Unity 3d in touch sensitive webstore interface - mysql

I need to create a touch version of the webstore with 3D elements. At the beginning I chose a WebGL technology because of the straightforward integration with databases (such interface will need to download thumbnails of products and basic information about it using MySQL).
Problem is the lack of simple tools to create such a project. Recently I became interested in Unity. I just don't know whether its capabilities allow me to do this. What do you think about Unity 3d? Is a good choice for such a task?

Unity3D web player needs a plugin installed at the user's browser. This plugin is not available for iPhone and AFAIK for Android neither. Thus it is not possible to create a pure browser based online store solution.
What you can do with Unity3D as a workaround: Do the project in Unity3D and export it once as web version for desktop clients and then export it as app (i.e. a fat client that needs to be installed) for iPhone and again for Android. But even then you will have a lot of work providing different layouts for all target devices.
Although I like Unity3D very much, I would not recommend it for development of an online store.

Related

What cross-browser technology do you use in your web applications to manipulate on client machines?

(I have a problem with Google Chrome improvements that will drop support for my current solutions.)
I work on project where I move desktop system to an Intranet web application.
The crucial requirements are:
to move desktop system to a web application
to reproduce every single functionality from the desktop system in the webapp
While 95% of work requires creating casual web application, there is one thing which is non-standard to handle: my application must perform some actions on the client computer. These includes:
connecting with libraries
launching desktop apps
file manipulation in background
The example scenario is to integrate my system with some machine in the lab. I have to integrate my web application with drivers on client computer via DLL (desktop app did this, so my app have to do this as well).
Theoretically scenarios of the desktop actions may vary and I just want to implement some interface that will handle all the "client-machine" job the desktop app has done, so there is no need to work on every single scenario (but of course every scenario should be tested).
My solution was Java Applet. It worked. But then Google Chrome decided to drop support for NPAPI plugins, so in September'15 Java plugin (and my applet) won't be supported (http://blog.chromium.org/2014/11/the-final-countdown-for-npapi.html).
So my another solution is Java Web Start. It works. But now Google Chrome decided to drop support for background operations of external protocols (https://code.google.com/p/chromium/issues/detail?id=348640), so from Google Chrome 45 my Java Web Start solution won't be supported.
(Both above solutions work on Firefox and IE.)
The question:
What other technology can I use to interact with a client machine from my web app?
Other remarks:
I am reluctunt to write my own PPAPI plugin or Chrome Extension - I prefer one solution working on all major browsers.
I know that StackOverflow community does not like discussions about technologies, so please focus on describing possible solution to my problem.
We struggled with a similar problem as we need to connect/access electronic devices over JNI->DLL. The only technology where this is currently possible are applets. Period. (And even that is tricky since certain combinations of browsers/java versions/operating systems do not work or have problems, but this is another story...)
There are web technologies like HTLM5, JScript which can replace some functionalities of applets however in certain scenarios (like yours) there is no current alternative available - and you named some of those:
connecting with libraries like *.dll, *.so etc.
file manipulations
launching applications
And doing that across browsers and operating systems!
Solutions?
Tell your users that certain browsers can't be used (like Chrome and
Opera Next)
Write individual plugins for each browser (which probably is beyond your budget ;-)
Did you consider writing standalone application(s) in form of an executable file? The user must download and run it however e.g. java or plugins also need to be installed. But then there is the security aspect of that (downloading an and executing an executable file) - certainly not an easy decision
Have a look at FireBreath 2 - (just read about it in some posts, however didn't try it)
There are lots of discussions on SO to this topic so take a read:
alternative technologies to replace applets
applet alternative launch from browser
alternatives to java applet to launch microsoft office applications
alternative-java-applet-network-drive-access
what are the alternatives for java applet to launch client programs using chrome
alternative of npapi plugins for flash java applet
python alternative to java applet
npapi alternative for live file editing
... and many, many more!

Confusion regarding PhoneGap/Cordova

I have a webapp developed (game), based on HTML5 + CreateJS, but since Android lacks of standards, I've run into unsolvable issues for my webapp. That's why im recurring to PhoneGap.
Yet my confusion lies in the fact that I need to make this game into a phonegap app that runs on Android/iOS, using for each platform native specific stuff.
So, should I build 2 apps (one for each platform), all over again, or use the one I have and try to deploy it into different devices using phonegap?
The truth is I don't know how to approach this problem... can anyone help?
Best Regards.
Yes, you can use Cordova (PhoneGap) to create a cross platform mobile app. Basically, Cordova (PhoneGap is Adobe's version of Cordova) is an open source project that provides JavaScript API's for accessing native device functionality (like the Accelerometer or Camera.) Cordova also lets you package your app in the native application shell, so you put your app on the app store. Please see my other answer here about Cordova and hybrid apps: Beginning with Apache Cordova
If the game runs completely in HTML5, I think it would be easiest to just use that one codebase and integrate it with Cordova and then deploy to the various platforms - why rewrite the app twice if you don't need to?
However, if you are using native device functionality, you may need to develop your own Cordova/Phonegap plugins for use. This way, you can call regular Android/iOS code (Java or Objective-C code) that you write from your web app code with JavaScript. This might be more work, especially if you have never written in these languages.
Personally, since you already have a working HTML5 app, I'd just try to get it working with Cordova and see how it performs. If you really need some native specific stuff, then I'd try creating that "stuff" as a plugin. Rebuilding the app twice, once for Android and once for iOS seems like a pretty big waste of time to me.
The answer here is either yes or no.
Yes if you want to use some specific feature of the native code. For instance, iOS's default objects is beautiful itself, you can easily drag and drop it to build your application. However, it takes lots of time to rebuild for another platform. Specially, if you intend to create app/game for multiple platforms, it would be a nightmare.
HTML5 is much faster for you to approach several platforms. However, you can't get the best result on all platforms and all devices. I mean, it is really difficult to bring the max performance of the app on all devices. For this solution, I suggest HTML5 with some libraries such as LimeJS, Crafty, Impact, etc. or some tools such as Construct 2, etc. I used to use HTML5 with all those libraries but found out that Construct 2 is much better.
Instead of using phonegap, I recommend cocoonjs. Specially if your targets are iOS and Android platforms.
Hope that help.
Yeah, even the simplest game such as bubble buster would be difficult to make cross platform with different version of android webview and you need cross platform? I would suggest looking into something like Unity3D.

MVC4 mobile Web app into app store

I have developed an web app using MVC4- mobile and HTML5. Every things is working fine when we enter URL from any phone. But i am wondering how to convert my web app into hybrid app so that i could upload in istore or GooglePlay.
Please help me with the procedure or steps i need to follow and is there any tool other than phoneGap that i could use.
Thanks in advance.
There are few options but I will mention only two of them.
Most commonly used is a Phonegap/Cordova app wrapper framework (Also my main choice). Cordova is a new name for a Phonegap framework. It will give you an access to common mobile phone functionalities (Android, iPhone, Blackberry and WP7+). It is rather easy to use and there are a lot of vorking tutorials available, you can even find them in youtube.
Here's an phonegap link: http://cordova.apache.org/. There you will find tutorials how to install/configure it on all available platforms. This is a older link: enter link description here, it still has usable informations.
If in doubt always search for phonegap examples instead of cordova. For some reason Phonegap is still a mostly used name.
Here's an Phonegap + jQuery Mobile example: http://therockncoder.blogspot.com/2012/07/jquery-mobile-phonegap-and-camera.html, there you will find a github link for Android and iOS implementation.
Through the PhoneGap javascript APIs, the "web app" has access to the mobile phone functions such as Geolocation, Accelerometer Camera, Contacts, Database, File system, etc. Basically any function that the mobile phone SDK provides can be "bridged" to the javascript world. On the other hand, a normal web app that runs on the mobile web browser does not have access to most of these functions (security being the primary reason). Therefore, a PhoneGap app is more of a mobile app than a web app. You can certainly use PhoneGap to wrap a web app that does not use any PhoneGap APIs at all, but that is not what PhoneGap was created for.
Now some disadvantages. With PhoneGap for each platform you have to maintain a different project. The burden for that increases when there is a need to use multiple PhoneGap plugins because you need to search and update different files on each platform.
Mosync is also an excellent solution. This framework has a few things better handled then Phonegap. Like:
With MoSync you’ll have only one project to maintain for all the platforms. For iOS you will still need to use Xcode because MoSync outputs a project for it but, other than just building it, there is no need to dig deeper in Apple’s IDE.
The entire provided functionality for JavaScript is placed in the same file for all of the operating systems. There are no files for plugins because it has none (at least that I know of), but the same extensibility is achieved in ways described in the next section.
If there is some functionality that MoSync doesn’t provide on the JavaScript side, there are no plugins that you can use, but there is another way. MoSync provides a lot of features from the C++ side and if they aren’t accessible from JavaScript by default they can be easily made available. I’m sure that in the future the MoSync team will add more features to the JavaScript library.
With MoSync you are not restricted to only JavaScript frameworks to replicate native UI, you can truly create native UI elements that are more responsive using only JavaScript.
Rhomobile on the other hand is much less used thus a lot less supported.
I heard few good things about this framework but never had time to learn/use it.
RhoMobile applications are OS-agnostic, able to support enterprise-
and consumer-class operating systems including Windows® Embedded
Handheld, Windows® CE, Windows® Phone 7 Series, Apple® iOS, Android®
and BlackBerry®. You have complete control over how applications
behave on different devices. With RhoMobile Suite, you are finally
free from OS design constraints, able to create business applications
that are every bit as elegant looking and intuitive as their consumer
counterparts (This was copied from their main site).

Installing an offline html app and data onto an iPad

I am contemplating buying an iPad and am wondering what options I will have for developing an app for personal use ... specifically whether I will be able to do it as an offline browser app. The app currently exists as an Android Java app; it interacts with a large local database (about 3MB) and displays images and text drawn from a very large pool of resources stored locally (about 2GB).
My immediate questions are:
How would I get the files (html/javascript, database, images and text) transferred into the iPad's storage from a Windows PC? With Android this is a simple matter of hooking up via USB and using Windows Explorer. Googling suggests that for an iPad I might have to use an app on Windows called DiskAid, but this costs $25 which seems a bit steep for my simple purpose. Are there free alternatives?
Once the files are installed on the iPad how would I run the html app? On Android this appears to be a matter of keying "file:///sdcard/MyBrowserAppFolder/mybrowserapp.htm" into the browser's address box. Does th iPad browser work in a similar way.
There are two basic kinds of applications that run on iOS.
Mobile designed web applications that are hosted on a server and accessed through Safari or another browser.
Native applications built using Xcode and usually objective-c.
For the latter, you could use the phonegap framework to build an app using existing html and javascript.
My personal advice is to invest the time to learning how to code this up using objective-c. Depending on what format your db is in, importing the structure and data might be trivial. It will take an investment of time, but doing things using the native tools is the best choice for iOS development in my opinion. I was in the same situation (PHP, VB.NET and Javascript developer) and just decided to take the time and learn to do it right. This was a great decision and the development time of a simple to moderate application takes very little time now.
Safari on iOS does not support the URL's of type file:// natively. So you either write your own app, purchase an app or use something like a local web server after jailbreaking.
Alternatively, and if you can verify that the app you have mentioned does what you want to do, then maybe $25 is not so much of a price. Depends on what your time is worth :)
However there are cheaper apps around that allow to transfer and read html via wifi and usb. (Not sure I can name them here)
The USB transfer aka iTunes Filesharing is a standard function that a developer can enable in the info.plist of their app. Many apps use this to transfer data between Computer and iDevice.

How to use persistenceJS in phonegap application?

We are building a field data collection tool that will be available in two versions:
Fully html5 -- directly
downloadable through your browser
(does not support camera access,
etc..).
Hybrid using phonegap --
installation required (does support
camera access, etc..).
In the html5 version we are using
persistenceJS to store data. Somehow this does not seem to work in the hybrid version and it would be nice to keep the code base as generic as possible.
Does anyone know about using persistenceJS in combination with phonegap?
Note 2011/04/04: In a prototype we have gotten persistenceJS to work in phoneGap. Probably some kind of library is interfering in some way.
Phonegap is kind to persistencejs.
The only potential trouble is with iOS, which made its websql storage non-persitent starting in iOS 5. In other words your database can be periodically removed by the operating system.
If you upgrade to Phonegap 1.6 and up, there is a built-in fix for this problem and your persistencejs will work just fine.