I have clients that ask for animations that will work on ipad. For that it would have to be non flash. They will also want the animations to work in IE. My question is, is there a best practice for this? I am assuming using flash and export with flash html5 export. Sniff out canvas capability and provide a fallback for IE6/7/8 to flash. The reason is its much faster to build complex character animations with the flash IDE timeline and css3 is better performance. Or is it best practice to build everything in something with javascript, like greensock, and build it one timed function after another. Or is there something that will convert flash or canvas animations to javascript for IE users who don't have flash installed and don't support canvas?
Try Adobe Edge.
http://html.adobe.com/edge/animate/
Looks very impressive.
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I hear that Flash is starting to go away. I know later this year Chrome is withdrawing support for it, and I wonder what is going to happen with it eventually. I'm sad that so many people seem to not like Flash because it is the platform I have the most experience in.
Sidenote: I know Flash is now renamed to Animate, and I figure Adobe was trying to rebrand probably so as to lose a little bit of the bad sentiments towards it(just a theory).
I know this is more of a "news" type question than a coding question, but does anyone know if Flash is going to continue to be a thing or should I bail before the bitter end?
Edit: someone said something about air being a still supported platform for chrome or coding in flash in general. Any more tips for how difficult/easy it would be to either transfer my code to it or starting a new project from scratch learning different coding syntax or is it mostly the same as AS3 in general. I know a little bit of unity with C# would it be easier to switch over to that?
First you'll need a bit of background.
Flash or more specifically Flash Player, is a browser plugin that allows running ActionScript compiled for it.
There are other ActionScript compilers out there, such as the AIR compiler. Adobe AIR is not going away any time soon.
You'll be able to continue developing ActionScript 3 projects if you target them to AIR instead of Flash Player, after Flash Player is discontinued.
AIR can run on Windows, Mac, iOS, and Android.
On a side note - Flash Professional was most likely renamed to Animate since it does so much more than just produce "Flash Player" content. It can publish AIR, HTML5, and create animations at the very least.
on Panda.js HTML5 framework it says that it support Adobe flash animations, how can I do that, I researched a lot online but couldnt find any way.
If it means exporting animation to spritesheet, then it is no different from others and certainly not a special feature to be mentioned. Is there any way to use animations directly?
without the flash player ofcourse
Panda.js does not support Flash animations, you can only use the exported spritesheets, well, like the others.
I'm working on a project of visualising audio into canvas, so far I understood that I would have to use AudioAPI, something like SoundManager 2 etc. which has a flash fallback. There is one thing tho, I don't wan't to use flash fallbacks (at the moment I would only want this visualisation to work in modern browsers with support of HTML5 audio), therefore I'm not sure if I should use it. Is it possible to achieve cross browser visualisation without any external resources? or using SoundManager 2, but somehow without flash fall back? I'm new to this, could you please outline steps that I need to take in order to proceed with project.
Nope. No cross-browser way to do this if you don't want a Flash fallback. Chrome and Safari have the Web Audio API and Firefox has the Audio Data API (for now, it's been deprecated), but IE doesn't currently have any way to manipulate audio without plugins.
I am helping to build a video based website. My client wants the website to be viewable on ipads/iphones. Therefore, I absolutely can not require the flash viewer.
One of my developers wants to use AS3 for scripting special features in our player. If AS3 scripting is used, does that mean my users must have the flash plugin?
Thanks!
If it's just about playing videos, then html5 based option would be great. But if the requirement is more complicated and the developer is more comfortable with AS3, then you can have an AIR app re-packaged as iOS app (that's a supported workflow from Adobe).
Yes, the users would have to have the Flash Player installed to view an AS3 flash file (.swf).
But your developers might implement an html5 alternative of the video player for iOS that doesn't require flash (which probably will be missing some of those special features) so the website might still be viewable on iOS devices.
My advice would be to simply ask them if it will work on iPad and iPhone :-)
is there any way to do a flash-like animation for the splash screen for iPad app in HTML5.
i have searched a lot for javascript but did not get anything.
The usual alternatives to Flash animation are canvas (which has its own API) and SVG (which is subject to standard DOM manipulation), both of which are supported by iOS Mobile Safari.
Adobe is developing an HTML/Javascript/CSS based alternative to Flash Builder called Adobe Edge, you can download it for free for a limited time for Adobe Labs. It doesn't have nearly as many features as Flash(at least not yet), but it provides enough basic functionality to accomplish what you are asking.