i'm trying some examples founded on the web but don't works...
the code :
package{
import flash.display.Sprite;
import flash.events.StageVideoAvailabilityEvent;
import flash.media.StageVideo;
import flash.events.StageVideoEvent;
import flash.geom.Rectangle;
import flash.media.StageVideoAvailability;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.display.DisplayObjectContainer;
public class myStageVideo extends Sprite{
private var stageVideoAvail:Boolean;
private var sv:StageVideo;
public function myStageVideo(container:DisplayObjectContainer){
container.addChild(this);
container.addEventListener(StageVideoAvailabilityEvent.STAGE_VIDEO_AVAILABILITY, onAvail);
}
private function onAvail(e:StageVideoAvailabilityEvent):void{
trace("arrivato a onAvail");
stageVideoAvail = (e.availability == StageVideoAvailability.AVAILABLE);
initVideo();
}
private function initVideo():void{
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
ns.client = this;
stageVideoAvail = true;
if(stageVideoAvail){
sv = stage.stageVideos[0];
sv.addEventListener(StageVideoEvent.RENDER_STATE, onRender);
sv.attachNetStream(ns);
trace('available');
}
else{
var vid:Video = new Video(1024, 768);
addChild(vid);
vid.attachNetStream(ns);
trace('not');
}
ns.play('video.mp4');
}
private function onRender(e:StageVideoEvent):void{
sv.viewPort = new Rectangle(0, 0, 1024, 768);
}
public function onMetaData(e:Object):void{
}
public function onXMPData(e:Object):void{
}
}
}
what am I doing wrong? I'm trying from a week, but nothing...
the video.mp4 is in the same folder.
i think 1 error
It is the way in which I add the child to the container
Related
Im trying to call a mouse event of MovieClip not by clicking it. I wrote recButton.dispatchEvent(new MouseEvent(MouseEvent.CLICK)); but it does not work here is that part of the code:
package
{
import flash.display.Sprite;
import flash.media.Microphone;
import flash.system.Security;
import org.bytearray.micrecorder.*;
import org.bytearray.micrecorder.events.RecordingEvent;
import org.bytearray.micrecorder.encoder.WaveEncoder;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.events.ActivityEvent;
import fl.transitions.Tween;
import fl.transitions.easing.Strong;
import flash.net.FileReference;
public class Main extends Sprite
{
private var mic:Microphone;
private var waveEncoder:WaveEncoder = new WaveEncoder();
private var recorder:MicRecorder = new MicRecorder(waveEncoder);
private var recBar:RecBar = new RecBar();
private var tween:Tween;
private var fileReference:FileReference = new FileReference();
public function Main():void
{
recButton.stop();
activity.stop();
trace(recButton);
mic = Microphone.getMicrophone();
mic.setSilenceLevel(0);
//mic.activityLevel = 50;
mic.gain = 100;
mic.setLoopBack(true);
mic.setUseEchoSuppression(true);
Security.showSettings("2");
addListeners();
}
private function addListeners():void
{
recButton.addEventListener(MouseEvent.MOUSE_UP, startRecording);
recorder.addEventListener(RecordingEvent.RECORDING, recording);
recorder.addEventListener(Event.COMPLETE, recordComplete);
activity.addEventListener(Event.ENTER_FRAME, updateMeter);
}
private function startRecording(e:MouseEvent = null):void
{
trace("GERE");
if (mic != null)
{
recorder.record();
e.target.gotoAndStop(2);
recButton.removeEventListener(MouseEvent.MOUSE_UP, startRecording);
recButton.addEventListener(MouseEvent.MOUSE_UP, stopRecording);
addChild(recBar);
tween = new Tween(recBar,"y",Strong.easeOut, - recBar.height,0,1,true);
}
}
private function updateMeter(e:Event):void
{
activity.gotoAndPlay(100 - mic.activityLevel);
if(mic.activityLevel > 10 )
recButton.dispatchEvent(new MouseEvent(MouseEvent.CLICK));
}
}
}
what part of my code is wrong ?
The problem is that you are not listening for MouseEvent.CLICK anywhere, only MouseEvent.MOUSE_UP. Try listening for MouseEvent.CLICK.
I am using AS3 on Flash... I am trying to modify a .fla file which is audio recording and add a mp3 convert using ShineMP3Encoder, but when I ran the program, record and convert I always end at this error
<!-- Flash output - read from bottom to top
ReferenceError: Error #1065: Variable cmodule.shine::CLibInit is not defined. // this is the error
at fr.kikko.lab::ShineMP3Encoder/start()
at Main/encodeToMP3()
at Main/recordComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at org.bytearray.micrecorder::MicRecorder/stop()
at Main/stopRecording()
-->
Here is my Code:
package
{
import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.net.*;
import flash.media.*;
import flash.utils.*;
import flash.display.Sprite;
import flash.media.Microphone;
import flash.system.Security;
import org.bytearray.micrecorder.*;
import org.bytearray.micrecorder.events.RecordingEvent;
import org.bytearray.micrecorder.encoder.WaveEncoder;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.events.ActivityEvent;
import fl.transitions.Tween;
import fl.transitions.easing.Strong;
import flash.net.FileReference;
import flash.utils.ByteArray;
import fr.kikko.lab.ShineMP3Encoder;
public class Main extends Sprite
{
private var mic:Microphone;
private var waveEncoder:WaveEncoder = new WaveEncoder();
private var recorder:MicRecorder = new MicRecorder(new WaveEncoder());
private var recBar:RecBar = new RecBar();
private var tween:Tween;
private var fileReference:FileReference = new FileReference();
private var mp3Encoder:ShineMP3Encoder;
public function Main():void
{
recButton.stop();
activity.stop();
mic = Microphone.getMicrophone();
mic.setSilenceLevel(0);
mic.gain = 100;
mic.setLoopBack(true);
mic.setUseEchoSuppression(true);
Security.showSettings("2");
addListeners();
}
private function addListeners():void
{
recButton.addEventListener(MouseEvent.MOUSE_UP, startRecording);
recorder.addEventListener(RecordingEvent.RECORDING, recording);
recorder.addEventListener(Event.COMPLETE, recordComplete);
activity.addEventListener(Event.ENTER_FRAME, updateMeter);
}
private function startRecording(e:MouseEvent):void
{
if (mic != null)
{
recorder.record();
e.target.gotoAndStop(2);
recButton.removeEventListener(MouseEvent.MOUSE_UP, startRecording);
recButton.addEventListener(MouseEvent.MOUSE_UP, stopRecording);
addChild(recBar);
tween = new Tween(recBar,"y",Strong.easeOut, - recBar.height,0,1,true);
}
}
private function stopRecording(e:MouseEvent):void
{
recorder.stop();
mic.setLoopBack(false);
e.target.gotoAndStop(1);
recButton.removeEventListener(MouseEvent.MOUSE_UP, stopRecording);
recButton.addEventListener(MouseEvent.MOUSE_UP, startRecording);
tween = new Tween(recBar,"y",Strong.easeOut,0, - recBar.height,1,true);
}
private function updateMeter(e:Event):void
{
activity.gotoAndPlay(100 - mic.activityLevel);
}
private function recording(e:RecordingEvent):void
{
var currentTime:int = Math.floor(e.time / 1000);
recBar.counter.text = String(currentTime);
if (String(currentTime).length == 1)
{
recBar.counter.text = "00:0" + currentTime;
}
else if (String(currentTime).length == 2)
{
recBar.counter.text = "00:" + currentTime;
}
}
private function recordComplete(e:Event):void
{
//trace(recorder.output.bytesAvailable)
encodeToMP3(recorder.output)
//fileReference.save(recorder.output, "recording.wav");
}
//this is the function I added
private function encodeToMP3(wavData:ByteArray):void {
mp3Encoder = new ShineMP3Encoder(wavData);
mp3Encoder.addEventListener(Event.COMPLETE, mp3EncodeComplete);
mp3Encoder.start();
}
private function mp3EncodeComplete(event : Event) : void {
trace("Done !", mp3Encoder.mp3Data.length);
}
}
}
Thanks.... :)
Mody the link type of *shineMP3_alchemy.swc* from "External" to "Merged into code" where you set the Library path for ActionScript 3.0 files
I have standard NetStream for video connection in AS3:
The Code:
public class VideoInit extends MovieClip
{
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.events.NetStatusEvent;
public var video:Video;
public var nc:NetConnection;
public var ns:NetStream;
public var meta:Object;
public var _duration; // <----- the variable
public function VideoInit()
{
video = new Video(480,270);
addChild(video);
nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
meta = new Object();
ns.client = meta;
video.attachNetStream(ns);
ns.play("video.f4v");
meta = new Object();
meta.onMetaData = function(meta:Object) // <---- the method
{
_duration = meta.duration
}
ns.client = meta;
}
Now, everyime that the onMetaData method executes, the variable _duration stores the value, but right after the debugger step leaves the method, _duration value is set back to unindentified.
I've tried to do a workaround with Array, by pushing the value, but the same thing happens, the Array resets. What could it be wrong?
Edit:
Any object that stores the duration value self destructs as soon as onMetaData is complete. Doesn't really matter how I Implement it.
The code you've posted would not compile and, even if it did, it could cause other problems.
Suggestion: ditch the meta Object and instead set ns.client = this;
This works:
package
{
import flash.events.Event;
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.events.NetStatusEvent;
public class VideoInit extends Sprite
{
private var video:Video;
private var nc:NetConnection;
private var ns:NetStream;
private var _duration:Number; // <----- the variable
public function VideoInit()
{
addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}
private function onAddedToStage(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
video = new Video(480,270);
addChild(video);
nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
ns.client = this;// meta;
video.attachNetStream(ns);
ns.play("video.f4v");
stage.addEventListener(MouseEvent.MOUSE_DOWN, testTheValueOfDuration);
}
public function onMetaData(e:Object):void
{
_duration = e.duration
trace('_duration:', _duration);
testTheValueOfDuration();
}
private function testTheValueOfDuration(e:MouseEvent = null):void
{
trace('Seriously, what is the value of _duration?', _duration);
}
}
}
I've been struggling with a Flash preloader. I just want it to update the text on the screen with the current percentage. Now it basically works as the trace outputs the correct percentages, but it won't update the textfield I have on the screen. Once the trace gets to 100% however, the code does output "100" on the screen, but not until it's all loaded. I don't have the Flash IDE and am just using pure Actionscript with FlashDevelop. Here's my code:
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.Loader;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.display.Loader;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldType;
public class Main extends Sprite
{
public var myLoader:Loader = new Loader();
public var image:String = "tmp/Avengers-poster.jpg";
private var Title:TextField;
private var txt:String;
private var Form:TextField;
public function Main():void {
textbox("This is the title","box",100,100,200,30);
myLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressStatus);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderReady);
var fileRequest:URLRequest = new URLRequest(image);
myLoader.load(fileRequest);
}
public function onProgressStatus(e:ProgressEvent):void {
// this is where progress will be monitored
var perc:int = Math.ceil((e.bytesLoaded/e.bytesTotal)*100);
txt = perc.toString();
Title.text = txt;
addChild (Title);
trace(perc);
}
public function onLoaderReady(e:Event):void {
// the image is now loaded, so let's add it to the display tree!
addChild(myLoader);
}
private function textbox (title_str:String,form_name:String,x:int,y:int,width:int,height:int):void {
Title = new TextField ();
Title.text = title_str;
Title.selectable = false;
Title.setTextFormat (new TextFormat ("Arial", 12, 0x777777, true));
txt = ".";
Title.x = x;
Title.y = y;
addChild (Title);
}
}
}
Thanks for your help.
Darryl
This will work. Don't recreate the TextField on each status. You only need to addChild once and update the reference to it.
package
{
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFormat;
public class Main extends Sprite
{
public var myLoader:Loader = new Loader();
public var image:String = "http://apod.nasa.gov/apod/image/0605/titan5km_huygens_big.jpg";
private var Title:TextField;
private var Form:TextField;
public function Main():void {
createTextField("This is the title","box",100,100,200,30);
myLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressStatus);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderReady);
var fileRequest:URLRequest = new URLRequest(image);
myLoader.load(fileRequest);
}
public function onProgressStatus(e:ProgressEvent):void {
// this is where progress will be monitored
var perc:int = Math.ceil((e.bytesLoaded/e.bytesTotal)*100);
Title.text = perc.toString();
}
public function onLoaderReady(e:Event):void {
// the image is now loaded, so let's add it to the display tree!
addChild(myLoader);
}
private function createTextField (title_str:String,form_name:String,x:int,y:int,width:int,height:int):void {
Title = new TextField();
Title.text = title_str;
Title.selectable = false;
Title.setTextFormat (new TextFormat ("Arial", 12, 0x777777, true));
Title.text = ".";
Title.x = x;
Title.y = y;
addChild (Title);
}
}
}
I've searched high and low for a fix to this issue, but cannot find ANYTHING on why almost all the properties are being returned as 0.
I am using FLV wrapping to pull a live audio stream from Icecast (since Adobe, 15 years later, still haven't fixed their live audio memory leak issue). It works great, everything functions perfectly.
However, I'm wanting to create a bandwidth monitor (for my iPhone port, and for my normal Flash player)... But whenever I retrieve netStreamInfo it returns as 0! For dataBytesPerSecond, audioBytesPerSecond, byteCount, dataByteCount, nearly EVERY SINGLE PROPERTY returns 0. I have this run on a 1-second timer.
Here's the total info output:
currentBytesPerSecond=0
byteCount=0
maxBytesPerSecond=0
audioBytesPerSecond=0
audioByteCount=0
videoBytesPerSecond=0
videoByteCount=0
dataBytesPerSecond=0
dataByteCount=0
playbackBytesPerSecond=16296.296296296296
droppedFrames=0
audioBufferLength=0.072
videoBufferLength=0
dataBufferLength=0
audioBufferByteLength=1540
videoBufferByteLength=0
dataBufferByteLength=0
srtt=0
audioLossRate=0
videoLossRate=0 Data Bytes Per Second
That output was about 5 minutes in. I noted the playBackBytesPerSecond never changed, and the audioBufferByteLength liked to switch between 1540 and 23xx randomly.
Can anyone pleaaase help me out here?
My actionscript:
package
{
import flash.display.Sprite;
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.media.Video;
import flash.text.TextFieldAutoSize;
import flash.text.TextField;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.events.NetStatusEvent;
import flash.utils.Timer;
import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundChannel;
import flash.media.SoundMixer;
import flash.media.SoundTransform;
import flash.display.Loader;
import flash.errors.IOError;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import flash.net.NetStreamInfo;
import flash.utils.ByteArray;
import flash.media.*
public class soundContainer extends Sprite
{
public var slider:SliderMC = new SliderMC();
private var _video:Video;
private var _stream:NetStream;
private var _playbackTime:TextField;
private var _duration:uint;
private var _timer:Timer;
private var _soundChannel:SoundChannel;
public var audioTransform:SoundTransform = new SoundTransform();
public var _URL:String;
public var flvUrl:String = "s";
public var dragging:Boolean = false;
public var rectangle:Rectangle = new Rectangle(0,0,100,0);
private var ba:ByteArray;
private var bn;
public function soundContainer() {
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function init(e:Event):void
{
ba = new ByteArray();
slider.x = 73.85;
slider.y = 10.95;
addChild(slider);
slider.slider_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragIt);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
_timer = new Timer(1000);
_timer.addEventListener(TimerEvent.TIMER, onTimer);
_timer.start();
}
public function dragIt(e:MouseEvent):void
{
slider.slider_mc.startDrag(false, rectangle);
dragging = true;
slider.slider_mc.addEventListener(Event.ENTER_FRAME, adjustVolume);
}
public function dropIt(e:MouseEvent = null):void
{
if (dragging)
{
slider.slider_mc.stopDrag();
dragging = false;
}
}
public function adjustVolume(e:Event):void
{
var vol:Number = slider.slider_mc.x / 100;
var st:SoundTransform = new SoundTransform(vol);
SoundMixer.soundTransform = st;
}
public function playMyFlv(flvUrl)
{
_URL = flvUrl;
_video = new Video();
var connection:NetConnection = new NetConnection();
connection.connect(null);
_stream = new NetStream(connection);
_stream.soundTransform = audioTransform;
_stream.play(flvUrl);
var Client:Object = new Object();
_stream.client = Client;
_video.attachNetStream(_stream);
addChild(_video);
}
public function stopMyFlv()
{
SoundMixer.stopAll();
trace("stop");
try
{
_stream.close();
}
catch (error:IOError)
{
}
}
private function onNetStatus(e:NetStatusEvent)
{
}
private function onTimer(t:TimerEvent):Number
{
trace(_stream.info + " Data Bytes Per Second");
}
public function onIOError(e:IOError)
{
trace("Failed to load");
}
}
}