I would like to create a 3D navigation wall similar to http://www.dior.com/couture/en_us/The-House-of-Dior/THE-HOUSE-OF-DIOR.
I've seen a similar plugin in http://www.flashloaded.com/flashcomponents/3dwall/.
However, I want to create it from scratch as I need to customize it very much.
Any starting template you know would be helpful.
A template might be helpful, but if you truly need to customize it very much, I would suggest that you learn the ins and outs of a nice 3D code library. If you do find a template, you will probably spend just as much time tweaking it only to find that it doesn't allow for what you want.
There are many existing 3D libraries for ActionScript that could make this a pretty straightforward task. PaperVision3D, Away3D or even the native Stage3D API in the Flash Player could get you going in the right direction.
If you want to customize it and have full control over the content you better learn something from scratch: Alternativa3D, Away3D, Flare3D (quite yeasy), Minko.... Those are the most popular and depends on your needs.
Related
I'm a beginner in programming world, never touch any programming language before. But last 3 days I decide to try make a flash game, I looked some tutorial about AS3, try it, yes I understand a little bit. But I'm still confused about this:
How do I know or to decide what codes I write first, what next? example: I want to add a hero, then a enemy, then a tiles, then a background, event listener.
Is it okay if I write code randomly, example: first I add enemy, then add tiles, add background, then add hero, etc?
What is the best way to completely learn all AS3 codes, especially about flash game dev?
I'm now in frustration mode, so I decide to learn from you all who have mastered AS3.
Check out this guide by Michael James Williams. I was in the same situation as you, and that guide helped me a lot. It goes through a lot of the basics and does a good job of explaining each step.
To answer some of your questions, the order in which you code stuff doesn't matter too much. You can always go back and adjust your old code, and you'll definitely end up doing that at some point.
For learning AS3 syntax, just look through some examples and tutorials, and don't be afraid to read the official AS3 docs. They might be intimidating at first, but once you start learning some of the terminology, they're very helpful.
you can try some video tutorials like these
http://www.lynda.com/ActionScript-tutorials/AS3-language-fundamentals/123492/129625-4.html
http://www.lynda.com/Flash-tutorials/Building-Flash-Games-Starling/98951-2.html?srchtrk=index:1%0Alinktypeid:2%0Aq:flash%2Bgames%0Apage:1%0As:relevance%0Asa:true%0Aproducttypeid:2
If you're frustrated NOW, are you sure that you're ready to invest a couple of YEARS in becoming half-good with Actionscript? You'll have to like learning from your mistakes (an excellent way to learn, actually), because you will make thousands of them and they will cost you thousands of hours!
Do NOT write 'randomly' unless you want to greatly lengthen your time to mastery. Everything you do should have a purpose. I would start (if I were starting again) by giving myself a series of the smallest challenges: make an object appear; make it disappear; make it appear in one second from now; make it appear when I tap a key or click my mouse; make it move across the screen; make it move back; make it follow my mouse... etc.
There are many hundreds of basic programmatic elements like these that will add to your growing grasp of logic, data-structures and language. There are usually many ways to accomplish the same task -- learn and practice all of them.
Luckily, the Internet is full of good tutorials and references to Actionscript, and some decent forums like this one where you can get help.
I know this is king of old but someone might still find this useful.
I think that if you are serious about game development and also want to learn some techniques that are independent of the platform (Flash/AS3 in this case) you should use a framework.
For Flash the best game framework is the Starling along with Feather for UI.
They run on Stage3D which means that run on the GPU not the CPU which make them very fast.
With Starling you can also create mobile games that run in AIR so I think it really is something to consider.
On hsharma.com you can find a free video tutorial that goes through everything you need to know to get starting with game development so it should answer the question on how to create enemies, backgrounds, etc.
Hope this helps someone.
everyone. This isn't as much of an specific technical question as it is about asking for some guidance on which steps should I follow.
The thing is I haven't worked with Flash in general for over a year and I'm very rusty, but now, here at work, I need to create an app that takes a picture, detects the face in said picture and then applies a certain animation effect. For example a slap to the face, so the detected face would shake from side-to-side or maybe something similar to the Fatify app, where it takes the pic, makes the person look fat and then you can touch it anywhere to see it animate. You get the idea.
So, my main problem is, that even after doing some extensive research, I'm still not clear on what the best method is or which would be the best tools to accomplish the animation effects on the detected face. I have read about Joa Ebert's Image Processing Library, but that seems to have been forgotten for quite a while and seeing as I have been out of the loop from the world of Flash for quite a while, I don't know if there's any novelty that could be what I'm looking for. I have also looked at countless image manipulation blog posts and tutorials, but most of it is simple stuff that doesn't really apply to what I need.
So, in summary, I would really apreciate it if anyone could point me to resources or topics that I should look into, that might prove useful for what I need to accomplish.
Thanks.
You should be using OpenCV. The library is quite extensive and has been ported to operate in many languages. OpenCV has an api for facial tracking. We've used it in our studio before for simple face tracking games.
These links are kind of dated, but should put you on the right track.
http://www.francois-tarlier.com/blog/marilena-opencv-port-to-actionscript-3-as3-flash/
http://www.marcpelland.com/2009/03/16/face-detection-opencv-in-as3/
I'm working on a paint application with canvas, and trying to make some better tools.
now i have one tool that only connects lines while following the mouse movement.
can you think of a good tutorial or a good idea for other tools like spary, or brush?
thanks
You might find the following resources useful:
Create a Drawing App with HTML5 Canvas and JavaScript
Create a Paint Bucket Tool in HTML5 and JavaScript
Overview of JavaScript Application Development - Case CanvasDraw
Presentation - Intro to HTML5 Canvas
Feel free to contact me if you need more specific pointers. I think those above should at least help you to get started. :)
Please have a look at this code project article.
it may be useful to you.
http://www.codeproject.com/Articles/427422/Paint-Brush-Application-Using-HTML5-Canvas
thanks
I don't have a tutorial, but I think you should simply use thicker lines to create a brush tool.
A spray tool could draw random points in a circle with random alpha(that's quite easy to implement), but that might be extremely slow on some browsers. Drawing using pre-generated images would be much better but harder to implement.
I am looking to get into learning how to use the html5 canvas to do animations as well as other things. I have an excellent knowledge of javascript and programming in general (mostly php but can adapt to anything). However, I have not had the opportunity to do much with graphics in the past. I have created nice smooth animations using javascript/jquery but the canvas object seems to be alot more than just that. The hardest part I am finding as I have been playing with it is that you have no reference to an object on the stage unless you store the reference. For example if I create a div on the page I have that reference to the object. However, with the canvas object if you create something within it, it draws that element on the stage giving you no reference to it. So you have to manually store the details of that object as I understand it and I could be wrong (if I am please correct me).
Anyways the whole point of this post is to see if anyone can point me to some really good articles/help about working with the canvas object. Not just drawing graphics to it cause I have been able to accomplish that very easily. But I would like to articles/help on managing the objects on the canvas. I want to make sure that I am doing this correctly/efficiently for the future of the technology. Also I am willing to purchase a book on working with html5 canvas/graphics/animations but most of them that I have seen go over the whole scope of html5 and leave out alot of the details of actually working with the canvas. So if you know any good books with my requirements please recommend them here.
Any help is appreciated.
There are nice libraries to do very basic to complex graphics using HTML5/WebGL
This may not actually teach you how the animations work. But if you are interested, check Three.js
https://github.com/mrdoob/three.js/
Read article "Creating a Framework For Canvas: Objects and Mouse". Not animation, but you can find there something interestring.
Read source code of any big framework, e.h. three.js, or LibCanvas
Read "HTML5 Canvas - Native Interactivity and Animation for the Web"
Just after some quick advice. I want to create an interactive animated flash music website that involves the user being able to wander around a rehersal room and interact with objects.
Can anyone recommend a good 3d tool to use along with Flash. Ideally something that I can use Illustrator tpo draw the room/objects, but not essential.
thanks for your help.
Not sure how you would use illustrator to create 3d assets, but I think papervision looks like your best bet.
Otherwise you could use Unity instead of flash. You would get a much better result from Unity.
Another 3D engine for Flash is Away3D. I mention it because Eminem's Relapse album website was built with it and from the sounds of things is simlar to what you are trying to achieve http://www.therelapse.com/#/?room=entrance - in saying so the site could be built with papervision too.