Send data from popup to main application. - actionscript-3

I'm not getting the answer I'm looking for.
I want to send the request data i get to the main application.
<?xml version="1.0" encoding="utf-8"?>
<mx:TitleWindow xmlns:mx="http://www.adobe.com/2006/mxml" remove="titlewindow1_removeHandler(event)"
width="400" height="220" layout="absolute" title="USER LOGIN">
<mx:Metadata>
[Event(name="commEvent", type="flash.events.Event")]
</mx:Metadata>
<mx:Script>
<![CDATA[
import data.Data;
import mx.events.FlexEvent;
import mx.managers.PopUpManager;
[Bindable]
public var userID:String;
private function loginUser():void{
trace("btn");
var req:URLRequest = new URLRequest('http://localhost/CCN/userProcess.php');
var loader:URLLoader = new URLLoader();
req.method="POST";
var variables:URLVariables = new URLVariables();
variables.email= username.text;
variables.password= password.text;
variables.action= "login_user";
req.data=variables;
loader.addEventListener(Event.COMPLETE,onDataLoaded);
loader.load(req);
}
protected function loginButton_clickHandler(event:MouseEvent):void
{
// TODO Auto-generated method stub
loginUser();
}
private function onDataLoaded(e:Event):void{
var xml:XML= new XML(e.target.data);
if(xml.status=="success"){
//SEND DATA TO MAIN APPLICATION ????
PopUpManager.removePopUp(this);
}else{
fail.visible=true;
username.text="";
password.text="";
username.setFocus();
}
}
protected function loginButton_keyDownHandler(ee:KeyboardEvent):void
{
// TODO Auto-generated method stub
if(ee.keyCode==13){
loginUser();
}
}
protected function titlewindow1_removeHandler(event:FlexEvent):void
{
// TODO Auto-generated method stub
}
]]>
</mx:Script>
<mx:TextInput id="username" x="141" y="31" width="199" text=""/>
<mx:TextInput keyDown="loginButton_keyDownHandler(event)" text="000" id="" x="141" y="84" width="199" displayAsPassword="true"/>
<mx:Button id="loginButton" x="275" y="133" label="LOGIN" click="loginButton_clickHandler(event)"/>
<mx:Label x="22" y="33" text="Email"/>
<mx:Label x="22" y="86" text="Password"/>
<mx:Label x="22" visible="false" y="135" id="fail" color="#FF0000" text="LOGIN FAILED"/>
</mx:TitleWindow>
here is the main application code
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
minWidth="955" minHeight="600" backgroundColor="#FFFFFF"
creationComplete="application1_creationCompleteHandler(event)" layout="absolute">
<mx:Script>
<![CDATA[
import mx.containers.TitleWindow;
import mx.core.IFlexDisplayObject;
import mx.events.CloseEvent;
import mx.events.FlexEvent;
import mx.managers.PopUpManager;
//private var loginWindow:TitleWindow;
public var user:String;
private var login:Login
private function application1_creationCompleteHandler(event:FlexEvent):void
{
// TODO Auto-generated method stub
login = Login(
PopUpManager.createPopUp(this, Login, true));
PopUpManager.centerPopUp(login);
//login['loginButton'].addEventListener(MouseEvent.CLICK,onClose);
login.addEventListener(CloseEvent.CLOSE,oncc)
}
private function onClose(e:Event):void{
trace("Trace : "+login.userID);
}
private function
]]>
</mx:Script>
</mx:Application>

I would recommend solving this by adding a custom event, as your tag implies you may understand.
If not, here are the steps you would follow.
1) Create a new Event type (extend the Event class in actionscript - be sure to override clone())
2) Add an event listener for your new Event type in the parent application on the popup
3) cause the popup to dispatch your new Event type before it closes
4) Handle whatever it is you're looking for (userID?) in the event handler.
I would recommend attaching the userID to the actual event, so that the parent is not directly addressing login.userID. From a loose coupling standpoint, it's more correct. That said, if you don't wish to, you can simplify the solution by NOT attaching the userID. Loose coupling is a great goal, but if you only plan to use this relationship once, it's not incredibly necessary.
If you choose to go the tighter coupling route, then you only have to dispatch an event with a custom "type" instead of an extended Event.
If you need a lower level example (less description, more code) let me know, and I can help with that as well.
The example provided below is the slightly more complex version, where you extend an event to contain the data.
Event class::
package mycomponents
{
import flash.events.Event;
public class CustomEvent extends Event
{
public static const EVENT_TYPE_NAME:String = "myEventType"
public var mUserID:String = "";
public var mSuccess:Boolean = false;
public function CustomEvent(aType:String, aUserID:String, aSuccess:Boolean)
{
super(aType)
mUserID = aUserID;
mSuccess = aSuccess;
}
override public function clone():Event
{
var lEvent:CustomEvent = new CustomEvent(mUserID, mSuccess);
return lEvent;
}
}
}
In Popup::
private var loginSuccessful:Boolean = false;
private function onDataLoaded(e:Event):void{
var xml:XML= new XML(e.target.data);
if(xml.status=="success"){
userID = username.text;
loginSuccessful = true;
//SEND DATA TO MAIN APPLICATION
dispatchEvent(new CustomEvent(CustomEvent.EVENT_TYPE_NAME, userID, loginSuccessful );
PopUpManager.removePopUp(this);
}else{
fail.visible=true;
username.text="";
password.text="";
username.setFocus();
}
}
protected function titlewindow1_removeHandler(event:FlexEvent):void
{
if (!loginSuccessful)
dispatchEvent(new CustomEvent(CustomEvent.EVENT_TYPE_NAME," userID, loginSuccessful ));
}
And in the Main Application::
import mycomponents.CustomEvent;
private function application1_creationCompleteHandler(event:FlexEvent):void
{
//...your code
login.addEventListener(CustomEvent.EVENT_TYPE_NAME, handleLoginEvent);
}
private function handleLoginEvent(aEvent:CustomEvent)
{
//My example code dispatches an event with mSuccess = false if the login prompt closes
//without a successful login
//
//now do whatever you want with the information from the popup
//aEvent.mUserID gets you ID
//aEvent.mSuccess gets you success
}
Tossed that together in the middle of a break at work, so no promises will compile as-is.

Related

How to control an m4a file

I am playing m4a files that require that I use a NetStream object and want to control the audio with a SoundChannel object (because that is the only way I know to sync an HSlider control with an audio file). My problem is that I cannot connect the Sound Channel with the audio source. The event handler button1_clickHandler does not even regognize the existance of the SoundChannel object. Is there a way to control this type of audio file with a SoundChannel? If not, how can I set the position of the HSlider-- I've tried using HSlider.value, but that somehow gets overridden.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" minWidth="955" minHeight="600" creationComplete="init()">
<mx:Script>
<![CDATA[
private var audioExample:AudioExample_M4A;
public function init():void{
audioExample = new AudioExample_M4A();
}
private function button1_clickHandler(event:MouseEvent):void{
if(audioExample.soundChannel){
audioExample.soundChannel.stop()
trace("Yes")
}else{
trace("No")
}
}
]]>
</mx:Script>
<mx:Button label="Play / Pause" click="button1_clickHandler(event)"/>
</mx:Application>
Here is the class file AudioExample_M4A.as:
package {
import flash.display.Sprite;
import flash.events.*;
import flash.media.SoundChannel;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.NetStream;
public class AudioExample_M4A extends Sprite {
public var soundChannel:SoundChannel= new SoundChannel();;
public var temp:String = new String()
public var audioURL:String = "badge.m4a";
private var connection:NetConnection;
public var stream:NetStream;
public function AudioExample_M4A() {
connection = new NetConnection();
connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
connection.connect(null);
}
private function netStatusHandler(event:NetStatusEvent):void {
switch (event.info.code) {
case "NetConnection.Connect.Success":
connectStream();
break;
case "NetStream.Play.StreamNotFound":
break;
}
}
private function connectStream():void {
stream = new NetStream(connection);
stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
stream.client={onMetaData:function(obj:Object):void{
trace("metadata: duration=" + obj.duration);
}
}
soundChannel = stream.play(audioURL) as SoundChannel;
}
}}
You cannot control a NetStream object with a SoundChannel object. These are two completely different methods to playing media and, as far as I know, do not share a common base.
To allow for a slider to control the pointer position, you need to do the following:
Get the slider position as a percentage (slider.position * slider.minimum/slider.maximum in Spark, not sure about in MX)
Get the duration of the song. This is retrieved via NetStream.onMetaData
Call NetStream.seek() with an argument of slider percentage multiplied by duration (seek() expects the value in seconds). So NetStream.seek( duration * positionPercentage )

Can't display video coming in from NetStream properly

I am basically starting work with Flex and netstream for video calls. So I was able to read a bit about Netstreams and streaming and I wrote this code to get my camera and publish my stream in a video display below in the view but even though I pass through all the methods without any error, the display is not showing so I don't really know what's going on. Here is what I did.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" applicationDPI="160" creationComplete="start();">
<fx:Script>
import flash.media.Camera;
import flash.media.Video;
import flash.net.NetConnection;
import flash.net.ObjectEncoding;
import flash.events.AsyncErrorEvent;
import flash.events.NetStatusEvent;
import flash.net.NetStream;
import mx.graphics.ImageSnapshot;
import mx.graphics.codec.JPEGEncoder;
public var camera:Camera;
var video:Video;
public var myVideo:Video;
private var nc:NetConnection;
private var rtmpf:String="rtmfp://p2p.rtmfp.net/61c33c80be7022350a0dea3d-960194f988ba/";
private const DEVKEY:String = "61c33c80be7022350a0dea3d-960194f988ba";
public var in_ns:NetStream;
public var out_ns:NetStream;
public function start():void{
trace("Started the start function");
nc=new NetConnection();
nc.objectEncoding = ObjectEncoding.AMF0;
nc.client=this;
nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nc.connect(rtmpf);
}
public function netStatusHandler(event:NetStatusEvent):void{
switch(event.info.code){
case "NetConnection.Connect.Success":
trace("Received the status");
initStart();
default:
trace( event.info.code);
}
}
public function initStart():void{
trace("Started the initstart function");
initNetStream();
initMyVideo();
publish();
playIt();
}
public function initNetStream():void{
trace("Started the initNetstream start function");
out_ns=new NetStream(nc);
out_ns.client=this;
in_ns=new NetStream(nc);
in_ns.client=this;
}
public function publish():void{
trace("Started the publish function");
camera=Camera.getCamera();
out_ns.attachCamera(camera);
out_ns.publish("Me", "live");
}
public function startCamera(muteCam:Boolean=false):void{
if(!video)
video = new Video();
trace("Started the startCamera function");
camera=Camera.getCamera();
if(muteCam){
video.attachCamera(camera);
//out_ns.attachCamera(camera);
//out_ns.publish("Me", "live");
vidHolder.addChild(video);
}else{
video.attachCamera(null);
if(contains(video))
vidHolder.removeChild(video);
//camera=null;
}
}
public function initMyVideo():void
{
trace("Started the initmyvideo function");
myVideo = new Video(230,160);
myVideo.x = 10;
myVideo.width = 230;
myVideo.height = 160;
myVideo.y = 30;
// myVid.addChild(myVideo);
}
public function playIt():void{
trace("Started the play it function");
myVideo.attachNetStream(in_ns);
in_ns.play("Me");
myVid.addChild(myVideo);
}
public function stopCamera():void{
vidHolder.removeChild(video);
}
</fx:Script>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:Button x="116" y="28" label="Start" click="startCamera(true)"/>
<s:VideoDisplay id="vidHolder" x="31" y="87" width="200" height="100"
/>
<s:VideoDisplay id="myVid" x="31" y="250"/>
<s:Button id="stop" x="208" y="28" label="Stop" click="startCamera(false)"/>
</s:Application>
These are some reasons that is stopping from displaying the stream.
Are you testing it on the same browser using your same webcam device
driver ?
Possibility is that you were not able to see it maybe since the driver is being used.
Get a virtual webcam driver from a website ManyCam and test it out. Your application will work.

how to work with event in Flex?

import flash.events.Event;
public class RequestEvent extends Event
{
public static const REQUEST:String = "request";
private var Results:Boolean;
public function get Results():Boolean
{
return _Results;
}
public function RequestEvent(Results:Boolean=false)
{
super(REQUEST);
Results = Results;
}
override public function clone():Event
{
return new RequestEvent(Results);
}
}
}
hi can some body explain why we are doing overridding of function clone and calling super(request), new in flex ........so don't mind.
One needs to implement the clone method just so that Flex could re-clone the event in the case when an event handler wishes to dispatch the same event again. Flex does provide a default implementation but one may override the method to clone the event differently, if need be.
As for calling the super method, you must call the super becasue you are extending the Event class. The type (in your case, REQUEST) must be a unique string that would uniquely identify the event to Flex platform.
Hope it helps
Regards.
The question about the overriding of the clone method in custom events is very popular and it seems to be one of the Flex strange things. You can read about it here.
So you have to override this method and only in this method you can define values of custom properties. The method is not usual, so if you try to debug it you will never get the debugger in its body.
If you try to define the value of your custom property in the constructor, the value will be ignorred.
It can be unpractical to use a constant string as the event's type value. In this case all instances of your RequestEvent are of the same type and you could not tell them appart using in different situations. As you can see in the example below, this string is used in action listener to map the listener function.
In this example I have three buttons with different events - normal Event, my version of RequestEvent and your version of it. Have a look at it, I hope it can help to understand the case.
//Application
<fx:Script>
<![CDATA[
import fld02.com.customevent.RequestEvent;
import fld02.com.customevent.RequestEvent2;
import mx.controls.Alert;
private function onCustomGroupBtn2Clicked(evt:RequestEvent):void
{
Alert.show('Btn2Clicked: results = ' + evt.results.toString(), 'This is RequestEvent');
}
private function onCustomGroupBtn3Clicked(evt:RequestEvent2):void
{
Alert.show('Btn3Clicked: Results = ' + evt.Results.toString(), 'This is your RequestEvent');
}
]]>
</fx:Script>
<customevent:CustomGroup
BUTTON1_CLICKED="{Alert.show('Btn1Clicked', 'This is Event')}"
BUTTON2_CLICKED="onCustomGroupBtn2Clicked(event)"
request="onCustomGroupBtn3Clicked(event)"/>
</s:Application>
//CustomGroup
<?xml version="1.0" encoding="utf-8"?>
<s:Group xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" width="346" height="144">
<fx:Metadata>
[Event(name="BUTTON1_CLICKED", type="flash.events.Event")]
[Event(name="BUTTON2_CLICKED", type="fld02.com.customevent.RequestEvent")]
[Event(name="request", type="fld02.com.customevent.RequestEvent2")]
</fx:Metadata>
<fx:Script>
<![CDATA[
private function onBtn1Click():void
{
this.dispatchEvent(new Event("BUTTON1_CLICKED"));
}
private function onBtn2Click():void
{
var requestEvent:RequestEvent = new RequestEvent("BUTTON2_CLICKED");
requestEvent.results = true;
this.dispatchEvent(requestEvent);
}
]]>
</fx:Script>
<s:Button x="43" y="31" width="183" label="Generate Event" click="onBtn1Click()"/>
<s:Button x="43" y="62" width="183" label="Generate RequestEvent" click="onBtn2Click()"/>
<s:Button x="43" y="93" width="183" label="Generate Your RequestEvent" click="{this.dispatchEvent(new RequestEvent2(true))}"/>
</s:Group>
//My RequestEvent
package fld02.com.customevent
{
import flash.events.Event;
public class RequestEvent extends Event
{
private var _results:Boolean;
public function RequestEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
{
super(type, bubbles, cancelable);
}
override public function clone():Event
{
var requestEvent:RequestEvent = new RequestEvent(this.type);
requestEvent.results = this.results;
return requestEvent;
}
public function get results():Boolean
{
return _results;
}
public function set results(value:Boolean):void
{
_results = value;
}
}
}
//Your RequestEvent
package fld02.com.customevent
{
import flash.events.Event;
public class RequestEvent2 extends Event
{
public static const REQUEST:String = "request";
public function RequestEvent2(Results:Boolean=false)
{
super(REQUEST);
Results = Results;
}
private var _Results:Boolean;
public function get Results():Boolean
{
return _Results;
}
override public function clone():Event
{
return new RequestEvent2(Results);
}
}
}

Adobe Flex: How to periodically poll HTTP service?

I have an embedded system that serves JSON results via a CGI process. I'm trying to setup a Flex app. to periodically poll the server once per second and update the GUI. I'm trying the approach below using a timer, but I only get the initial result, subsequent updates are not made. What could be going wrong?
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"
creationComplete="application1_creationCompleteHandler(event)">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
<mx:HTTPService id="getPacketCounts" showBusyCursor="true" resultFormat="text"
url="http://10.1.10.28/cgi-bin/getpacketcounts"
requestTimeout="500"
result="getPacketCounts_resultHandler(event)"
fault="faultHandler(event)">
</mx:HTTPService>
</fx:Declarations>
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.events.FlexEvent;
import mx.rpc.events.FaultEvent;
import mx.rpc.events.ResultEvent;
private var timer:Timer = new Timer(1000, 0);
private var counter:int;
protected function application1_creationCompleteHandler(event:FlexEvent):void
{
timer.addEventListener(TimerEvent.TIMER, timerListener);
timer.start();
}
private function timerListener(evt:Event):void {
label.text = "get http://10.1.10.28/cgi-bin/getpacketcounts";
getPacketCounts.send();
}
protected function getPacketCounts_resultHandler(event:ResultEvent):void
{
label.text = event.result.toString().substr(0, 60);
}
protected function faultHandler(event:FaultEvent):void
{
Alert.show("The server returned error code " + event.statusCode + ".", event.fault.faultString);
}
]]>
</fx:Script>
<s:Label id="label" text="v1.0"/>
</s:Application>
I can't see anything glaringly wrong with your code though I suspect the problem lies with your Timer getting out of sync with your HTTPService. Your Timer fires every second but it might take longer for your HTTPService to return a result and the next tick of your Timer tramples over the previous getPacketCounts.send() request. I'm not 100% sure about this though.
If I were writing this app I'd set it up so the Timer fired once, reset the Timer, sent of the HTTPService request, then waiting for a response before restarting the Timer.
// Make the Timer run once.
private var timer:Timer = new Timer(1000, 1);
// ....
// Add listeners to the Timer and start it
protected function application1_creationCompleteHAndler(event:FlexEvent):void
{
timer.addEventListener(TimerEvent.TIMER_COMPLETE, timerListener);
timer.start();
}
// Send the request
private function timerListener(e:TimerEvent):void
{
timer.reset();
// Your other stuff
}
protected function getPacketCounts_resultHandler(event:ResultEvent):void
{
timer.start()
// Your code
}
protected function faultHandler(event:FaultEvent):void
{
timer.start()
// Your code
}

Need to process the return string from a URLLoader.load call

I have the requirement in a Flex application to create & populate an object from the return from a call to a URL. Here is what I need to be able to do:
I have a class which communicates with the web server.
I have a function in this class (called getPerson) which would return a Person object which is populated from the XML data returned from the web server.
The problem I am running into (and it seems this is a very common problem, but I have not seen a solution which I can see would work) is that the load method of the URLLoader is asynchronous.
I have an event listener firing on the Event.COMPLETE event which parses the XML and populates my object in the event handler, but how would I get this object back to my originating code in my application which originally called my getPerson function?
So by the time the return from the server comes back, my method is finished and I cannot return my populated Person object.
My question is how can I accomplish this? I am still fairly new to ActionScript and have been spinning my wheels for a day now on this.
I've added some sample code which demonstrates the problem I am having - I have simplified what I am using:
MXML application file:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"
creationComplete="application1_creationCompleteHandler(event)">
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
protected function application1_creationCompleteHandler(event:FlexEvent):void
{
var d:DAL = new DAL();
d.CreateNewPerson( "John Smith" );
}
]]>
</fx:Script>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
</s:Application>
DAL.cs file:
package
{
import flash.events.Event;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import mx.controls.Alert;
public class DAL
{
public function DAL()
{
}
public function CreateNewPerson( Name:String ):void
{
var strXML:String = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, onPostComplete);
var request:URLRequest = new URLRequest( "http://www.cnn.com" );
request.method = URLRequestMethod.POST;
request.data = strXML;
loader.load(request);
}
private function onPostComplete( evt:Event ):void
{
//Process returned string
//Here is where I need to return my object
var obj:Object = new Object()
}
}
}
What I need to do is somehow get the "obj" variable back out to my MXML application file so I can use it there.
Thanks in advance!
On your mxml application file:
var d:DAL = new DAL();
protected function application1_creationCompleteHandler(event:FlexEvent):void
{
d.CreateNewPerson( "John Smith" );
d.addEventListener('PersonCreated', personCreated);
}
private function personCreated(evt:Event) :void
{
var obj:Object = new Object();
obj = d.ojectToBeReturned;
// obj will contain the object from your class...
}
On your DAL class, declare the object variable and create a getter/setter function, i.e.
private var _myObjectToBeReturned:Object;
public function get ojectToBeReturned() :Object
{
return _myObjectToBeReturned;
}
And on your method
private function onPostComplete( evt:Event ):void
{
//Here is where I need to return my object
_myObjectToBeReturned = new Object();
// Perform the process for the object.
// Call the event from your parent.
this.dispatchEvent(new Event('PersonCreated'));
}
your main MXML file
<fx:Script>
<![CDATA[
import flash.events.Event;
import mx.events.FlexEvent;
protected function application1_creationCompleteHandler(event:FlexEvent):void
{
var d:DAL = new DAL();
d.addEventListener(Event.COMPLETE, onLoadComplete);
d.CreateNewPerson( "John Smith" );
}
private function onLoadComplete(e:Event):void
{
trace("DATA LOADED")
}
]]>
</fx:Script>
and your DAL.as
package
{
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.IEventDispatcher;
import flash.events.IOErrorEvent;
import flash.events.SecurityErrorEvent;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import mx.controls.Alert;
/**
* ...
* #author Jeet Chauhan
*/
public class DAL implements IEventDispatcher
{
private var dispatcher:IEventDispatcher;
public function DAL() {
dispatcher = new EventDispatcher();
}
public function CreateNewPerson( Name:String ):void {
/*var strXML:String = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, onPostComplete);
loader.addEventListener(IOErrorEvent.IO_ERROR, onPostComplete);
loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onPostComplete);
var request:URLRequest = new URLRequest( "http://www.cnn.com" );
request.method = URLRequestMethod.POST;
request.data = strXML;
loader.load(request);*/
// let assume data loaded and onPostComplete called
onPostComplete(new Event(Event.COMPLETE));
}
private function onPostComplete(evt:Event):void {
//Process returned string
//Here is where I need to return my object
var obj:Object = new Object()
dispatchEvent(evt);
}
/* INTERFACE flash.events.IEventDispatcher */
public function dispatchEvent(event:Event):Boolean
{
return dispatcher.dispatchEvent(event);
}
public function hasEventListener(type:String):Boolean
{
return dispatcher.hasEventListener(type);
}
public function willTrigger(type:String):Boolean
{
return dispatcher.willTrigger(type);
}
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
{
dispatcher.removeEventListener(type, listener, useCapture);
}
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
{
dispatcher.addEventListener(type, listener, useCapture, priority, useWeakReference);
}
}
}
hope this help