How to use flash animation in Panda.js? - html

on Panda.js HTML5 framework it says that it support Adobe flash animations, how can I do that, I researched a lot online but couldnt find any way.
If it means exporting animation to spritesheet, then it is no different from others and certainly not a special feature to be mentioned. Is there any way to use animations directly?
without the flash player ofcourse

Panda.js does not support Flash animations, you can only use the exported spritesheets, well, like the others.

Related

Is there a technical restriction that won't allow Periscope to use a HTML5 video player?

I can't watch Periscope without flash:
Since Periscope is pretty new and hype I find it a pity flash is required. My best guess then is that they simply can't.
But what is the technical restriction if one?
I can't say for sure about their own technical restrictions but they are serving the video in chunks of .ts files. It is not impossible for HTML5-based player to handle MPEG-TS streams so I can only assume this is a temporary solution.
Example of an HTML5 player handling .ts format is THEOPlayer. Also DailyMotion released an open-source JavaScript HLS streaming client. If others can already do it now, Twitter will do it soon.
Why Flash? :
It's an easy solution that works same on all browsers that it's installed onto so Edge, Chrome, Safari & Firefox etc so it will each give a consistent result to their user base without specific browser limitations (since it's a plugin).
Why assume temporary? :
First of all as you said it's still new (growing/developing). They have a few job openings for video programmers. This particular job opening requires "Ability to create an interface in HTML, CSS and JavaScript". They are currently using a Flash-based JW Player instead of a custom-made Twitter player. That will change in time.

flash to html5, How to

I have a good knowladge in web development , But in this situation, I'm trying to find the best way to convert flash site to html5 where it supports in all modern browsers and compatible with iphones and tablets,
http://www.undergroundcathedral.com/
Please do visit the above link, currently it works in flash, I want to convert it into html5,
I would be glad if any one can suggest me a way of doing it, with complete guidance tutorials, and links,
I drew lines in a html5 canvas but, couldn't find a way to make them anchors. I hope to add onmouseover event to play the sound and to pop up the image,
Suggest me the best way,
Thanks in advance :)
Google has a good service for this use called Swiffy. It is also availible as a plugin for Adobe Flash Studio, if you use it.
From as far as I know Adobe Flash CC has the ability to export, including apps built using ActionScript, into HTML5 + JS + CSS web apps. Take a look > http://tv.adobe.com/watch/creative-cloud-for-web/adobe-flash-professional-cc-overview/

Why would I need an HTML5 Audio library?

I notice that there are many libraries out there for playing HTML5 audio, but ain't the whole idea of HTML5 audio that we don't need a library for this to work properly?
If I don't need Flash fallback, but a simple solution for streaming music (my own) that can also play each track after each other, do I then need a library like jPlayer or Soundmanager2?
I know I need different audio formats, but that's not a problem as I won't have many tracks online.
The "whole idea" of HTML5 audio is that end users and web page authors shouldn't need to rely on a browser plugin to play audio - the functionality should be included in the browser, and controllable directly from standardised HTML/JavaScript.
I haven't used an HTML5 audio library, but looking at the jPlayer and Soundmanager2 home pages, it looks like the main functionality they offer is fallbacks for browsers that don't support HTML5 audio.
I suspect they might also have some built-in custom UI for playing audio though, in case you don't like the native audio controls that browsers provide.
You could use straight-up HTML5, but you'd soon realize that has a whole host of problems.
Library's like jPlayer (which is great by the way) account for many common issues like browser support, optimization and fall-backs etc.
If you want to code all that yourself you can, but a popular library will be leaps ahead and it's the wise choice to take.
The truth is, HTML5 offers very powerful features, but its support is thin at this current moment in time. It's all to make your life easier!
HTML-5 audio actually encompasses two distinct factions at this point. One is the audio tag and the other is the Web Audio API. The former is a quick mechanism for playing an embedding audio files, the latter is a way to play,process and manipulate audio in a low-latency manner acceptable for game development and more professional environments where features like reverb effects,filters,"3D" sound and other characteristics are needed. But to answer your question, the only real reason to use a library for the HTML 5 audio tag is (in my opinion) for backward compatibility between browsers as well as ease of use for things like multi-shot file triggering and event handling.

flash animation alternative

I have clients that ask for animations that will work on ipad. For that it would have to be non flash. They will also want the animations to work in IE. My question is, is there a best practice for this? I am assuming using flash and export with flash html5 export. Sniff out canvas capability and provide a fallback for IE6/7/8 to flash. The reason is its much faster to build complex character animations with the flash IDE timeline and css3 is better performance. Or is it best practice to build everything in something with javascript, like greensock, and build it one timed function after another. Or is there something that will convert flash or canvas animations to javascript for IE users who don't have flash installed and don't support canvas?
Try Adobe Edge.
http://html.adobe.com/edge/animate/
Looks very impressive.

Download youtube videos with flash

I'm new to flash, but I understand most concepts of it and had great progress so far.
I was wondering how hard it would be to say download a youtube video and what components/functions I would have to use. I know its possible since I've seen an Adobe Air app that does it.
Take a look at the Youtube Chromeless Player!
This depends on what purpose you have with your YouTube application. Depending on what you want to do you can go several different ways
If you want to use the in-built flash functionality, use the flash API. http://code.google.com/apis/youtube/flash_api_reference.html
The best solution (i think) is to use the JS api, it has a lot of tweaking options for playlists, start/ stop function, cusumization (such as the chromeless player mentioned above). Available here: http://code.google.com/apis/youtube/js_api_reference.html