I have a quick question on textfield place holder on as3.
All the modern browser or mobile apps support a place holder for the text input field. once you click on it the focus move to the beginning of the text and the place holder remain until you start typing.
Just wondering if this is archieveable on as3?
Cheers
Bill
Sure, but you need to do something with that TextField manually. The general routine is this: Have a TextField descendant class, that will have a field that will hold placeholder text.
An example:
public class PlaceholderTF extends TextField
{
private var placeholderText:String;
private var currentText:String;
public function PlaceholderTF(prompt:String="Input text here") {
super(); // making a correct TextField out of ourselves
placeholderText = prompt;
currentText = "";
AWUTA = false;
text = "";
}
public override function set text(value:String):void {
if (currentText != value) {
currentText = value;
// calling built-in setter to correctly update text
if (currentText == null || currentText == "") {
super.text = placeholderText;
} else {
super.text = currentText;
}
}
}
}
This solution is pretty crude, but might work.
var placeholder_text:String = "Search";
myTextField.addEventListener(FocusEvent.FOCUS_IN, focusIn);
myTextField.addEventListener(FocusEvent.FOCUS_OUT, focusOut);
// fire when click to edit
function focusIn(event:Event):void
{
if(myTextField.text == placeholder_text)
{
myTextField.text = "";
}
}
// fire when you clicked out
function focusOut(event:Event):void
{
if(myTextField.text == "")
{
myTextField.text = placeholder_text;
}
}
Here is an example that works for me with form validation:
package components {
import flash.events.Event;
import flash.events.FocusEvent;
import flash.text.TextField;
public class TextFieldPlaceholder extends TextField {
private var _placeholderText:String;
private var _currentText:String;
public function TextFieldPlaceholder(placeholderText:String = 'Input text here') {
_placeholderText = placeholderText;
_currentText = '';
this.addEventListener(FocusEvent.FOCUS_OUT, onFocusOut);
this.addEventListener(FocusEvent.FOCUS_IN, onFocusIn);
super();
}
override public function get text():String {
if (_currentText == _placeholderText) {
return '';
}
return _currentText;
}
override public function set text(value:String):void {
_currentText = value;
if (!_currentText) {
super.text = _placeholderText;
} else {
super.text = _currentText;
}
}
private function onFocusIn(e:Event):void {
super.text = _currentText;
}
private function onFocusOut(e:Event):void {
this.text = super.text;
}
}
}
Related
So, I got this .as file that is called, let say, class A.
class A inside has other 2 classes, class B and class C, and the only class that is inside a package is class A. And it throws that error.
I downloaded this as an example, and it should work, however Flash Builder 4.6 doesn't like it.
The structure of the as file is like this:
imports
variables
class B
class C
package
public class A
/package
Btw, I'm using Flash Builder not Flash CC.
Update, posting code:
import com.adobe.serialization.json.JSON;
import com.shephertz.appwarp.WarpClient;
import com.shephertz.appwarp.listener.ConnectionRequestListener;
import com.shephertz.appwarp.listener.NotificationListener;
import com.shephertz.appwarp.listener.RoomRequestListener;
import com.shephertz.appwarp.listener.ZoneRequestListener;
import com.shephertz.appwarp.messages.Chat;
import com.shephertz.appwarp.messages.LiveResult;
import com.shephertz.appwarp.messages.LiveRoom;
import com.shephertz.appwarp.messages.LiveUser;
import com.shephertz.appwarp.messages.Lobby;
import com.shephertz.appwarp.messages.MatchedRooms;
import com.shephertz.appwarp.messages.Move;
import com.shephertz.appwarp.messages.Room;
import com.shephertz.appwarp.types.ResultCode;
import flash.utils.ByteArray;
var APIKEY:String = "key";
var SECRETEKEY:String = "secretkey";
var Connected:Boolean = false;
var INITIALIZED:Boolean = false;
var client:WarpClient;
var roomID:String;
var State:int = 0;
var User:String;
class connectionListener implements ConnectionRequestListener
{
private var connectFunc:Function;
public function connectionListener(f:Function)
{
connectFunc = f;
}
public function onConnectDone(res:int):void
{
if(res == ResultCode.success)
{
Connected = true;
}
else
{
Connected = false;
}
connectFunc(res);
}
public function onDisConnectDone(res:int):void
{
Connected = false;
}
}
class roomListener implements RoomRequestListener
{
private var connectFunc:Function;
private var joinFunc:Function;
public function roomListener(f:Function,f1:Function)
{
connectFunc = f;
joinFunc = f1;
}
public function onSubscribeRoomDone(event:Room):void
{
if(State == 2)
joinFunc();
else
connectFunc();
}
public function onUnsubscribeRoomDone(event:Room):void
{
}
public function onJoinRoomDone(event:Room):void
{
if(event.result == ResultCode.resource_not_found)
{
if(State == 1)
{
State = 3;
}
client.createRoom("room","admin",2,null);
}
else if(event.result == ResultCode.success)
{
if(State == 1)
{
State = 2;
}
roomID = event.roomId;
client.subscribeRoom(roomID);
}
}
public function onLeaveRoomDone(event:Room):void
{
client.unsubscribeRoom(roomID);
}
public function onGetLiveRoomInfoDone(event:LiveRoom):void
{
}
public function onSetCustomRoomDataDone(event:LiveRoom):void
{
}
public function onUpdatePropertyDone(event:LiveRoom):void
{
}
public function onLockPropertiesDone(result:int):void
{
}
public function onUnlockPropertiesDone(result:int):void
{
}
public function onUpdatePropertiesDone(event:LiveRoom):void
{
}
}
class zoneListener implements ZoneRequestListener
{
public function onCreateRoomDone(event:Room):void
{
roomID = event.roomId;
client.joinRoom(roomID);
}
public function onDeleteRoomDone(event:Room):void
{
}
public function onGetLiveUserInfoDone(event:LiveUser):void
{
}
public function onGetAllRoomsDone(event:LiveResult):void
{
}
public function onGetOnlineUsersDone(event:LiveResult):void
{
}
public function onSetCustomUserInfoDone(event:LiveUser):void
{
}
public function onGetMatchedRoomsDone(event:MatchedRooms):void
{
}
}
class notifylistener implements NotificationListener
{
private var joinFunc:Function;
private var msgFunc:Function;
private var leaveFunc:Function;
public function notifylistener(f:Function)
{
joinFunc = f;
}
public function msgListener(f:Function,f1:Function):void
{
msgFunc = f;
leaveFunc = f1;
}
public function onRoomCreated(event:Room):void
{
}
public function onRoomDestroyed(event:Room):void
{
}
public function onUserLeftRoom(event:Room, user:String):void
{
if(user != User)
{
leaveFunc();
}
}
public function onUserJoinedRoom(event:Room, user:String):void
{
if(State == 3)
joinFunc();
}
public function onUserLeftLobby(event:Lobby, user:String):void
{
}
public function onUserJoinedLobby(event:Lobby, user:String):void
{
}
public function onChatReceived(event:Chat):void
{
if(event.sender != User)
{
var obj:Object = com.adobe.serialization.json.JSON.decode(event.chat);
msgFunc(obj);
}
}
public function onUpdatePeersReceived(update:ByteArray):void
{
}
public function onUserChangeRoomProperty(room:Room, user:String,properties:Object):void
{
}
public function onPrivateChatReceived(sender:String, chat:String):void
{
}
public function onUserChangeRoomProperties(room:Room, user:String,properties:Object, lockTable:Object):void
{
}
public function onMoveCompleted(move:Move):void
{
}
}
package
{
import com.adobe.serialization.json.JSON;
import com.shephertz.appwarp.WarpClient;
public class AppWarp
{
public static var _roomlistener:roomListener;
public static var _zonelistener:zoneListener;
public static var _notifylistener:notifylistener;
public static var _connectionlistener:connectionListener;
private static function generateRandomString(strlen:Number):String{
var chars:String = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
var num_chars:Number = chars.length - 1;
var randomChar:String = "";
for (var i:Number = 0; i < strlen; i++){
randomChar += chars.charAt(Math.floor(Math.random() * num_chars));
}
return randomChar;
}
public static function connect(f:Function):void
{
if(INITIALIZED == false)
{
WarpClient.initialize(APIKEY, SECRETEKEY);
client = WarpClient.getInstance();
INITIALIZED = true;
}
if(Connected == false)
{
_connectionlistener = new connectionListener(f);
client.setConnectionRequestListener(_connectionlistener);
User = generateRandomString(16);
client.connect(User);
}
else
f(0);
}
public static function join(f1:Function, f2:Function):void
{
_roomlistener = new roomListener(f1,f2);
_zonelistener = new zoneListener();
_notifylistener = new notifylistener(f2);
client.setRoomRequestListener(_roomlistener);
client.setZoneRequestListener(_zonelistener);
client.setNotificationListener(_notifylistener);
State = 1;
client.joinRoomInRange(1,1,true);
}
public static function leave():void
{
client.leaveRoom(roomID);
}
public static function begin(f:Function, f1:Function, dir:int, x:int, y:int):void
{
_notifylistener.msgListener(f, f1);
send(0,dir,x,y);
}
public static function move(dir:int,x:int,y:int):void
{
send(1,dir,x,y);
}
public static function eat(dir:int,x:int,y:int):void
{
send(2,dir,x,y);
}
public static function send(type:int,dir:int,x:int,y:int):void
{
if(Connected == true)
{
var obj:Object = new Object();
obj.type = type;
obj.dir = dir;
obj.x = x;
obj.y = y;
client.sendChat(com.adobe.serialization.json.JSON.encode(obj));
}
}
}
}
I needed to place the package keyword at the very beginning of the .as file, otherwise an error is thrown.
You can only define one class in a package in a file. You can define other classes outside the package, but I don't think that is a good idea as I have observed that in some versions of compiler you have to place it at the beginning and in some at the end. Sometimes, it won't work in anyway.
A better way is to define different classes for each listener in different files. You can use the same package name.
I would recommend creating a single class to listen to all listeners by implementing all base listener classes.
For e.g.
//listener.as
package
{
public class Listener implements ConnectionRequestListener, RoomRequestListener, NotificationListener
{
}
}
Ok so my problem is this.
In my main class I have a Boolean type variable. In the external class I have a String type variable.
Is it possible to access the variable in my main class, by using the string value of the variable in my external class. Note that the string value of the external class property matches the main class variable.
I just tryed doing this:
Main class CardGame.as has a variable var slot1:Boolean.
In the external class there is the variable var slot:String = slot1;
I also have this line of code: CardGame['slot'] = false;
It doesn't seem to be working :( . Any help would be appreciated. Thanks
Part of the main class file:
function drawCard():void
{
var card:Card = new Card();
if(slot1 == false)
{
card.x = 30;
slot1 = true;
card.slot = "slot1";
}
else if(slot2 == false)
{
card.x = 190;
slot2 = true;
card.slot = "slot2";
}
else if(slot3 == false)
{
card.x = 350;
slot3 = true;
card.slot = "slot3";
}
else if(slot4 == false)
{
card.x = 510;
slot4 = true;
card.slot = "slot4";
}
else if(slot5 == false)
{
card.x = 670;
slot5 = true;
card.slot = "slot5";
}
else
{
card.x = 830;
slot6 = true;
card.slot = "slot6";
}
card.y = cardY;
cardContainer.addChild(card);
}
And the external file:
import flash.display.MovieClip;
import flash.events.MouseEvent;
import CardGame;
public class Card extends MovieClip
{
public var slot:String;
public function Card()
{
// constructor code
addEventListener(MouseEvent.CLICK, removeCard)
}
function removeCard(event:MouseEvent):void
{
this.parent.removeChild(this);
CardGame['slot'] = false;
}
}
You'll need a few lines of code in the external class:
// in CardGame.as
// declare slot1 as a public var right after the class declaration to insure the
// correct scope
public class CardGame extends MovieClip {
public static var slot1:Boolean;
....
// in external class
import CardGame // depends on where this is in relation to the external class
function theFunction():void {
// somewhere in your external class
var slot:String = CardGame.slot1.toString();
}
// Example classes that show how it works
// Main Class - instantiates ExtClass
package {
import flash.display.Sprite;
public class MainVar extends Sprite {
public static var slot1:Boolean;
private var extClass:ExtClass;
public function MainVar() {
slot1 = true;
this.extClass = new ExtClass();
}
}
}
// External Class accesses static var, modifies static var
package {
public class ExtClass {
public function ExtClass() {
var slot:String = MainVar.slot1.toString();
var index:String = "1";
var slotVar:String = "slot" + index;
trace(slot);
// get the value using a string
trace("String access: ", MainVar[slotVar])
MainVar.slot1 = false;
slot = MainVar.slot1.toString();
trace("Var access: ", slot);
// get the value using a string
trace("String access: ", MainVar[slotVar]);
}
}
}
Please help me...
I am trying to show input text to another text field on run time. I want to show the
myOutputBox with in a movie clip. The code is below:
Actionscript 3
package
{
import flash.display.Sprite;
import flash.display.Stage;
import flash.text.*;
import flash.events.*;
public class CaptureUserInput extends Sprite
{
private var myTextBox:TextField = new TextField();
private var myOutputBox:TextField = new TextField();
private var myText:String = "Type your text here.";
public function CaptureUserInput()
{
captureText();
}
public function captureText():void
{
myTextBox.type = TextFieldType.INPUT;
myTextBox.background = true;
addChild(myTextBox);
myTextBox.text = myText;
myTextBox.addEventListener(TextEvent.TEXT_INPUT, textInputCapture);
}
public function textInputCapture(event:TextEvent):void
{
var str:String = myTextBox.text;
createOutputBox(str);
}
public function createOutputBox(str:String):void
{
myOutputBox.background = true;
myOutputBox.x = 200;
addChild(myOutputBox);
myOutputBox.text = str;
}
}
}
Fixed a little your code, and added some stuff, hope this helps you:
public class CaptureUserInput extends Sprite
{
private var initialText:String = "Type your text here.";
public var myTextBox:TextField = new TextField();
public var myOutputBox:TextField = new TextField();
public function CaptureUserInput()
{
captureText();
}
public function captureText():void
{
createInputBox();
createOutputBox();
myTextBox.text = initialText;
//reset input field so user can write
myTextBox.addEventListener(FocusEvent.FOCUS_IN, focusInputIn);
//capture text
myTextBox.addEventListener(TextEvent.TEXT_INPUT, textInputCapture);
}
//this is almost your code, refactored in a function for clarity
public function createInputBox():void
{
myTextBox.type = TextFieldType.INPUT;
myTextBox.background = true;
myTextBox.y = 100;
addChild(myTextBox);
}
//just set the text of the output to the contents of the input
public function textInputCapture(event:TextEvent):void
{
myOutputBox.text = myTextBox.text;
}
public function createOutputBox():void
{
myOutputBox.y = 200;
addChild(myOutputBox);
}
public function focusInputIn(event:Event):void
{
if(myTextBox.text == initialText)
myTextBox.text ="";
}
}
up until now, the way i've been needing to handle my own custom events is by adding an event listener to the object that was dispatching the custom event. while this method of event handling works just fine, i've come to the point where i would like my custom events to be globally accessible, where the listening object does not need to be the same object that is dispatching the event.
in this example, my main Controller class is instantiating and adding to the display list 2 sprite classes: Square and Triangle. the 4th and final class is a custom event called ColorChangeEvent.
i'm attempting to dispatch a new ColorChangeEvent from the Square class, which uses a timer to dispatch a new random color once every second, while Triangle will listen for the dispatched event and change its fill color to the color that was dispatched by Square.
Controller.as:
package
{
import flash.display.Sprite;
public class Controller extends Sprite
{
public function Controller()
{
var sq:Square = new Square();
sq.x = sq.y = 100;
var tr:Triangle = new Triangle();
tr.x = tr.y = 250;
addChild(sq);
addChild(tr);
}
}
}
Square.as:
package
{
import flash.display.Sprite;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class Square extends Sprite
{
public function Square()
{
graphics.beginFill(0x999999);
graphics.drawRect(0, 0, 100, 100);
graphics.endFill();
var myTimer:Timer = new Timer(1000);
myTimer.addEventListener(TimerEvent.TIMER, dispatchNewColor);
myTimer.start();
}
private function dispatchNewColor(evt:TimerEvent):void
{
var randomColor:Number = Math.random() * 0xFFFFFF;
trace("Square Class Dispatched: " + randomColor);
dispatchEvent(new ColorChangeEvent(ColorChangeEvent.CHANGE, randomColor));
}
}
}
Triangle.as:
package
{
import flash.display.Sprite;
import flash.geom.ColorTransform;
public class Triangle extends Sprite
{
public function Triangle()
{
graphics.beginFill(0x999999);
graphics.moveTo(0, 0);
graphics.lineTo(100, 50);
graphics.lineTo(-50, 150);
graphics.endFill();
addEventListener(ColorChangeEvent.CHANGE, changeColor);
}
private function changeColor(evt:ColorChangeEvent):void
{
var ct:ColorTransform = new ColorTransform;
ct.color = evt.color;
transform.colorTransform = ct;
trace("Triangle Class Received: " + evt.color);
}
}
}
ColorChangeEvent.as:
package
{
import flash.events.Event;
public class ColorChangeEvent extends Event
{
public static const CHANGE:String = "change";
public var color:Number;
public function ColorChangeEvent(type:String, color:Number)
{
super(type);
this.color = color;
}
override public function clone():Event
{
return new ColorChangeEvent(type, color);
}
}
}
needless to say, this isn't working.
of course, i could add the event listener to the Square instance in the Controller class, who's event handler could pass that value to Triangle via a public function to change the color, but this is exactly the kind of limitation i'm trying to avoid.
it's not always easy to access and pass a value to a class from where the custom event is dispatched, which is why i'm looking for an actual global solution to handling custom events.
I have been using this class for some time now. To use it you would do this in square:
data.EventManager.instance.publish("someName", randomColor);
and then in your Triangle:
data.EventManager.instance.subscribe("someName", handleColorChange);
private function handleColorChange(color:Number):void {
// implementation here
}
You can even pass the ColorChangeEvent instead of just the color.
data.EventManager.instance.publish(ColorChangeEvent.CHANGE, new ColorChangeEvent(ColorChangeEvent.CHANGE, randomColor);
And then
data.EventManager.instance.subscribe(ColorChangeEvent.CHANGE, handleColorChange);
private function handleColorChange(colorChangeEvent:ColorChangeEvent):void {
// implement here
}
I removed a lot of code that is specific to my projects, so I am not 100% it is usable exactly as-is. But, you should be able to modify it to get it working correctly. If not, let me know and I can try to work it out with you.
This class handles additional things that I will not go into, though you are free to explore. Be aware, however, that anything that subscribes for event notification has a strong reference by the EventManager. That means that if you want to destroy something for garbage collection, you need to call EventManager.instance.cancel(ColorChangeEvent.CHANGE, handleColorChange) before the Triangle instances can be collected.
package data {
import flash.utils.*;
public class EventManager extends Object {
private var _subscribers:Dictionary;
private var _calls:Dictionary;
private var _feeds:Dictionary;
private var _requests:Dictionary;
private var _notify:Dictionary;
private var _services:Dictionary;
private static var __instance:EventManager;
public function EventManager() {
if (__instance) {
trace("EventManager is a Singleton class which should only be accessed via getInstance()");
}
_feeds = new Dictionary(true);
_subscribers = new Dictionary(true);
_requests = new Dictionary(true);
_services = new Dictionary(true);
_notify = new Dictionary(true);
}
public function getFeedData($name:String) {
if (_feeds[$name]) {
return _feeds[$name];
}
return undefined;
}
public function unpublish($name:String) {
var _post:* = _feeds[$name];
delete _feeds[$name];
return _post;
}
public function cancel($name:String, $subscriberFunc:Function, ...args): void {
var _cnt:Number;
var _subscriberArray:Array;
if (_subscribers[$name]) {
for (_cnt = 0; _cnt < _subscribers[$name].length; _cnt++) {
if (_subscribers[$name][_cnt] == $subscriberFunc) {
_subscribers[$name].splice(_cnt, 1);
}
}
}
if (_requests[$name]) {
_subscriberArray = _requests[$name];
_cnt = _subscriberArray.length;
while (_cnt > 0) {
if (_subscriberArray[_cnt] == $subscriberFunc) {
_subscriberArray.splice(_cnt, 1);
}
_cnt--;
}
}
}
public function subscribe($name:String, $subscriber:Function, ...args): void {
var _funcArray:Array;
var _func:Function;
if (_feeds[$name]) {
$subscriber(_feeds[$name]);
}
if (! _subscribers[$name]) {
_subscribers[$name] = new Array();
}
_subscribers[$name].push($subscriber);
if (_notify[$name]) {
_funcArray = _notify[$name];
for each (_func in _funcArray) {
_func();
}
delete _notify[$name];
}
}
public function request($name:String, $feedFunction:Function): void {
var _requestArray:Array;
var _request:Function;
if (! _feeds[$name]) {
if (! _requests[$name]) {
_requests[$name] = new Array();
}
_requests[$name].push($feedFunction);
} else {
$feedFunction(_feeds[$name]);
}
if (_notify[$name]) {
_requestArray = _notify[$name];
for each (_request in _requestArray) {
_request();
}
delete _notify[$name];
}
}
public function publish($name:String, $data:*, $args:Object = null): void {
var _subscriberArray:Array;
var _func:Function;
var cnt:Number = 0;
_feeds[$name] = $data;
if (_subscribers[$name] != undefined) {
_subscriberArray = _subscribers[$name].slice();
_cnt = 0;
while (_cnt < _subscriberArray.length) {
_func = _subscriberArray[_cnt] as Function;
if ($args) {
_func($data, $args);
}else {
_func($data);
}
_cnt++;
}
}
if (_requests[$name]) {
_subscriberArray = _requests[$name].slice();
delete _requests[$name];
_cnt = 0;
while (_cnt < _subscriberArray.length) {
if (_subscriberArray[_cnt] != null) {
_subscriberArray[_cnt]($data);
}
_cnt++;
}
}
}
public function notify($name:String, $subscriber:Function): void {
if (_requests[$name] || _subscribers[$name]) {
$subscriber();
}else {
if (! _notify[$name]) {
_notify[$name] = new Array();
}
_notify[$name].push($subscriber);
}
}
public static function getInstance(): EventManager {
if (! __instance) {
__instance = new EventManager();
}
return __instance;
}
public static function get instance(): EventManager {
return getInstance();
}
}
}
I got this to work by creating a singleton: EventDispatchSingleton that extends EventDispatcher. It's basically an empty singleton that provides the dispatchEvent and add/removeEventListener methods (these are automatically provided by extending EventDispatcher).
Anywhere I want to dispatch an event I import EventDispatchSingleton and then call EventDispatchSingleton.instance.dispatchEvent(<someEvent>);.
Then, wherever I want to listen to that event, I just import EventDispatchSingleton and call EventDispatchSingleton.instance.addEventListener(eventName, callback);
You should look into event bubbling, specificly I think you will find the Capturing phase of the event propagation useful. Take a read of Event propagation from Adobe LiveDocs. It's in the Flex docs, but it is about AS3 Events.
Also Senocular has a good post on Flash Event Bubbling.
I want to set the maxChars property of the TextInput of an editable ComboBox. I am currently trimming the text to a set number of characters using a change Event:
private function nameOptionSelector_changeHandler(event:ListEvent):void
{
nameOptionSelector.text = nameOptionSelector.text.substr(0, MAX_LENGTH);
}
This feels like overkill. There's got to be a better way to do this....
My alternative is to use the protected textInput directly. This approach allows the "maxChars" property to be set in the GUI builder or code, just as you would for a normal TextField. Note that zero is a valid value for maxChars and indicates unlimited characters. The override of .childrenCreated() is needed to avoid attempting to set maxChars before the TextInput object exists.
package my.controls
{
import mx.controls.ComboBox;
public class EditableComboBox extends ComboBox
{
public function EditableComboBox()
{
super();
}
private var _maxChars:int = 0;
override protected function childrenCreated():void
{
super.childrenCreated();
// Now set the maxChars property on the textInput field.
textInput.maxChars = _maxChars;
}
public function set maxChars(value:int):void
{
_maxChars = value;
if (textInput != null && value >= 0)
textInput.maxChars = value;
}
public function get maxChars():int
{
return textInput.maxChars;
}
}
}
You could extend ComboBox and override the default maxChars value for the internal TextInput. If you need to set it dynamically, you could add a public method to set the property on the extended class.
Using the suggestion of Stiggler, here is the full solution I implemented:
package
{
import mx.controls.ComboBox;
public class ComboBoxWithMaxChars extends ComboBox
{
public function ComboBoxWithMaxChars()
{
super();
}
private var _maxCharsForTextInput:int;
public function set maxCharsForTextInput(value:int):void
{
_maxCharsForTextInput = value;
if (super.textInput != null && _maxCharsForTextInput > 0)
super.textInput.maxChars = _maxCharsForTextInput;
}
public function get maxCharsForTextInput():int
{
return _maxCharsForTextInput;
}
override public function itemToLabel(item:Object):String
{
var label:String = super.itemToLabel(item);
if (_maxCharsForTextInput > 0)
label = label.substr(0, _maxCharsForTextInput);
return label;
}
}
}