (amount);
and....nothing ever shows....like ever. I've used this in a simple loop according to the actionscript 3.0 lesson including an amount++ function to make a simple counter.
I'm trying to get each concept and build on it, but have been here at lesson one for days.
using Adobe Flash CC on an iMac I bought here in 2013 running Mountain Lion.
Help please.
Because your text field is a dynamic one you may need to embed the font. Also check if the text color is not the same as the color of the background.

Actionscript 3 loading Chinese symbols into TextField using Actionscript

I am having trouble loading Chinese Symbols into a TextField from another TextField.
I have a dynamic drop down box that loads its text from a string within the actionscript code, however the actionscript code cannot contain chinese symbols.
I thought the easiest way around this problem would be to load the text from another TextField, however it seems to appear blank, failing to load the text.
example
base1_mc.header1.textbox_txt.text=q1.text;
base1_mc.header1.textbox_txt.text = dynamic drop down textbox.
q1.text = chinese symbols inside TextField on the stage.
I thought this would have been a simple problem, however it doesnt appear to be so.
If I try to load it using this
base1_mc.header1.textbox_txt.text=q1;
it loads some text declaring a new and empty function.
Can anyone help me out here?
Try to turn off embedFonts for TextField. I.E.:
textbox_txt.embedFonts = false.

Unknown error AS3

Well, it's not an error, actually. I have wrote a game. There is only one keyframe on the main timeline (I don't mean one layer, there are lots of them, just like different MovieClips). Currently, I'm not using TextField anywhere, but I want to, because I need to display score on the screen. When adding TextField through Flash CS5 and naming it, when compiling, unknown window appears, you can see it on the picture. Not quite sure what it means. When clicking OK, window disappears but instead of my program there are three dots on the screen, you can see them also. I have no idea, neither of what is this, or how to fix it. Any hints? Thank you in advance :)
By the way, on one of the pictures, you can see what the game should look like. And as I said, it does, until I add some TextField to it.
it seems that you're using the TLF (text-layout-framework) in your textfield by accident.
this is a RSL (runtime shared library) that the flashplayer has to load before it can show your content. (and i think the dots are some kind of preloader that adobe puts in there ...!?)
but you don't need the TLF, you can just use a simple TextField.
select your score-textfield and choose "classic-text" in the properties window ... think that'll remove the TLF from your project. (if you have more than one TextField, check every one of them for "TLF text" and change it to classic).