How to package a HTML/Metro App for deployment outside Visual Studio 2012 - html

Does anyone know how to package an app for deployment of a HTML/JS Metro Application outside Visual Studio. I keep hearing reference to a "Store" Menu Item, but I am using Visual Studio 2012 RC Ultimate Edition, and there is no such Top level Menu Item.
I've also tried using the command line tool with a given manifest file (the one built automatically within a build) to create an appx file, but get some esoteric error message at the end of the packaging.
Update: Command line error message
MakeAppx pack /d .\Release\AppX /p generic.AppX
The package path (/p) parameter is: "generic.AppX"
The content directory (/d) parameter is: ".\Release\AppX"
Enumerating files from directory ".\Release\AppX"
Packing 52 file(s) in ".\Release\AppX" (content directory) to "generic.AppX" (p ackage name).
Using ".\Release\AppX\AppxManifest.xml" as the manifest for the package.
Adding ".\Release\AppX\images\splashscreen.png" to the package as a payload file. Its path in the package is "images\splashscreen.png".
Adding ".\Release\AppX\images\logo.png" to the package as a payload file. Its path in the package is "images\logo.png".
Adding ".\Release\AppX\images\smalllogo.png" to the package as a payload file. Its path in the package is "images\smalllogo.png".
Adding ".\Release\AppX\images\storelogo.png" to the package as a payload file. Its path in the package is "images\storelogo.png".
.........{Cut for brevity's sake}.........
MakeAppx : error: Package creation failed.
MakeAppx : error: 0x8007007b - The filename, directory name, or volume label syntax is incorrect.
Update: Figured It out (Sort of)!
I dont know what happened, but I create a blank XAML/C# Metro App. When you right click on the project, you get a Store option. It still wasnt showing up on my HTML/JS Metro app project, So i created a clean HTML/JS Metro Project....and there it was, a "Store" Option.
So I opened my current, non-working project again, right clicked on the project and there it was, the "store" option. I don't know if this was a 2012 RC bug, but I will leave this question here just in case someone else runs into this.

it is under the "Project" menu.
like you had said, it might be a bug. VS2012 is still buggy at the moment.

I hit this issue too, don't know the reason, but file mapping works for me, try call:
makeappx pack /v /o /f mappingfile.txt /p yourapp.appx
Content of mappingfile.txt:
[Files]
"App.xaml" "App.xaml"
"AppxManifest.xml" "AppxManifest.xml"
"folder\file.ext" "folder\file.ext"
"***.***" "***.***"

Related

Python pygame lastest versions: Visual Studio Code shows missing module [duplicate]

I am using the following setup
macOS v10.14 (Mojave)
Python 3.7.1
Visual Studio Code 1.30
Pylint 2.2.2
Django 2.1.4
I want to use linting to make my life a bit easier in Visual Studio Code. However, for every import I have states "unresolved import". Even on default Django imports (i.e. from django.db import models).
I presume it is because it is not seeing the virtual environment Python files.
Everything works just fine, but it's starting to get annoying.
The interpreter choices I have are all system versions of Python. It does not seem to see my virtual environment Python at all (it is not in the same directory as my workspace, so that part makes sense).
If I set up the python.PythonPath in the settings.json file, it just ignores it and does not list my virtual environment path as an option. I also tried setting it up in my global Python settings, but it also does not show up.
Is there a quick fix to get it working?
The accepted answer won't fix the error when importing own modules.
Use the following setting in your workspace settings .vscode/settings.json:
"python.autoComplete.extraPaths": ["./path-to-your-code"],
Reference: Troubleshooting, Unresolved import warnings
In your workspace settings, you can set your Python path like this:
{
"python.defaultInterpreterPath": "/path/to/your/venv/bin/python",
}
Alternative way: use the command interface!
Cmd/Ctrl + Shift + P → Python: Select Interpreter → choose the one with the packages you look for:
This issue has already been opened on GitHub:
Python unresolved import issue #3840
There are two very useful answers, by MagnuesBrzenk and SpenHouet.
The best solution for now is to create a .env file in your project root folder. Then add a PYTHONPATH to it like this:
PYTHONPATH=YOUR/MODULES/PATH
And in your settings.json add:
"python.envFile": ".env"
When I do > reload window that fixes it.
Reference: Python unresolved import issue #3840, dkavraal's comment
None of the solutions worked except this one. Replacing "Pylance" or "Microsoft" in the settings.json solved mine.
"python.languageServer": "Jedi"
You need to select the interpreter associated with the virtual environment.
Click here (at the bottom status bar):
And just select the virtual environment you are working with. Done.
Sometimes, even with the interpreter selected, it won't work. Just repeat the process again and it should solve it.
If you have this code in your settings.json file, delete it:
{
"python.jediEnabled": false
}
If you are more visual like myself, you can use the Visual Studio Code configurations in menu File → Preferences → Settings (Ctrl + ,). Go to Extensions → Python.
In the section Analysis: Disabled, add the suppression of the following message: unresolved-import:
I was able to resolved this by enabling jedi in .vscode\settings.json
"python.jediEnabled": true
Reference from https://github.com/Microsoft/vscode-python/issues/3840#issuecomment-456017675
I wonder how many solutions this problem have (or have not), I tried most of the above, nothing worked, the only solution that worked is to set the python language server to Jedi, instead of Microsoft in the settings.json file:
"python.languageServer": "Jedi"
None of the previous answers worked for me. Adding both of the lines below to my settings.json file did, however.
"python.analysis.disabled": [
"unresolved-import"
],
"python.linting.pylintArgs": ["--load-plugin","pylint_protobuf"]
The first line really just hides the linting error. Certainly not a permanent solution, but de-clutters the screen.
This answer gave me the second line: VS Code PyLint Error E0602 (undefined variable) with ProtoBuf compiled Python Structure
Maybe someone who understands Python more than me can explain that one more.
Okay, so 2 years down the line, I have ran into this annoying problem. All I can seen here are some really complicated workarounds. Here are easy to follow steps for anyone else who might just run into this later on:
at the bottom of VS Code where you see the Python version listed, just click there
Select Interpreter windows is going to appear
click on the first option that says "Select Interpreter Path" and navigate to the folder path which has your Virtual Environment
That's all you need to do and avoid tampering with those settings in VS Code which might get very complicated if not handled with caution.
My solution
This solution is only for the current project.
In the project root, create folder .vscode
Then create the file .vscode/settings.json
In the file setting.json, add the line (this is for Python 3)
{
"python.pythonPath": "/usr/local/bin/python3",
}
This is the example for Python 2
{
"python.pythonPath": "/usr/local/bin/python",
}
If you don't know where your Python installation is located, just run the command which python or which python3 on the terminal. It will print the Python location.
This example works for dockerized Python - Django.
I was facing the same problem while importing the project-related(non standard) modules.
Detailed explanation of the problem
Directory structure:
Project_dir:
.vscode/settings.json
dir_1
> a
> b
> c
dir_2
> x
> y
> z
What we want:
Project_dir
dir_3
import a
import y
Here "import a" and "import y" fails with following error:
Import "dir_1.a" could not be resolvedPylancereportMissingImports
Import "dir_2.y" could not be resolvedPylancereportMissingImports
What worked for me:
Appending the top directory which contains the modules to be imported.
In above example add the follwoing "Code to append" in ".vscode/settings.json"
Filename:
.vscode/settings.json
Code to append:
"python.analysis.extraPaths": [dir_1, dir_2]
The solution from Shinebayar G worked, but this other one is a little bit more elegant:
Copied from Python unresolved import issue #3840:
Given the following example project structure:
workspaceRootFolder
.vscode
... other folders
codeFolder
What I did to resolve this issue:
Go into the workspace folder (here workspaceRootFolder) and create a .env file
In this empty .env file, add the line PYTHONPATH=codeFolder (replace codeFolder with your folder name)
Add "python.envFile": "${workspaceFolder}/.env" to the settings.json
Restart Visual Studio Code
To me the problem was related with the project that I was working on. It took me a while to figure it out, so I hope this helps:
Original folder structure:
root/
__init__.py # Empty
folder/
__init__.py # Empty
sub_folder_b/
my_code.py
sub_folder_c/
another_code.py
In another_code.py:
from folder.sub_folder_b import my_code.py
This didn't trigger the intellisense in Visual Studio Code, but it did execute OK.
On the other hand, adding "root" on the import path, did make the intellisense work, but raised ModuleNotFoundError when executing:
from root.folder.sub_folder_b import my_code.py
The solution was to remove the _init_.py file inside the "folder" directory, leaving only the _init_.py located at /root.
This works for me:
Open the command palette (Ctrl + Shift + P) and choose "Python: Select Interpreter".
Doing this, you set the Python interpreter in Visual Studio Code.
None of the answers here solved this error for me. Code would run, but I could not jump directly to function definitions. It was only for certain local packages. For one thing, python.jediEnabled is no longer a valid option. I did two things, but I am not sure the first was necessary:
Download Pylance extension, change python.languageServer to "Pylance"
Add "python.analysis.extraPaths": [ "path_to/src_file" ]
Apparently the root and src will be checked for local packages, but others must be added here.
I am using the following setup: (in Apr 2021)
macos big sur
vscode
Anaconda 3 (for environment)
And I faced this error during starting of the Django.
So, I follow these steps and this error is resolved.
Steps are given in these screenshots:
Open settings (workspace)
Follow this screenshot to open Python Path
Now, click Edit in settings.json
Make path like given in this screenshot /opt/anaconda3/bin/python
5. Now, save this settings.json file.
6. Restart the vscode
Also, intellisense might not work for some time hold on wait for some time and then restart again then vscode reads file for new path.
That happens because Visual Studio Code considers your current folder as the main folder, instead of considering the actual main folder.
The quick way to fix is it provide the interpreter path to the main folder.
Press Command + Shift + P (or Ctrl + Shift + P on most other systems).
Type Python interpreter
Select the path where you installed Python in from the options available.
Changing
Python:Language Server
to 'Jedi' worked for me.
It was 'Windows' initially.
For me, it worked, if I setup the paths for python, pylint and autopep8 to the local environment paths.
For your workspace add/change this:
"python.pythonPath": "...\\your_path\\.venv\\Scripts\\python.exe",
"python.linting.pylintPath": "...\\your_path\\.venv\\Scripts\\pylint.exe",
"python.formatting.autopep8Path": "...\\your_path\\.venv\\Scripts\\autopep8.exe",
Save and restart VS Code with workspace.
Done!
I have a different solution: my Visual Studio Code instance had picked up the virtualenv stored in .venv, but it was using the wrong Python binary. It was using .venv/bin/python3.7; using the switcher in the blue status bar.
I changed it to use .venv/bin/python and all of my imports were resolved correctly.
I don't know what Visual Studio Code is doing behind the scenes when I do this, nor do I understand why this was causing my problem, but for me this was a slightly simpler solution than editing my workspace settings.
In case of a Pylint error, install the following
pipenv install pylint-django
Then create a file, .pylintrc, in the root folder and write the following
load-plugins=pylint-django
I have faced this problem in three ways. Although for each of them a solution is available in the answers to this question, I just thought to put it all together.
First I got an "Unresolved Import" while importing some modules and I noticed that my installations were happening in global pip instead of the virtual environment.
This issue was because of the Python interpreter. You need to select the interpreter in Visual Studio Code using Shift + Ctrl + P and then type Select Python Interpreter. Select your venv interpreter here.
The second issue was: The above change did not resolve my issue completely. This time it was because of file settings.json. If you don't have the settings.json file in your project directory, create one and add the following line in that:
{
"python.pythonPath": "apis/bin/python"
}
This will basically tell Visual Studio Code to use the Python interpreter that is in your venv.
The third issue was while importing a custom Python module or file in another program. For this you need to understand the folder structure. As Python in venv is inside bin, you'll need to specify the folder of your module (most of the time the application folder). In my case it was app,
from app.models import setup_db
Verbally, import setup_db from models.py resides in the app folder.
If you are using pipenv then you need to specify the path to your virtual environment.in settings.json file.
For example :
{
"python.pythonPath":
"/Users/username/.local/share/virtualenvs/Your-Virual-Env/bin/python"
}
This can help.
If someone happens to be as moronic as me, the following worked.
Old folder structure:
awesome_code.py
__init__.py
src/
__init__.py
stuff1.py
stuff2.py
New structure:
awesome_code.py
src/
__init__.py
stuff1.py
stuff2.py
How to avoid warning
Please note that this is just skipping the warning not resolving it.
First of all open visual studio code settings in json and add following arguments after "[python]":{}
"python.linting.pylintArgs": ["--rep[![enter image description here][1]][1]orts", "12", "--disable", "I0011"],
"python.linting.flake8Args": ["--ignore=E24,W504", "--verbose"]
"python.linting.pydocstyleArgs": ["--ignore=D400", "--ignore=D4"]
This has helped me to avoid pylint warnings in VSCode.
I have resolved import error by Ctrl + Shift + P.
Type "Preferences settings" and select the option Preferences Open Settings (JSON)
And add the line "python.pythonPath": "/usr/bin/"
So the JSON content should look like:
{
"python.pythonPath": "/usr/bin/"
}
Keep other configuration lines if they are present.
This should import all modules that you have installed using PIP for autocomplete.

SSIS - Remove configuration on project deployment model

I have converted my project to Project deployment model. When I was converting there was a checkbox which said “Remove configurations from all packages after conversion" and I did not check it when I shouldn't have. Now all the configurations are part of my local project. Is there a way I could remove all the configurations after the conversion is complete?
Thanks
You can try this and let me know if it works:
Double click on package to open and see its properties in right
side.
Click three dots in configuration as shown in image.
Now
enable the package configuration. It should show your config which
you can simply delete.
I know this is old, but I came across the same issue and hoping this will help someone. I am using Visual Studio 2017 v15.9.11 and SSDT v15.9.0 on Windows 10 Enterprise. This was done for a package destined for SQL 2016, but I believe it would work on any package for SQL 2012+.
You can remove/disable package configurations after conversion by doing the following:
Find your dtsx file in Solution Explorer
Press F7 (or right-click the package > View Code)
Search for the <DTS:Configurations> element and remove the entire section
Save the file and re-open in designer view. Right-click the package and "Package Configurations..." should no longer be in the context menu.
Example from one of my packages - this is what was deleted:
<DTS:Configurations>
<DTS:Configuration
DTS:ConfigurationString=""CONFIG";"[dbo].[SSIS_CONFIG]";"YourConfigName1";"
DTS:ConfigurationType="7"
DTS:CreationName=""
DTS:DTSID="{C2C3EDFC-392A-401F-AC75-4D4C82A9CD68}"
DTS:ObjectName="Configuration 1" />
<DTS:Configuration
DTS:ConfigurationString=""CONFIG";"[dbo].[SSIS_CONFIG]";"YourConfigName2";"
DTS:ConfigurationType="7"
DTS:CreationName=""
DTS:DTSID="{A7F0C4DD-4891-44E1-817A-AB8431DA6509}"
DTS:ObjectName="Configuration 2" />
</DTS:Configurations>

How do I solve 'Web Compiler found an error in compilerconfig.json'?

On trying to re-compile all files in a solution, using Visual Studio 2017, I get this uninformative error message:
Web Compiler found an error in compilerconfig.json
To begin with, there is more than one compilerconfig.json file in the solution.
Secondly, there is no indication whatsoever of what the error is, where it occurs (line number, for instance).
Any ideas how I can go about solving this?
In Visual Studio's Solution Explorer, right-click the compilerconfig.json file and click "Task Runner Explorer". In the left pane you will see "compilerconfig.json/all files", right-click on it and then click on "Run". You will see the details of the execution which, in my case, included the useful information about how to correct the error.
I was able to solve this issue for myself by using individual file compiling, instead of "All files".
I was getting a "Compiling successful!" message, but that didn't seem true because my compile file didn't contain my change. So here's what I did:
Open Window > Task Runner Explorer. In your left column, there is a task for "All Files". That's fine. Ignore it.
Compile your SCSS files individually. Do this by right clicking on each SCSS file in that list, and then Bindings > After Build. (Or add the task to whatever event you prefer. I chose After Build.)
Open any SCSS file in your project and add a test. I added something like #TEST2 {color: hotpink;} to my SCSS file.
Now when you save, your compiling takes a few seconds longer. Now open main.css and see if your change (#TEST2) exists in the file.
I just went through this and didn't find an easy way but I got past it.
My issue turns out to be a missing input file that was supposed to be compiled.
Method of attack:
Try to compile each compilerconfig.json file (right-click -> Web Compiler -> re-compile all files)
repeat until you find the file in question
Remove all data from this file and add entries in one at a time (or scan it to make sure your files are there, which ever fits your situation)
The root problem is that the Web Compiler didn't install successfully. I had the same problem as described in the other answers and went down a rabbit hole to figure out why I couldn't compile. Turns out I had to help the tool install itself. See this comment for details:
https://github.com/madskristensen/WebCompiler/issues/390#issuecomment-475427735
Once I did the steps listed in that comment, I able to both compile files again and was explicitly told by the tool which line of my SCSS had an error.
For an information:
I got the same error in VS2019 webcompiler. And I found a solution ie;
Project should be open as a "Web Site".
Do not open as a folder. This simple thing is solved my issue.

Is it possible to get code-hinting in JetBrains WebStorm for a non-core node package?

Is it possible to get code-hinting in JetBrains WebStorm for a non-core node package? Specifically, I'd like to get hinting/completion working for buster. I can't seem to find any information on this. Thanks much!
For buster.js, download buster-test.js and save it somewhere the WebStorm/PyCharm project can see it. Hinting should show up immediately.
WebStorm 2020.1
There's a trick to getting "coding assistance" for 3rd party packages that support community stubs (AKA Typescript definition files):
Open the project's package.json
Position the cursor on the package (within the dependencies section)
Press alt+enter (or click the light bulb)
Choose Install '#types/name' (where name is the dependency)
For example:

Adding an external jar library to Intellij IDEA

I'm having a silly problem : I'm trying to add the Jsoup library (which is just an external jar) to my android application developed in Intellij Idea and it seems and don't do it right .
I put the library in the libs folder , then I went in Project Structure -> modules and selected dependencies , select add global library , select attach source and click ok.
When I write code it is able to automatically import classes and to compile , but when running I get " java.lang.NoClassDefFoundError: org.jsoup.Jsoup"
Copy the .jar file into your lib/ directory.
Right click the new .jar in the lefthand file browser in IntelliJ / Android Studio
Choose "Add as Library..."
Voila!
-Open the External Libraries node on the Left hand panel.
-Select Open Library Settings
-Project structure dialogue opens up.
Select the Libraries.
Click the "+" to browse the file.
![add external jar1
In IntelliJ IDEA 15 you can also access the Project Structure menu item from "File" item in the menu bar. Select Libraries from the list on the left. Click the "+" to browse the file, select it and you're done. It will be added to the "External Libraries" directory in your project.
Have a look at the newer artifacts section. Perhaps you don't add the JAR into your deployment properly.
UPDATE:
I'd like to update my answer based on lessons learned over the past six years since I first answered this question.
The best way to manage 3rd party JAR dependencies in Java projects is to learn Maven (my preference) or Gradle. IntelliJ has terrific integration with both.
If you combine those with an enterprise repository like Nexus you'll have no problems. Your dependencies and versions will be completely specified. Conflicts will be identified for you. Updates will be relatively simple.