AS3 Preloader not updating screen - actionscript-3

I've been struggling with a Flash preloader. I just want it to update the text on the screen with the current percentage. Now it basically works as the trace outputs the correct percentages, but it won't update the textfield I have on the screen. Once the trace gets to 100% however, the code does output "100" on the screen, but not until it's all loaded. I don't have the Flash IDE and am just using pure Actionscript with FlashDevelop. Here's my code:
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.Loader;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.display.Loader;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldType;
public class Main extends Sprite
{
public var myLoader:Loader = new Loader();
public var image:String = "tmp/Avengers-poster.jpg";
private var Title:TextField;
private var txt:String;
private var Form:TextField;
public function Main():void {
textbox("This is the title","box",100,100,200,30);
myLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressStatus);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderReady);
var fileRequest:URLRequest = new URLRequest(image);
myLoader.load(fileRequest);
}
public function onProgressStatus(e:ProgressEvent):void {
// this is where progress will be monitored
var perc:int = Math.ceil((e.bytesLoaded/e.bytesTotal)*100);
txt = perc.toString();
Title.text = txt;
addChild (Title);
trace(perc);
}
public function onLoaderReady(e:Event):void {
// the image is now loaded, so let's add it to the display tree!
addChild(myLoader);
}
private function textbox (title_str:String,form_name:String,x:int,y:int,width:int,height:int):void {
Title = new TextField ();
Title.text = title_str;
Title.selectable = false;
Title.setTextFormat (new TextFormat ("Arial", 12, 0x777777, true));
txt = ".";
Title.x = x;
Title.y = y;
addChild (Title);
}
}
}
Thanks for your help.
Darryl

This will work. Don't recreate the TextField on each status. You only need to addChild once and update the reference to it.
package
{
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFormat;
public class Main extends Sprite
{
public var myLoader:Loader = new Loader();
public var image:String = "http://apod.nasa.gov/apod/image/0605/titan5km_huygens_big.jpg";
private var Title:TextField;
private var Form:TextField;
public function Main():void {
createTextField("This is the title","box",100,100,200,30);
myLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressStatus);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderReady);
var fileRequest:URLRequest = new URLRequest(image);
myLoader.load(fileRequest);
}
public function onProgressStatus(e:ProgressEvent):void {
// this is where progress will be monitored
var perc:int = Math.ceil((e.bytesLoaded/e.bytesTotal)*100);
Title.text = perc.toString();
}
public function onLoaderReady(e:Event):void {
// the image is now loaded, so let's add it to the display tree!
addChild(myLoader);
}
private function createTextField (title_str:String,form_name:String,x:int,y:int,width:int,height:int):void {
Title = new TextField();
Title.text = title_str;
Title.selectable = false;
Title.setTextFormat (new TextFormat ("Arial", 12, 0x777777, true));
Title.text = ".";
Title.x = x;
Title.y = y;
addChild (Title);
}
}
}

Related

StageVideo problems

i'm trying some examples founded on the web but don't works...
the code :
package{
import flash.display.Sprite;
import flash.events.StageVideoAvailabilityEvent;
import flash.media.StageVideo;
import flash.events.StageVideoEvent;
import flash.geom.Rectangle;
import flash.media.StageVideoAvailability;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.display.DisplayObjectContainer;
public class myStageVideo extends Sprite{
private var stageVideoAvail:Boolean;
private var sv:StageVideo;
public function myStageVideo(container:DisplayObjectContainer){
container.addChild(this);
container.addEventListener(StageVideoAvailabilityEvent.STAGE_VIDEO_AVAILABILITY, onAvail);
}
private function onAvail(e:StageVideoAvailabilityEvent):void{
trace("arrivato a onAvail");
stageVideoAvail = (e.availability == StageVideoAvailability.AVAILABLE);
initVideo();
}
private function initVideo():void{
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
ns.client = this;
stageVideoAvail = true;
if(stageVideoAvail){
sv = stage.stageVideos[0];
sv.addEventListener(StageVideoEvent.RENDER_STATE, onRender);
sv.attachNetStream(ns);
trace('available');
}
else{
var vid:Video = new Video(1024, 768);
addChild(vid);
vid.attachNetStream(ns);
trace('not');
}
ns.play('video.mp4');
}
private function onRender(e:StageVideoEvent):void{
sv.viewPort = new Rectangle(0, 0, 1024, 768);
}
public function onMetaData(e:Object):void{
}
public function onXMPData(e:Object):void{
}
}
}
what am I doing wrong? I'm trying from a week, but nothing...
the video.mp4 is in the same folder.
i think 1 error
It is the way in which I add the child to the container

dispatchEvent(new MouseEvent(MouseEvent.CLICK)) do not work in as3

Im trying to call a mouse event of MovieClip not by clicking it. I wrote recButton.dispatchEvent(new MouseEvent(MouseEvent.CLICK)); but it does not work here is that part of the code:
package
{
import flash.display.Sprite;
import flash.media.Microphone;
import flash.system.Security;
import org.bytearray.micrecorder.*;
import org.bytearray.micrecorder.events.RecordingEvent;
import org.bytearray.micrecorder.encoder.WaveEncoder;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.events.ActivityEvent;
import fl.transitions.Tween;
import fl.transitions.easing.Strong;
import flash.net.FileReference;
public class Main extends Sprite
{
private var mic:Microphone;
private var waveEncoder:WaveEncoder = new WaveEncoder();
private var recorder:MicRecorder = new MicRecorder(waveEncoder);
private var recBar:RecBar = new RecBar();
private var tween:Tween;
private var fileReference:FileReference = new FileReference();
public function Main():void
{
recButton.stop();
activity.stop();
trace(recButton);
mic = Microphone.getMicrophone();
mic.setSilenceLevel(0);
//mic.activityLevel = 50;
mic.gain = 100;
mic.setLoopBack(true);
mic.setUseEchoSuppression(true);
Security.showSettings("2");
addListeners();
}
private function addListeners():void
{
recButton.addEventListener(MouseEvent.MOUSE_UP, startRecording);
recorder.addEventListener(RecordingEvent.RECORDING, recording);
recorder.addEventListener(Event.COMPLETE, recordComplete);
activity.addEventListener(Event.ENTER_FRAME, updateMeter);
}
private function startRecording(e:MouseEvent = null):void
{
trace("GERE");
if (mic != null)
{
recorder.record();
e.target.gotoAndStop(2);
recButton.removeEventListener(MouseEvent.MOUSE_UP, startRecording);
recButton.addEventListener(MouseEvent.MOUSE_UP, stopRecording);
addChild(recBar);
tween = new Tween(recBar,"y",Strong.easeOut, - recBar.height,0,1,true);
}
}
private function updateMeter(e:Event):void
{
activity.gotoAndPlay(100 - mic.activityLevel);
if(mic.activityLevel > 10 )
recButton.dispatchEvent(new MouseEvent(MouseEvent.CLICK));
}
}
}
what part of my code is wrong ?
The problem is that you are not listening for MouseEvent.CLICK anywhere, only MouseEvent.MOUSE_UP. Try listening for MouseEvent.CLICK.

1195 Attempted access of inaccessible method playVideo through a reference with static type NSPv4

Call:
import fl.video.*
import NSPv4;
var playVid:NSPv4 = new NSPv4();
playVid.playVideo(this.parent);
Class:
package
{
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.events.*;
import flash.net.*;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundMixer;
import fl.video.*;
public class NSPv4 extends MovieClip
{
var __PARENT;
var __PARENT1;
public function playAudio(_PARENT):void
{
__PARENT = _PARENT;
var audioLabel:String = _PARENT.currentLabel;
var audioLabelNum:String = audioLabel.replace("sct","audio/");
audioLabelNum += ".mp3";
var vo:Sound = new Sound(new URLRequest(audioLabelNum));
var channel:SoundChannel = new SoundChannel();
channel = vo.play();
channel.addEventListener(Event.SOUND_COMPLETE, onPlaybackComplete);
}
public function playVideo(_PARENT1):void
{
__PARENT1 = _PARENT1;
var videoLabel:String = _PARENT1.currentLabel;
var videoLabelNum:String = videoLabel.replace("sct","audio/");
videoLabelNum += ".f4v";
var videoPlayer:FLVPlayback = new FLVPlayback();
videoPlayer.source = videoLabelNum;
_PARENT1.addChild(videoPlayer);
}
public function onPlaybackComplete(event:Event):void
{
SoundMixer.stopAll();
MovieClip(__PARENT).nextFrame();
}
}
}
Can call the playAudio with no problems but when I try playVideo() I get the following error:
1195 Attempted access of inaccessible method playVideo through a reference with static type NSPv4
I set up a separate class for the video to stand alone without the playAudio() function and this works too.
Most confused!

NetStream Info Returning 0's (Icecast Stream)

I've searched high and low for a fix to this issue, but cannot find ANYTHING on why almost all the properties are being returned as 0.
I am using FLV wrapping to pull a live audio stream from Icecast (since Adobe, 15 years later, still haven't fixed their live audio memory leak issue). It works great, everything functions perfectly.
However, I'm wanting to create a bandwidth monitor (for my iPhone port, and for my normal Flash player)... But whenever I retrieve netStreamInfo it returns as 0! For dataBytesPerSecond, audioBytesPerSecond, byteCount, dataByteCount, nearly EVERY SINGLE PROPERTY returns 0. I have this run on a 1-second timer.
Here's the total info output:
currentBytesPerSecond=0
byteCount=0
maxBytesPerSecond=0
audioBytesPerSecond=0
audioByteCount=0
videoBytesPerSecond=0
videoByteCount=0
dataBytesPerSecond=0
dataByteCount=0
playbackBytesPerSecond=16296.296296296296
droppedFrames=0
audioBufferLength=0.072
videoBufferLength=0
dataBufferLength=0
audioBufferByteLength=1540
videoBufferByteLength=0
dataBufferByteLength=0
srtt=0
audioLossRate=0
videoLossRate=0 Data Bytes Per Second
That output was about 5 minutes in. I noted the playBackBytesPerSecond never changed, and the audioBufferByteLength liked to switch between 1540 and 23xx randomly.
Can anyone pleaaase help me out here?
My actionscript:
package
{
import flash.display.Sprite;
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.media.Video;
import flash.text.TextFieldAutoSize;
import flash.text.TextField;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.events.NetStatusEvent;
import flash.utils.Timer;
import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundChannel;
import flash.media.SoundMixer;
import flash.media.SoundTransform;
import flash.display.Loader;
import flash.errors.IOError;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.net.NetStreamInfo;
import flash.utils.ByteArray;
import flash.media.*
public class soundContainer extends Sprite
{
public var slider:SliderMC = new SliderMC();
private var _video:Video;
private var _stream:NetStream;
private var _playbackTime:TextField;
private var _duration:uint;
private var _timer:Timer;
private var _soundChannel:SoundChannel;
public var audioTransform:SoundTransform = new SoundTransform();
public var _URL:String;
public var flvUrl:String = "s";
public var dragging:Boolean = false;
public var rectangle:Rectangle = new Rectangle(0,0,100,0);
private var ba:ByteArray;
private var bn;
public function soundContainer() {
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function init(e:Event):void
{
ba = new ByteArray();
slider.x = 73.85;
slider.y = 10.95;
addChild(slider);
slider.slider_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragIt);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
_timer = new Timer(1000);
_timer.addEventListener(TimerEvent.TIMER, onTimer);
_timer.start();
}
public function dragIt(e:MouseEvent):void
{
slider.slider_mc.startDrag(false, rectangle);
dragging = true;
slider.slider_mc.addEventListener(Event.ENTER_FRAME, adjustVolume);
}
public function dropIt(e:MouseEvent = null):void
{
if (dragging)
{
slider.slider_mc.stopDrag();
dragging = false;
}
}
public function adjustVolume(e:Event):void
{
var vol:Number = slider.slider_mc.x / 100;
var st:SoundTransform = new SoundTransform(vol);
SoundMixer.soundTransform = st;
}
public function playMyFlv(flvUrl)
{
_URL = flvUrl;
_video = new Video();
var connection:NetConnection = new NetConnection();
connection.connect(null);
_stream = new NetStream(connection);
_stream.soundTransform = audioTransform;
_stream.play(flvUrl);
var Client:Object = new Object();
_stream.client = Client;
_video.attachNetStream(_stream);
addChild(_video);
}
public function stopMyFlv()
{
SoundMixer.stopAll();
trace("stop");
try
{
_stream.close();
}
catch (error:IOError)
{
}
}
private function onNetStatus(e:NetStatusEvent)
{
}
private function onTimer(t:TimerEvent):Number
{
trace(_stream.info + " Data Bytes Per Second");
}
public function onIOError(e:IOError)
{
trace("Failed to load");
}
}
}

add a swf to play on top of another swf?

I need to have a swf play on top of another swf after a certain amount of time.
can someone provide a code to help me out?
Thanks in advance!
package
{
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.net.URLRequest;
import flash.utils.Timer;
import flash.utils.getTimer;
public class Test extends Sprite
{
private var _loader : Loader;
private var _loadedSWF : MovieClip;
private var _timer : Timer;
public function Test()
{
_loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
_loader.load(new URLRequest("OtherSWF.swf"));
_timer = new Timer(1000, 1);
_timer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);
}
private function onLoadComplete(event : Event) : void
{
trace("onLoadComplete: " + getTimer());
// add to displaylist
_loadedSWF = event.currentTarget.content;
_loadedSWF.stop();
_loadedSWF.visible = false;
addChild(_loadedSWF);
// start timer
_timer.start();
}
private function onTimerComplete(event : TimerEvent) : void
{
trace("onTimerComplete: " + getTimer());
_loadedSWF.visible = true;
_loadedSWF.play();
}
}
}
http://kb2.adobe.com/cps/141/tn_14190.html
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/utils/Timer.html