Adobe Flex: How to periodically poll HTTP service? - actionscript-3

I have an embedded system that serves JSON results via a CGI process. I'm trying to setup a Flex app. to periodically poll the server once per second and update the GUI. I'm trying the approach below using a timer, but I only get the initial result, subsequent updates are not made. What could be going wrong?
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"
creationComplete="application1_creationCompleteHandler(event)">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
<mx:HTTPService id="getPacketCounts" showBusyCursor="true" resultFormat="text"
url="http://10.1.10.28/cgi-bin/getpacketcounts"
requestTimeout="500"
result="getPacketCounts_resultHandler(event)"
fault="faultHandler(event)">
</mx:HTTPService>
</fx:Declarations>
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.events.FlexEvent;
import mx.rpc.events.FaultEvent;
import mx.rpc.events.ResultEvent;
private var timer:Timer = new Timer(1000, 0);
private var counter:int;
protected function application1_creationCompleteHandler(event:FlexEvent):void
{
timer.addEventListener(TimerEvent.TIMER, timerListener);
timer.start();
}
private function timerListener(evt:Event):void {
label.text = "get http://10.1.10.28/cgi-bin/getpacketcounts";
getPacketCounts.send();
}
protected function getPacketCounts_resultHandler(event:ResultEvent):void
{
label.text = event.result.toString().substr(0, 60);
}
protected function faultHandler(event:FaultEvent):void
{
Alert.show("The server returned error code " + event.statusCode + ".", event.fault.faultString);
}
]]>
</fx:Script>
<s:Label id="label" text="v1.0"/>
</s:Application>

I can't see anything glaringly wrong with your code though I suspect the problem lies with your Timer getting out of sync with your HTTPService. Your Timer fires every second but it might take longer for your HTTPService to return a result and the next tick of your Timer tramples over the previous getPacketCounts.send() request. I'm not 100% sure about this though.
If I were writing this app I'd set it up so the Timer fired once, reset the Timer, sent of the HTTPService request, then waiting for a response before restarting the Timer.
// Make the Timer run once.
private var timer:Timer = new Timer(1000, 1);
// ....
// Add listeners to the Timer and start it
protected function application1_creationCompleteHAndler(event:FlexEvent):void
{
timer.addEventListener(TimerEvent.TIMER_COMPLETE, timerListener);
timer.start();
}
// Send the request
private function timerListener(e:TimerEvent):void
{
timer.reset();
// Your other stuff
}
protected function getPacketCounts_resultHandler(event:ResultEvent):void
{
timer.start()
// Your code
}
protected function faultHandler(event:FaultEvent):void
{
timer.start()
// Your code
}

Related

Binding in Flex: How to make a variable automatically update when another variable is changed?

I know that it is possible to make a parameter of a component depend on a variable, provided that variable contains the [Bindable] tag. This means that updating the value of the Bindable variable automatically updates the component.
Is it possible to make another variable depend on a Bindable variable?
In the example below I have a variable btnClicked that is bound. When btnClicked is changed by the function btnClick() being called, the text in the TextArea is updated as expected.
I would like to be able to make another variable, btnText, be updated when btnClicked is updated. I do not know how to communicate this dependency. In the code below the value of btnText is initially "clickMe" as expected. However, when btnClicked changes, the text on the button does not update to "unclickMe".
<fx:Script>
<![CDATA[
[Bindable]
public var btnClicked:Boolean = false;
public function btnClick():void{
btnClicked = !btnClicked;
}
[Bindable]
public function get btnText():String{
return btnClicked?"unclickMe":"clickMe";
}
]]>
</fx:Script>
<s:Button click="btnClick()" label="{btnText}"/>
<s:TextArea y="50" text="{btnClicked?'Button is clicked':'Button is unclicked'}"/>
How can I change the code above so that btnText automatically updates when btnClicked is changed?
Would it be possible to have an arbitrarily long chain of connected variables each of which updates when the previous one updates?
You can also use a ChangeWatcher to detect when your bindable property is updated :
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init(event)">
<fx:Script>
<![CDATA[
import mx.binding.utils.ChangeWatcher;
import mx.events.FlexEvent;
public var watcher:ChangeWatcher;
[Bindable]
public var btnClicked:Boolean = false;
[Bindable]
public var btnText:String = 'clickMe';
protected function btnClick():void {
btnClicked = !btnClicked;
}
protected function init(event:FlexEvent):void
{
watcher = ChangeWatcher.watch(this, 'btnClicked', watcherListener);
}
protected function watcherListener(event:Event):void {
btnText = btnClicked ? 'unclickMe' : 'clickMe';
}
]]>
</fx:Script>
<s:Button x="303" y="30" label="{btnText}" click="btnClick()"/>
<s:TextArea x="303" id="txt" y="96" text="{btnClicked ? 'Button is clicked' : 'Button is unclicked'}"/>
</s:Application>
Hope that can help.
In this case, all you have to do is update your btnClick function to dispatch a PropertyChangeEvent:
public function btnClick():void{
btnClicked = !btnClicked;
dispatchEvent(new PropertyChangeEvent(PropertyChangeEvent.PROPERTY_CHANGE));
}
This works because of the way [Bindable] works - see What does [Bindable] mean in actionscript? for a nice explanation.
Using the Bindable metadata tag and Binding to functions, Objects, and Arrays are good resources for background reading, too.
Edit: Don't forget the import statement!
import mx.events.PropertyChangeEvent;
Flash Builder will insert the import statement for you if you ctrl-space while typing PropertyChangeEvent.
I have found a solution, but if someone has a cleaner solution that makes use of in built Flex features please post it.
The following code updates the value of btnText each time the value of btnClicked is changed. It does this by having a setter function for btnClicked that explicitly calls function updateBtnText. See this explanation for more information about how getters and setters allow you to call other functions any time a variable is read or written.
<fx:Script>
<![CDATA[
private var _btnClicked:Boolean = false;
[Bindable]
public function get btnClicked():Boolean{
return _btnClicked;
}
public function set btnClicked(newBtnClicked:Boolean):void{
_btnClicked = newBtnClicked;
updateBtnText();
}
private function updateBtnText():void{
btnText = btnClicked?"unclickMe":"clickMe";
}
public function btnClick():void{
btnClicked = !btnClicked;
}
[Bindable]
public var btnText:String = btnClicked?"unclickMe":"clickMe";
]]>
</fx:Script>
<s:Button click="btnClick()" label="{btnText}"/>
<s:TextArea y="50" text="{btnClicked?'Button is clicked':'Button is unclicked'}"/>

How to control an m4a file

I am playing m4a files that require that I use a NetStream object and want to control the audio with a SoundChannel object (because that is the only way I know to sync an HSlider control with an audio file). My problem is that I cannot connect the Sound Channel with the audio source. The event handler button1_clickHandler does not even regognize the existance of the SoundChannel object. Is there a way to control this type of audio file with a SoundChannel? If not, how can I set the position of the HSlider-- I've tried using HSlider.value, but that somehow gets overridden.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" minWidth="955" minHeight="600" creationComplete="init()">
<mx:Script>
<![CDATA[
private var audioExample:AudioExample_M4A;
public function init():void{
audioExample = new AudioExample_M4A();
}
private function button1_clickHandler(event:MouseEvent):void{
if(audioExample.soundChannel){
audioExample.soundChannel.stop()
trace("Yes")
}else{
trace("No")
}
}
]]>
</mx:Script>
<mx:Button label="Play / Pause" click="button1_clickHandler(event)"/>
</mx:Application>
Here is the class file AudioExample_M4A.as:
package {
import flash.display.Sprite;
import flash.events.*;
import flash.media.SoundChannel;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
public class AudioExample_M4A extends Sprite {
public var soundChannel:SoundChannel= new SoundChannel();;
public var temp:String = new String()
public var audioURL:String = "badge.m4a";
private var connection:NetConnection;
public var stream:NetStream;
public function AudioExample_M4A() {
connection = new NetConnection();
connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
connection.connect(null);
}
private function netStatusHandler(event:NetStatusEvent):void {
switch (event.info.code) {
case "NetConnection.Connect.Success":
connectStream();
break;
case "NetStream.Play.StreamNotFound":
break;
}
}
private function connectStream():void {
stream = new NetStream(connection);
stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
stream.client={onMetaData:function(obj:Object):void{
trace("metadata: duration=" + obj.duration);
}
}
soundChannel = stream.play(audioURL) as SoundChannel;
}
}}
You cannot control a NetStream object with a SoundChannel object. These are two completely different methods to playing media and, as far as I know, do not share a common base.
To allow for a slider to control the pointer position, you need to do the following:
Get the slider position as a percentage (slider.position * slider.minimum/slider.maximum in Spark, not sure about in MX)
Get the duration of the song. This is retrieved via NetStream.onMetaData
Call NetStream.seek() with an argument of slider percentage multiplied by duration (seek() expects the value in seconds). So NetStream.seek( duration * positionPercentage )

Can't display video coming in from NetStream properly

I am basically starting work with Flex and netstream for video calls. So I was able to read a bit about Netstreams and streaming and I wrote this code to get my camera and publish my stream in a video display below in the view but even though I pass through all the methods without any error, the display is not showing so I don't really know what's going on. Here is what I did.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" applicationDPI="160" creationComplete="start();">
<fx:Script>
import flash.media.Camera;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.ObjectEncoding;
import flash.events.AsyncErrorEvent;
import flash.events.NetStatusEvent;
import flash.net.NetStream;
import mx.graphics.ImageSnapshot;
import mx.graphics.codec.JPEGEncoder;
public var camera:Camera;
var video:Video;
public var myVideo:Video;
private var nc:NetConnection;
private var rtmpf:String="rtmfp://p2p.rtmfp.net/61c33c80be7022350a0dea3d-960194f988ba/";
private const DEVKEY:String = "61c33c80be7022350a0dea3d-960194f988ba";
public var in_ns:NetStream;
public var out_ns:NetStream;
public function start():void{
trace("Started the start function");
nc=new NetConnection();
nc.objectEncoding = ObjectEncoding.AMF0;
nc.client=this;
nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nc.connect(rtmpf);
}
public function netStatusHandler(event:NetStatusEvent):void{
switch(event.info.code){
case "NetConnection.Connect.Success":
trace("Received the status");
initStart();
default:
trace( event.info.code);
}
}
public function initStart():void{
trace("Started the initstart function");
initNetStream();
initMyVideo();
publish();
playIt();
}
public function initNetStream():void{
trace("Started the initNetstream start function");
out_ns=new NetStream(nc);
out_ns.client=this;
in_ns=new NetStream(nc);
in_ns.client=this;
}
public function publish():void{
trace("Started the publish function");
camera=Camera.getCamera();
out_ns.attachCamera(camera);
out_ns.publish("Me", "live");
}
public function startCamera(muteCam:Boolean=false):void{
if(!video)
video = new Video();
trace("Started the startCamera function");
camera=Camera.getCamera();
if(muteCam){
video.attachCamera(camera);
//out_ns.attachCamera(camera);
//out_ns.publish("Me", "live");
vidHolder.addChild(video);
}else{
video.attachCamera(null);
if(contains(video))
vidHolder.removeChild(video);
//camera=null;
}
}
public function initMyVideo():void
{
trace("Started the initmyvideo function");
myVideo = new Video(230,160);
myVideo.x = 10;
myVideo.width = 230;
myVideo.height = 160;
myVideo.y = 30;
// myVid.addChild(myVideo);
}
public function playIt():void{
trace("Started the play it function");
myVideo.attachNetStream(in_ns);
in_ns.play("Me");
myVid.addChild(myVideo);
}
public function stopCamera():void{
vidHolder.removeChild(video);
}
</fx:Script>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:Button x="116" y="28" label="Start" click="startCamera(true)"/>
<s:VideoDisplay id="vidHolder" x="31" y="87" width="200" height="100"
/>
<s:VideoDisplay id="myVid" x="31" y="250"/>
<s:Button id="stop" x="208" y="28" label="Stop" click="startCamera(false)"/>
</s:Application>
These are some reasons that is stopping from displaying the stream.
Are you testing it on the same browser using your same webcam device
driver ?
Possibility is that you were not able to see it maybe since the driver is being used.
Get a virtual webcam driver from a website ManyCam and test it out. Your application will work.

AS3 Sprite Handler

I want to use Object Handler for Sprite but any of the Handler not working for Sprite Please any one suggest me how can i Handle Sprite Component with Object Handler
<s:Application name="Spark_SpriteVisualElement_addChild_test"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
initialize="init();">
<fx:Script>
<![CDATA[
import mx.core.UIComponent;
private const spr1:Sprite = new Sprite();
private var bmd:BitmapData;// = new BitmapData();
private function init():void {
spr1.graphics.beginFill(0xFF0000, 0.5);
spr1.graphics.drawRect(10, 10, 100, 80);
spr1.graphics.endFill();
spr.addChild(spr1);
}
]]>
</fx:Script>
<s:SpriteVisualElement id="spr" />
Check out Object Handles.
What is it?
Actionscript 3 Library to enable user movement & resizing of components.
Below code may help you: -
private function init():void
{
spr1.graphics.beginFill(0xFF0000, 0.5);
spr1.graphics.drawRect(10, 10, 100, 80);
spr1.graphics.endFill();
spr.addChild(spr1);
spr1.addEventListener(MouseEvent.CLICK, onClickHandler);
}
private function onClickHandler(event:MouseEvent):void
{
trace("Click Perform")
}

Send data from popup to main application.

I'm not getting the answer I'm looking for.
I want to send the request data i get to the main application.
<?xml version="1.0" encoding="utf-8"?>
<mx:TitleWindow xmlns:mx="http://www.adobe.com/2006/mxml" remove="titlewindow1_removeHandler(event)"
width="400" height="220" layout="absolute" title="USER LOGIN">
<mx:Metadata>
[Event(name="commEvent", type="flash.events.Event")]
</mx:Metadata>
<mx:Script>
<![CDATA[
import data.Data;
import mx.events.FlexEvent;
import mx.managers.PopUpManager;
[Bindable]
public var userID:String;
private function loginUser():void{
trace("btn");
var req:URLRequest = new URLRequest('http://localhost/CCN/userProcess.php');
var loader:URLLoader = new URLLoader();
req.method="POST";
var variables:URLVariables = new URLVariables();
variables.email= username.text;
variables.password= password.text;
variables.action= "login_user";
req.data=variables;
loader.addEventListener(Event.COMPLETE,onDataLoaded);
loader.load(req);
}
protected function loginButton_clickHandler(event:MouseEvent):void
{
// TODO Auto-generated method stub
loginUser();
}
private function onDataLoaded(e:Event):void{
var xml:XML= new XML(e.target.data);
if(xml.status=="success"){
//SEND DATA TO MAIN APPLICATION ????
PopUpManager.removePopUp(this);
}else{
fail.visible=true;
username.text="";
password.text="";
username.setFocus();
}
}
protected function loginButton_keyDownHandler(ee:KeyboardEvent):void
{
// TODO Auto-generated method stub
if(ee.keyCode==13){
loginUser();
}
}
protected function titlewindow1_removeHandler(event:FlexEvent):void
{
// TODO Auto-generated method stub
}
]]>
</mx:Script>
<mx:TextInput id="username" x="141" y="31" width="199" text=""/>
<mx:TextInput keyDown="loginButton_keyDownHandler(event)" text="000" id="" x="141" y="84" width="199" displayAsPassword="true"/>
<mx:Button id="loginButton" x="275" y="133" label="LOGIN" click="loginButton_clickHandler(event)"/>
<mx:Label x="22" y="33" text="Email"/>
<mx:Label x="22" y="86" text="Password"/>
<mx:Label x="22" visible="false" y="135" id="fail" color="#FF0000" text="LOGIN FAILED"/>
</mx:TitleWindow>
here is the main application code
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
minWidth="955" minHeight="600" backgroundColor="#FFFFFF"
creationComplete="application1_creationCompleteHandler(event)" layout="absolute">
<mx:Script>
<![CDATA[
import mx.containers.TitleWindow;
import mx.core.IFlexDisplayObject;
import mx.events.CloseEvent;
import mx.events.FlexEvent;
import mx.managers.PopUpManager;
//private var loginWindow:TitleWindow;
public var user:String;
private var login:Login
private function application1_creationCompleteHandler(event:FlexEvent):void
{
// TODO Auto-generated method stub
login = Login(
PopUpManager.createPopUp(this, Login, true));
PopUpManager.centerPopUp(login);
//login['loginButton'].addEventListener(MouseEvent.CLICK,onClose);
login.addEventListener(CloseEvent.CLOSE,oncc)
}
private function onClose(e:Event):void{
trace("Trace : "+login.userID);
}
private function
]]>
</mx:Script>
</mx:Application>
I would recommend solving this by adding a custom event, as your tag implies you may understand.
If not, here are the steps you would follow.
1) Create a new Event type (extend the Event class in actionscript - be sure to override clone())
2) Add an event listener for your new Event type in the parent application on the popup
3) cause the popup to dispatch your new Event type before it closes
4) Handle whatever it is you're looking for (userID?) in the event handler.
I would recommend attaching the userID to the actual event, so that the parent is not directly addressing login.userID. From a loose coupling standpoint, it's more correct. That said, if you don't wish to, you can simplify the solution by NOT attaching the userID. Loose coupling is a great goal, but if you only plan to use this relationship once, it's not incredibly necessary.
If you choose to go the tighter coupling route, then you only have to dispatch an event with a custom "type" instead of an extended Event.
If you need a lower level example (less description, more code) let me know, and I can help with that as well.
The example provided below is the slightly more complex version, where you extend an event to contain the data.
Event class::
package mycomponents
{
import flash.events.Event;
public class CustomEvent extends Event
{
public static const EVENT_TYPE_NAME:String = "myEventType"
public var mUserID:String = "";
public var mSuccess:Boolean = false;
public function CustomEvent(aType:String, aUserID:String, aSuccess:Boolean)
{
super(aType)
mUserID = aUserID;
mSuccess = aSuccess;
}
override public function clone():Event
{
var lEvent:CustomEvent = new CustomEvent(mUserID, mSuccess);
return lEvent;
}
}
}
In Popup::
private var loginSuccessful:Boolean = false;
private function onDataLoaded(e:Event):void{
var xml:XML= new XML(e.target.data);
if(xml.status=="success"){
userID = username.text;
loginSuccessful = true;
//SEND DATA TO MAIN APPLICATION
dispatchEvent(new CustomEvent(CustomEvent.EVENT_TYPE_NAME, userID, loginSuccessful );
PopUpManager.removePopUp(this);
}else{
fail.visible=true;
username.text="";
password.text="";
username.setFocus();
}
}
protected function titlewindow1_removeHandler(event:FlexEvent):void
{
if (!loginSuccessful)
dispatchEvent(new CustomEvent(CustomEvent.EVENT_TYPE_NAME," userID, loginSuccessful ));
}
And in the Main Application::
import mycomponents.CustomEvent;
private function application1_creationCompleteHandler(event:FlexEvent):void
{
//...your code
login.addEventListener(CustomEvent.EVENT_TYPE_NAME, handleLoginEvent);
}
private function handleLoginEvent(aEvent:CustomEvent)
{
//My example code dispatches an event with mSuccess = false if the login prompt closes
//without a successful login
//
//now do whatever you want with the information from the popup
//aEvent.mUserID gets you ID
//aEvent.mSuccess gets you success
}
Tossed that together in the middle of a break at work, so no promises will compile as-is.