Deserializing a JSON string to a class instance in Haxe - json

I am trying to deserialize a JSON string into a class instance in Haxe.
class Action
{
public var id:Int;
public var name:String;
public function new(id:Int, name:String)
{
this.id = id;
this.name = name;
}
}
I would like to do something like this:
var action:Action = haxe.Json.parse(actionJson);
trace(action.name);
However, this produces an error:
TypeError: Error #1034: Type Coercion failed: cannot convert Object#3431809 to Action

Json doesn't have a mechanism to map language specific data types and only supports a subset of the data types included in JS. To keep the information about the Haxe types you can certainly build your own mechanism.
// This works only for basic class instances but you can extend it to work with
// any type.
// It doesn't work with nested class instances; you can detect the required
// types with macros (will fail for interfaces or extended classes) or keep
// track of the types in the serialized object.
// Also you will have problems with objects that have circular references.
class JsonType {
public static function encode(o : Dynamic) {
// to solve some of the issues above you should iterate on all the fields,
// check for a non-compatible Json type and build a structure like the
// following before serializing
return haxe.Json.stringify({
type : Type.getClassName(Type.getClass(o)),
data : o
});
}
public static function decode<T>(s : String) : T {
var o = haxe.Json.parse(s),
inst = Type.createEmptyInstance(Type.resolveClass(o.type));
populate(inst, o.data);
return inst;
}
static function populate(inst, data) {
for(field in Reflect.fields(data)) {
Reflect.setField(inst, field, Reflect.field(data, field));
}
}
}

I extended Franco's answer to allow for recursively containing objects within your json objects, as long as the _explicitType property is set on that object.
For instance, the following json:
{
intPropertyExample : 5,
stringPropertyExample : 'my string',
pointPropertyExample : {
_explicitType : 'flash.geom.Point',
x : 5,
y : 6
}
}
will correctly be serialized into an object whose class looks like this:
import flash.geom.Point;
class MyTestClass
{
public var intPropertyExample:Int;
public var stringPropertyExample:String;
public var pointPropertyExample:Point;
}
when calling:
var serializedObject:MyTestClass = EXTJsonSerialization.decode([string of json above], MyTestClass)
Here's the code (note that it uses TJSON as a parser, as CrazySam recommended):
import tjson.TJSON;
class EXTJsonSerialization
{
public static function encode(o : Dynamic)
{
return TJSON.encode(o);
}
public static function decode<T>(s : String, typeClass : Class<Dynamic>) : T
{
var o = TJSON.parse(s);
var inst = Type.createEmptyInstance(typeClass);
EXTJsonSerialization.populate(inst, o);
return inst;
}
private static function populate(inst, data)
{
for (field in Reflect.fields(data))
{
if (field == "_explicitType")
continue;
var value = Reflect.field(data, field);
var valueType = Type.getClass(value);
var valueTypeString:String = Type.getClassName(valueType);
var isValueObject:Bool = Reflect.isObject(value) && valueTypeString != "String";
var valueExplicitType:String = null;
if (isValueObject)
{
valueExplicitType = Reflect.field(value, "_explicitType");
if (valueExplicitType == null && valueTypeString == "Array")
valueExplicitType = "Array";
}
if (valueExplicitType != null)
{
var fieldInst = Type.createEmptyInstance(Type.resolveClass(valueExplicitType));
populate(fieldInst, value);
Reflect.setField(inst, field, fieldInst);
}
else
{
Reflect.setField(inst, field, value);
}
}
}
}

A modern, macro-based library for this purpose is json2object. It can be used like this:
var parser = new json2object.JsonParser<Action>();
var action:Action = parser.fromJson('{"id": 0, "name": "run"}', "action.json");
Another option, also macro-powered, is tink_json. In this case it's a bit more verbose because it requires you to specifiy how exactly a class should be parsed using #:jsonParse metadata:
#:jsonParse(function(json) return new Action(json.id, json.name))
class Action {
// ...
Parsing is a one-liner:
var action:Action = tink.Json.parse('{"id": 0, "name": "run"}');

Related

How to perform partial object serialization providing "paths" using Newtonsoft JSON.NET

I have a situation in which I have a very large C# object, however, I only need to return a handful of properties (which can be on nested objects), allow for client-side JavaScript to modify those properties and then send the resulting object back to the server in order to perform in-place partial de-serialization.
The idea is to re-use some very large existing business objects, but be intelligent about only serializing and sending only those properties back to the client application for modification (to keep the amount of data transferred at a minimum).
I basically have an XML file where I pre-define all of the bindings using a "path syntax" which would indicate only those properties I need to serialize. So, I could use something like "WorkOrder.UserField1" or "WorkOrder.Client.Name".
I have tried using a custom contract resolver to determine whether or not a property should be serialized; however, it doesn't seem that I have information as to the "path" (in other words, other properties in the object model up the chain) in order to determine if the property should or should not be serialized.
I have also tried using a custom JsonTextWriter, but it doesn't seem that I can override the methods necessary to keep track of the path, even though there is a Path property available. Is there something perhaps simple that I am overlooking in order to be able to view the path hierarchy of a property being serialized and determine if it should be serialized by looking up the path in a table and making the decision?
The basic difficulty here is that Json.NET is a contract-based serializer which creates a contract for each type to be serialized, then (de)serializes according to the contract. If a type appears in multiple locations in the object hierarchy, the same contract applies. But you want to selectively include properties for a given type depending on its location in the hierarchy, which conflicts with the basic "one type one contract" design.
One quick way to work around this is to serialize to a JObject, then use JToken.SelectTokens() to select only the JSON data you want to return, removing everything else. Since SelectTokens has full support for JSONPath query syntax, you can selectively include using array and property wildcards or other filters, for instance:
"$.FirstLevel[*].Bar"
includes all properties named "Bar" in all array members of a property named "FirstLevel" of the root object.
This should reduce your network usage as desired, but won't save any processing time on the server.
Removal can be accomplished with the following extension methods:
public static partial class JsonExtensions
{
public static TJToken RemoveAllExcept<TJToken>(this TJToken obj, IEnumerable<string> paths) where TJToken : JToken
{
if (obj == null || paths == null)
throw new NullReferenceException();
var keepers = new HashSet<JToken>(paths.SelectMany(path => obj.SelectTokens(path)), ObjectReferenceEqualityComparer<JToken>.Default);
var keepersAndParents = new HashSet<JToken>(keepers.SelectMany(t => t.AncestorsAndSelf()), ObjectReferenceEqualityComparer<JToken>.Default);
// Keep any token that is a keeper, or a child of a keeper, or a parent of a keeper
// I.e. if you have a path ""$.A.B" and it turns out that B is an object, then everything
// under B should be kept.
foreach (var token in obj.DescendantsAndSelfReversed().Where(t => !keepersAndParents.Contains(t) && !t.AncestorsAndSelf().Any(p => keepers.Contains(p))))
token.RemoveFromLowestPossibleParent();
// Return the object itself for fluent style programming.
return obj;
}
public static string SerializeAndSelectTokens<T>(T root, string[] paths, Formatting formatting = Formatting.None, JsonSerializerSettings settings = null)
{
var obj = JObject.FromObject(root, JsonSerializer.CreateDefault(settings));
obj.RemoveAllExcept(paths);
var json = obj.ToString(formatting);
return json;
}
public static TJToken RemoveFromLowestPossibleParent<TJToken>(this TJToken node) where TJToken : JToken
{
if (node == null)
return null;
JToken toRemove;
var property = node.Parent as JProperty;
if (property != null)
{
// Also detach the node from its immediate containing property -- Remove() does not do this even though it seems like it should
toRemove = property;
property.Value = null;
}
else
{
toRemove = node;
}
if (toRemove.Parent != null)
toRemove.Remove();
return node;
}
public static IEnumerable<JToken> DescendantsAndSelfReversed(this JToken node)
{
if (node == null)
throw new ArgumentNullException();
return RecursiveEnumerableExtensions.Traverse(node, t => ListReversed(t as JContainer));
}
// Iterate backwards through a list without throwing an exception if the list is modified.
static IEnumerable<T> ListReversed<T>(this IList<T> list)
{
if (list == null)
yield break;
for (int i = list.Count - 1; i >= 0; i--)
yield return list[i];
}
}
public static partial class RecursiveEnumerableExtensions
{
// Rewritten from the answer by Eric Lippert https://stackoverflow.com/users/88656/eric-lippert
// to "Efficient graph traversal with LINQ - eliminating recursion" http://stackoverflow.com/questions/10253161/efficient-graph-traversal-with-linq-eliminating-recursion
// to ensure items are returned in the order they are encountered.
public static IEnumerable<T> Traverse<T>(
T root,
Func<T, IEnumerable<T>> children)
{
yield return root;
var stack = new Stack<IEnumerator<T>>();
try
{
stack.Push((children(root) ?? Enumerable.Empty<T>()).GetEnumerator());
while (stack.Count != 0)
{
var enumerator = stack.Peek();
if (!enumerator.MoveNext())
{
stack.Pop();
enumerator.Dispose();
}
else
{
yield return enumerator.Current;
stack.Push((children(enumerator.Current) ?? Enumerable.Empty<T>()).GetEnumerator());
}
}
}
finally
{
foreach (var enumerator in stack)
enumerator.Dispose();
}
}
}
/// <summary>
/// A generic object comparerer that would only use object's reference,
/// ignoring any <see cref="IEquatable{T}"/> or <see cref="object.Equals(object)"/> overrides.
/// </summary>
public class ObjectReferenceEqualityComparer<T> : IEqualityComparer<T> where T : class
{
// Adapted from this answer https://stackoverflow.com/a/1890230
// to https://stackoverflow.com/questions/1890058/iequalitycomparert-that-uses-referenceequals
// By https://stackoverflow.com/users/177275/yurik
private static readonly IEqualityComparer<T> _defaultComparer;
static ObjectReferenceEqualityComparer() { _defaultComparer = new ObjectReferenceEqualityComparer<T>(); }
public static IEqualityComparer<T> Default { get { return _defaultComparer; } }
#region IEqualityComparer<T> Members
public bool Equals(T x, T y)
{
return ReferenceEquals(x, y);
}
public int GetHashCode(T obj)
{
return System.Runtime.CompilerServices.RuntimeHelpers.GetHashCode(obj);
}
#endregion
}
And then use them like:
public class TestClass
{
public static void Test()
{
var root = new RootObject
{
FirstLevel1 = new FirstLevel
{
SecondLevel1 = new List<SecondLevel> { new SecondLevel { A = "a11", B = "b11", Third1 = new ThirdLevel { Foo = "Foos11", Bar = "Bars11" }, Third2 = new List<ThirdLevel> { new ThirdLevel { Foo = "FooList11", Bar = "BarList11" } } } },
SecondLevel2 = new List<SecondLevel> { new SecondLevel { A = "a12", B = "b12", Third1 = new ThirdLevel { Foo = "Foos12", Bar = "Bars12" }, Third2 = new List<ThirdLevel> { new ThirdLevel { Foo = "FooList12", Bar = "BarList12" } } } },
},
FirstLevel2 = new FirstLevel
{
SecondLevel1 = new List<SecondLevel> { new SecondLevel { A = "a21", B = "b21", Third1 = new ThirdLevel { Foo = "Foos21", Bar = "Bars21" }, Third2 = new List<ThirdLevel> { new ThirdLevel { Foo = "FooList21", Bar = "BarList21" } } } },
SecondLevel2 = new List<SecondLevel> { new SecondLevel { A = "a22", B = "b22", Third1 = new ThirdLevel { Foo = "Foos22", Bar = "Bars22" }, Third2 = new List<ThirdLevel> { new ThirdLevel { Foo = "FooList22", Bar = "BarList22" } } } },
}
};
Assert.IsTrue(JObject.FromObject(root).DescendantsAndSelf().OfType<JValue>().Count() == 24); // No assert
var paths1 = new string[]
{
"$.FirstLevel2.SecondLevel1[*].A",
"$.FirstLevel1.SecondLevel2[*].Third2[*].Bar",
};
Test(root, paths1, 2);
var paths3 = new string[]
{
"$.FirstLevel1.SecondLevel2[*].Third2[*].Bar",
};
Test(root, paths3, 1);
var paths4 = new string[]
{
"$.*.SecondLevel2[*].Third2[*].Bar",
};
Test(root, paths4, 2);
}
static void Test<T>(T root, string [] paths, int expectedCount)
{
var json = JsonExtensions.SerializeAndSelectTokens(root, paths, Formatting.Indented);
Console.WriteLine("Result using paths: {0}", JsonConvert.SerializeObject(paths));
Console.WriteLine(json);
Assert.IsTrue(JObject.Parse(json).DescendantsAndSelf().OfType<JValue>().Count() == expectedCount); // No assert
}
}
public class ThirdLevel
{
public string Foo { get; set; }
public string Bar { get; set; }
}
public class SecondLevel
{
public ThirdLevel Third1 { get; set; }
public List<ThirdLevel> Third2 { get; set; }
public string A { get; set; }
public string B { get; set; }
}
public class FirstLevel
{
public List<SecondLevel> SecondLevel1 { get; set; }
public List<SecondLevel> SecondLevel2 { get; set; }
}
public class RootObject
{
public FirstLevel FirstLevel1 { get; set; }
public FirstLevel FirstLevel2 { get; set; }
}
Note that there is an enhancement request Feature request: ADD JsonProperty.ShouldSerialize(object target, string path) #1857 that would enable this sort of functionality more easily.
Demo fiddles here and here.
The much easier implementation (comparing to the accepted answer) is presented here:
public static class JsonExtensions
{
public static TJToken RemoveAllExcept<TJToken>(this TJToken token, IEnumerable<string> paths) where TJToken : JContainer
{
HashSet<JToken> nodesToRemove = new(ReferenceEqualityComparer.Instance);
HashSet<JToken> nodesToKeep = new(ReferenceEqualityComparer.Instance);
foreach (var whitelistedToken in paths.SelectMany(token.SelectTokens))
TraverseTokenPath(whitelistedToken, nodesToRemove, nodesToKeep);
//In that case neither path from paths has returned any token
if (nodesToKeep.Count == 0)
{
token.RemoveAll();
return token;
}
nodesToRemove.ExceptWith(nodesToKeep);
foreach (var notWhitelistedNode in nodesToRemove)
notWhitelistedNode.Remove();
return token;
}
private static void TraverseTokenPath(JToken value, ISet<JToken> nodesToRemove, ISet<JToken> nodesToKeep)
{
JToken? immediateValue = value;
do
{
nodesToKeep.Add(immediateValue);
if (immediateValue.Parent is JObject or JArray)
{
foreach (var child in immediateValue.Parent.Children())
if (!ReferenceEqualityComparer.Instance.Equals(child, value))
nodesToRemove.Add(child);
}
immediateValue = immediateValue.Parent;
} while (immediateValue != null);
}
}
For most cases this can be achieved by a simple single line extension method
public static string ToJson<T>(this T self, string path) => $#"{{""{path}"":{JObject.FromObject(self)[path]?.ToString(Formatting.None)}}}";
This is only valid for extracting an object nested under the root object but is easily adapted with a separate parameter to specify the output path if needed
Thanks to #dbc answer as a good solution, but like he said, it doesn't affect the performance. Sometimes the data loaded from database has numerous references and only ignoring ReferenceLoopHandling is not enough for serialization; hence the serialized data becomes very large and takes a lot of ram in server, and this is caused by repetition of serializing a single object. In this situation, it's better to make a limited jobject from data straightly, rather than making a jobject and then exclude the unwanted paths from it. This can be done with a little customization of database pure data and a ContractResolver. Let's assume all the database entities inherit from a class or interface like DbModel (this is necessary in this solution). Then by a special ContractResolver, serialization of objects can be limited. A sample is like below:
class TypeName
{
public Type Type { get; set; }
public string Name { get; set; }
}
class MyContractResolver : DefaultContractResolver
{
private List<List<TypeName>> allTypeNames = new List<List<TypeName>>();
public MyContractResolver(Type parentType, string[] includePaths)
{
foreach (var includePath in includePaths)
{
List<TypeName> typeNames = new List<TypeName>() { new TypeName() { Type = parentType } };
var pathChilderen = includePath.Split('.');
for(int i = 0; i < pathChilderen.Length; i++)
{
var propType = typeNames[i].Type.GetProperties().FirstOrDefault(c => c.Name == pathChilderen[i]).PropertyType;
if (propType.GetInterface(nameof(IEnumerable)) != null && propType != typeof(String))
{
propType = propType.GetGenericArguments().Single();
}
typeNames.Add(new TypeName() { Name = pathChilderen[i], Type = propType });
}
allTypeNames.Add(typeNames);
}
}
protected override IList<JsonProperty> CreateProperties(Type type, MemberSerialization memberSerialization)
{
IList<JsonProperty> properties = base.CreateProperties(type, memberSerialization);
// only serializer properties that are in include paths
List<JsonProperty> excludeProperties = new List<JsonProperty>();
foreach (var property in properties)
{
if (typeof(DbModel).IsAssignableFrom(property.PropertyType) || (property.PropertyType.GetInterface(nameof(IEnumerable)) != null && property.PropertyType != typeof(String)))
{
Console.WriteLine(property.PropertyType.ToString());
var exclude = true;
foreach (var typeNames in allTypeNames)
{
var index = typeNames.FindIndex(c => c.Name == property.PropertyName && c.Type == property.PropertyType);
if (index > 0)
{
if (typeNames[index - 1].Type == type)
{
exclude = false;
goto EndSearch;
}
}
}
EndSearch:
if (exclude)
excludeProperties.Add(property);
}
}
properties = properties.Where(c => excludeProperties.All(d => d.PropertyName != c.PropertyName)).ToList();
return properties;
}
}
This class can be used like this:
// return Ok(data);
var jObject = JObject.FromObject(data,
JsonSerializer.CreateDefault(new JsonSerializerSettings()
{
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
Converters = new List<JsonConverter>()
{
new ValidationProblemDetailsConverter(),
new ProblemDetailsConverter(),
new StringEnumConverter()
},
ContractResolver = new MyContractResolver(typeof(Foo), new[] { "bar", "baz.qux" })
}));
return Ok(jObject);
In this example Foo is the class of main object to return, and bar and baz are properties that are going to be serialized (they are loaded from database too). In addition qux is one of the baz properties that is loaded from database and has to be serialized. In this example all the other properties of each model that are not entities of database (so are not inherited from DbModel) are serialized and all the entities of database that exist in original data but not in the including paths, are ignored to be serialized.

Unity3D: How to access List<T> elements from ParseObject subclass

I cannot seem to access an array of custom objects (that is a column in a Parse table) after querying for it and receiving the results.
I have a simple custom class call "TextEntry" that contains 2 strings.
public class TextEntry
{
public string key;
public string text;
public TextEntry() { }
}
I have a ParseObject subclass called "LocalePO", which has an IList member in addition to other native types.
[ParseClassName("LocalePO")]
public class LocalePO : ParseObject
{
[ParseFieldName("version")]
public int version
{
get { return GetProperty<int>("version"); }
set { SetProperty<int>(value, "version"); }
}
[ParseFieldName("code")]
public string code
{
get { return GetProperty<string>("code"); }
set { SetProperty<string>(value, "code"); }
}
[ParseFieldName("name")]
public string name
{
get { return GetProperty<string>("name"); }
set { SetProperty<string>(value, "name"); }
}
[ParseFieldName("keypair")]
public IList<object> keypair
{
get { return GetProperty<IList<object>>("keypair"); }
set { SetProperty<IList<object>>(value, "keypair"); }
}
public LocalePO() { }
}
I can query to Parse and successfully return a LocalePO object, but I cannot access the specific "TextEntry" members of the "keypair" List afterwards.
var cloudQuery = new ParseQuery<LocalePO>();
var queryTask = cloudQuery.FirstAsync();
// wait for query to return
while (!queryTask.IsCompleted) yield return null;
LocalePO locale = queryTask.Result;
int CloudVersion = locale.version; // this works
List<TextEntry> list = new List<TextEntry>();
list = locale.keypair.Cast<TextEntry>.ToList(); // this doesn't work
foreach (var item in locale.keypair)
{
var entry = item as TextEntry; // this does not work
TextEntry entry = (TextEntry)item; // this doesn't work either
// this is my current solution which works but seems terrible
string json = JsonConvert.SerializeObject(item);
TextEntry entry = JsonConvert.DeserializeObject<TextEntry>(json);
list.Add(entry);
}
I feel like I am overlooking something very simple here, but I just want to convert the data I pull from Parse to local objects so I can use the data throughout the app logic.
It seems to me that Parse prefers the IList of type "object"vs an IList of type "TextEntry" type for the ParseFieldName. For example, Parse always returns null for the field if I have the following:
[ParseFieldName("keypair")]
public IList<TextEntry> keypair
{
get { return GetProperty<IList<TextEntry>>("keypair"); }
set { SetProperty<IList<TextEntry>>(value, "keypair"); }
}
Perhaps I should derive TextEntry from ParseObject too? I'm so confused.
Any help would be appreciated.
Thanks!
Try this:
var cloudQuery = new ParseQuery<LocalePO>();
cloudQuery .Include("keypair");
var queryTask = cloudQuery.FirstAsync();
TextEntry will need to derive from parseObject and you will need to register it as a subclass.
Here is an example of a query I am using which has 2 levels of nested iList's of parseObject subclasses
ParseObject.RegisterSubclass<ProgramDataParse>();
ParseObject.RegisterSubclass<WorkoutDataParse>();
ParseObject.RegisterSubclass<ExerciseDataParse>();
var programQuery = new ParseQuery<ProgramDataParse>()
.OrderByDescending("createdAt").Limit(2)
.Include("workouts")
.Include("workouts.exercises");

How to add an extra property into a serialized JSON string using json.net?

I am using Json.net in my MVC 4 program.
I have an object item of class Item.
I did:
string j = JsonConvert.SerializeObject(item);
Now I want to add an extra property, like "feeClass" : "A" into j.
How can I use Json.net to achieve this?
You have a few options.
The easiest way, as #Manvik suggested, is simply to add another property to your class and set its value prior to serializing.
If you don't want to do that, the next easiest way is to load your object into a JObject, append the new property value, then write out the JSON from there. Here is a simple example:
class Item
{
public int ID { get; set; }
public string Name { get; set; }
}
class Program
{
static void Main(string[] args)
{
Item item = new Item { ID = 1234, Name = "FooBar" };
JObject jo = JObject.FromObject(item);
jo.Add("feeClass", "A");
string json = jo.ToString();
Console.WriteLine(json);
}
}
Here is the output of the above:
{
"ID": 1234,
"Name": "FooBar",
"feeClass": "A"
}
Another possibility is to create a custom JsonConverter for your Item class and use that during serialization. A JsonConverter allows you to have complete control over what gets written during the serialization process for a particular class. You can add properties, suppress properties, or even write out a different structure if you want. For this particular situation, I think it is probably overkill, but it is another option.
Following is the cleanest way I could implement this
dynamic obj = JsonConvert.DeserializeObject(jsonstring);
obj.NewProperty = "value";
var payload = JsonConvert.SerializeObject(obj);
You could use ExpandoObject.
Deserialize to that, add your property, and serialize back.
Pseudocode:
Expando obj = JsonConvert.Deserializeobject<Expando>(jsonstring);
obj.AddeProp = "somevalue";
string addedPropString = JsonConvert.Serializeobject(obj);
I think the most efficient way to serialize a property that doesn't exist in the type is to use a custom contract resolver. This avoids littering your class with the property you don't want, and also avoids the performance hit of the extra serialization round trip that most of the other options on this page incur.
public class SpecialItemContractResolver : DefaultContractResolver {
protected override IList<JsonProperty> CreateProperties(Type type, MemberSerialization memberSerialization) {
var list = base.CreateProperties(type, memberSerialization);
if (type.Equals(typeof(Item))) {
var feeClassProperty = CreateFeeClassProperty();
list.Add(feeClassProperty);
}
return list;
}
private JsonProperty CreateFeeClassProperty() {
return new JsonProperty {
PropertyName = "feeClass",
PropertyType = typeof(string),
DeclaringType = typeof(Item),
ValueProvider = new FeeClassValueProvider(),
AttributeProvider = null,
Readable = true,
Writable = false,
ShouldSerialize = _ => true
};
}
private class FeeClassValueProvider : IValueProvider {
public object GetValue(object target) => "A";
public void SetValue(object target, object value) { }
}
}
To use this functionality:
// This could be put in a static readonly place so it's reused
var serializerSettings = new JsonSerializerSettings {
ContractResolver = new SpecialItemContractResolver()
};
// And then to serialize:
var item = new Item();
var json = JsonConvert.Serialize(item, serializerSettings);

Get AS3 instance method reference from Class object

class Foo {
public function bar():void { ... }
}
var clazz:Class = Foo;
// ...enter the function (no Foo literal here)
var fun:Function = clazz["bar"]; // PROBLEM: returns null
// later
fun.call(new Foo(), ...);
What is the correct way to do the above? The Java equivalent of what I want to do is:
Method m = Foo.class.getMethod("bar", ...);
m.invoke(new Foo(), ...);
Actual code (with workaround):
class SerClass {
public var className:String;
public var name:String;
private var ser:String = null;
private var unser:Function = null;
public function SerClass(clazz:Class):void {
var type:XML = describeType(clazz);
className = type.#name;
// determine name
name = type.factory.metadata.(#name=="CompactType").arg.(#key=="name").#value;
// find unserializer
var mdesc:XML = XML(type.method.metadata.(#name=="Unserialize")).parent();
if (mdesc is XML) {
unser = clazz[mdesc.#name];
}
// find serializer
var sdesc:XML = XML(type.factory.method.metadata.(#name=="Serialize")).parent();
if (sdesc is XML) {
ser = sdesc.#name;
}
}
public function serialize(obj:Object, ous:ByteArray):void {
if (ser == null) throw new Error(name + " is not serializable");
obj[ser](ous);
}
public function unserialize(ins:ByteArray):Object {
if (unser == null) throw new Error(name + " is not unserializable");
return unser.call(null, ins);
}
}
Here the function bar only exist when your class is instanciated :
var foo:Foo = new Foo()
var fun:Function = foo.bar // <-- here you can get the function from the new instance
if you want to access it directlty you have to make it static:
class Foo {
public static function bar():void{ ... }
}
now you can access your function from the class Foo:
var fun:Function = Foo.bar
or
var clazz:Class = Foo
var fun:Function = clazz["bar"]
I am not sure about what you are intending to do.
However AS3Commons, especially the reflect package have API's that let you work with methods, instances and properties of a class.
There are also API methods to create instances of certain class types on the fly and call their respective methods.
Cheers
It's not
fun.call(new Foo(), ...);
Use instead since no parameters are required for the function
fun.call(clazz);
The first parameter as specified by adobe docs.
An object that specifies the value of thisObject within the function body.
[EDIT]
Forgot to point out you have to instantiate a non-static class with the "new" keyword.
var clazz:Class = new Foo();
[EDIT2]
Ok I played around and think I got what you want.
base.as
package{
public class Base {
public function Base() {
trace('Base constructor')
}
public function someFunc( ){
trace('worked');
}
}
}
//called with
var b:Base = new Base( );// note I am not type casting to Class
var func:Function = b.someFunc;
func.call( );
My workaround is to store the function name instead of the Function object.
var fun:String = "bar";
// later...
new Foo()[fun](...);

ActionScript - Determine If Value is Class Constant

i'd like to throw an argument error if a particular function doesn't work without a passed value that also happens to be a public constant of the class containing the function.
is there anyway to determine if a class owns a public constant instead of having to iterate thru all of them?
something like this:
public static const HALIFAX:String = "halifax";
public static const MONTREAL:String = "montreal";
public static const TORONTO:String = "toronto";
private var cityProperty:String;
public function set city(value:String):void
{
if (!this.hasConstant(value))
throw new ArgumentError("set city value is not applicable.");
cityProperty = value;
}
public function get city():Strig
{
return cityProperty;
}
currently, for this functionality i have to write the city setter function like this:
public function set city(value:String):void
{
if (value != HALIFAX && value != MONTREAL && value != TORONTO)
throw new ArgumentError("set city value is not applicable.");
cityProperty = value;
}
is this the only way to accomplish this task?
Yes, if you use reflections:
private var type:Class;
private var description:XML;
private function hasConstant (str : String ) : Boolean
{
if (description == null)
{
type = getDefinitionByName (getQualifiedClassName (this)) as Class;
description = describeType (type);
}
for each ( var constant:XML in description.constant)
{
if (type[constant.#name] == str) return true;
}
return false;
}
Note that for this to work, all constants must always be String objects declared public static const.
I was looking for an answer to this question myself and found it annoying that hasOwnProperty() did not work for static properties. Turns out though, that if you cast your class to a Class object, it does work.
Here's an example:
public final class DisplayMode
{
public static const one: String = "one";
public static const two: String = "two";
public static const three: String = "three";
public static function isValid(aDisplayMode: String): Boolean {
return Class(DisplayMode).hasOwnProperty(aDisplayMode);
}
}
I owe this solution to jimmy5804 from this discussion, so hats off to him.
You should be able to use bracket notation to do this. For example:
var foo:Sprite = new Sprite();
foo.rotation = 20;
trace( foo["x"], foo["rotation"]); // traces "0 20"
or more specific to your case:
var bar:String = "rotation";
trace( foo[bar] ); // traces "20"
The only thing you have to look out for here, is that the bracket accessor will throw a ReferenceError if you ask for an object property that isn't there, such as:
trace ( foo["cat"] ); // throws ReferenceError
But it will not throw if you are asking for a static property:
trace ( Sprite["cat"] ); // traces "undefined"
So in your case you might try:
if ( this[value] == undefined ) {
throw new ArgumentError("set city value is not applicable.");
}
EDIT:
Sorry, I was confusing the const's names with their values.
For this to work on your problem you would have to make the String value the same as the const's name, so for example:
public static const HALIFAX:String = "HALIFAX";
then you could use the query as described above and it would give you the desired result.