I have to create an application which has to read some files from the local system. As the FileSystem classes are availabe only in the AIR applications I created it as AIR application. But after publishing, the exe is not working. How can I make it working?
Might help you....
http://permadi.com/blog/2011/06/creating-air-based-android-application-using-flash-ide/
Related
I have an exe installer of a windows desktop application. I want to publish this to the windows store with less or no code change. Is it possible?
I did some research and I can't find any solution.
Yes, it's possible. You could use MSIX package tool to package your desktop app from any desktop installer into an MSIX package.
Before using the tool, you will need to check this document first:Know your installer. Makes sure your app is ready for the whole process.
Then you could use the tool to package your app. For more information about how to use the tool, please refer to this: Create an MSIX package from any desktop installer (MSI, EXE, ClickOnce, or App-V)
I have an AS3 application, and a Windows Service running in the local network, how can I connect the AS3 App to the Windows Service running in the other PC?
If the question is pretty vague it's because I don't have a clue on how/what the possibilities are and I'd like to know what should I search/look for, any hints are appreciated.
If this isn't possible, what would be a good course of action?
I would assume you are talking about AIR desktop development, for Flash there is no such possibility. You should have a look at AIR native extention, which supports desktop environment. Basically, your app talks to the native extension, which then talks to OS.
http://help.adobe.com/en_US/air/build/WS597e5dadb9cc1e0253f7d2fc1311b491071-8000.html
So after i'm almost finishing a multiplayer game (that worked locally using a player.io server debugged in visual studio C#) i was wondering what will/should do when i want to add this game online, to my website?
Do I need a server? (I think they cost a lot)
Should I upload the player.io files in my website too?
How will I debug my player.io server?
upload your dll using the backoffice and host your swf by yourself and evrything will be fine :)
I used Windows8 Release Preview and Visual Studio2012 RC to develop my windows8-style application, And I want to run my application on another machine(client).They have windows8 Release Preview on their machine . So here my question are:
Are they need to install any other software like Visual Studio2012
and .NetFramework4.5 on their machine or not?
Can anyone give me some helpful information related to client's
machine requirements to run metro app successfully?
Thank you.
Are they need to install any other software like Visual Studio2012 and .NetFramework4.5 on their machine or not?
You can test it with PowerShell, it may require .net framework to install and for detailed information follow the links below.
Refer these:
How to deploy a Metro App to the Desktop?
Will Metro-style applications be able to be installed outside the market frame?
Deploying Metro style apps to non-development systems
Sharing an app package locally (Metro style apps)
Deploying Windows Metro style apps from Visual Studio
Can anyone give me some helpful information related to client's machine requirements to run metro app successfully?
Check the Edit Section of the answer and the reference video in the another answer for your second query.
Supporting a Metro style Device App
Hope this help you explore about the metro app deployment.
You can also configure your machines to do remote debugging if you want. This is useful if your development machine is a traditional laptop or desktop but you want to debug your app running on a slate that has an accelerometer, GPS, multi touch, etc.
http://msdn.microsoft.com/en-us/library/bt727f1t.aspx has information on how to get that set up.
I'm struggling with trying to create a shared configuration file for a web project and 2 dll projects. From what I can tell StructedMap can be used for configuration settings. Anyone successfully use Unity 2.0 to do the same?
Ended up using a custom configuration. Phil Hack has a great tutorial here.