We are building a field data collection tool that will be available in two versions:
Fully html5 -- directly
downloadable through your browser
(does not support camera access,
etc..).
Hybrid using phonegap --
installation required (does support
camera access, etc..).
In the html5 version we are using
persistenceJS to store data. Somehow this does not seem to work in the hybrid version and it would be nice to keep the code base as generic as possible.
Does anyone know about using persistenceJS in combination with phonegap?
Note 2011/04/04: In a prototype we have gotten persistenceJS to work in phoneGap. Probably some kind of library is interfering in some way.
Phonegap is kind to persistencejs.
The only potential trouble is with iOS, which made its websql storage non-persitent starting in iOS 5. In other words your database can be periodically removed by the operating system.
If you upgrade to Phonegap 1.6 and up, there is a built-in fix for this problem and your persistencejs will work just fine.
Related
I have a webapp developed (game), based on HTML5 + CreateJS, but since Android lacks of standards, I've run into unsolvable issues for my webapp. That's why im recurring to PhoneGap.
Yet my confusion lies in the fact that I need to make this game into a phonegap app that runs on Android/iOS, using for each platform native specific stuff.
So, should I build 2 apps (one for each platform), all over again, or use the one I have and try to deploy it into different devices using phonegap?
The truth is I don't know how to approach this problem... can anyone help?
Best Regards.
Yes, you can use Cordova (PhoneGap) to create a cross platform mobile app. Basically, Cordova (PhoneGap is Adobe's version of Cordova) is an open source project that provides JavaScript API's for accessing native device functionality (like the Accelerometer or Camera.) Cordova also lets you package your app in the native application shell, so you put your app on the app store. Please see my other answer here about Cordova and hybrid apps: Beginning with Apache Cordova
If the game runs completely in HTML5, I think it would be easiest to just use that one codebase and integrate it with Cordova and then deploy to the various platforms - why rewrite the app twice if you don't need to?
However, if you are using native device functionality, you may need to develop your own Cordova/Phonegap plugins for use. This way, you can call regular Android/iOS code (Java or Objective-C code) that you write from your web app code with JavaScript. This might be more work, especially if you have never written in these languages.
Personally, since you already have a working HTML5 app, I'd just try to get it working with Cordova and see how it performs. If you really need some native specific stuff, then I'd try creating that "stuff" as a plugin. Rebuilding the app twice, once for Android and once for iOS seems like a pretty big waste of time to me.
The answer here is either yes or no.
Yes if you want to use some specific feature of the native code. For instance, iOS's default objects is beautiful itself, you can easily drag and drop it to build your application. However, it takes lots of time to rebuild for another platform. Specially, if you intend to create app/game for multiple platforms, it would be a nightmare.
HTML5 is much faster for you to approach several platforms. However, you can't get the best result on all platforms and all devices. I mean, it is really difficult to bring the max performance of the app on all devices. For this solution, I suggest HTML5 with some libraries such as LimeJS, Crafty, Impact, etc. or some tools such as Construct 2, etc. I used to use HTML5 with all those libraries but found out that Construct 2 is much better.
Instead of using phonegap, I recommend cocoonjs. Specially if your targets are iOS and Android platforms.
Hope that help.
Yeah, even the simplest game such as bubble buster would be difficult to make cross platform with different version of android webview and you need cross platform? I would suggest looking into something like Unity3D.
I have read a few forums and articles on this but can't get a clear answer.
I need to build a mobile app that can run on any platform/device. It looks like HTML5 + jquery is the best option but I need the application to do the following:
The app must run on any platform (Windows Phone, iOS, Android, etc).
It must work as a stand alone application. Meaning it must work without internet connection.
Because it is stand alone, I need a local database on the device. The database can be embedded in the app. I'm thinking SQL CE.
The local database on the device must be able to sync to a SQL Server database.
The app needs to interact with features of the device like the camera, or GPS device.
Is it possible to build such a mobile application?
I am using ASP.net MVC 4 to do the development.
If you want to use HTML5 and JQuery then the PhoneGap/Cordova framework would suit you best.
Phonegap is a cross platform framework that gives you access to the device features like GPS and Camera using a standard javascript API.
The app must run on any platform (Windows Phone, iOS, Android, etc).
Phonegap is compatible with all these and many more including blackberry. See here for full list: http://phonegap.com/about/feature/
It must work as a stand alone application. Meaning it must work without internet connection.
PhoneGap runs as a native application inside each devices webview. It does not need access to a data connection to run
Because it is stand alone, I need a local database on the device. The database can be embedded in the app. I'm thinking SQL CE.
PhoneGap cannot run its own SQL Database like a standard native application but it can use the web standards Web Storage and Web SQL. Though this approach does have limitations. Read more about this here: http://docs.phonegap.com/en/1.2.0/phonegap_storage_storage.md.html#Storage
The local database on the device must be able to sync to a SQL Server database.
This would be upto you to design and implement but can definitely be done
The app needs to interact with features of the device like the camera, or GPS device.
Most device features supported with PhoneGap. See above link for full support list.
If the lack of a full SQL Database support is a problem for you there are frameworks like Titanium Appcelerator that build a fully native cross platform app for you that may be more suited to your situation.
http://www.appcelerator.com/platform/titanium-platform/
But if you're using HTML and JQuery to go cross platform then PhoneGap is your best bet.
Edit: Also there are plugins for PhoneGap to run a standard SQLite DB but this requires extra work on each platform. Every platform you develop for would require a compatible plugin.
http://brodyspark.blogspot.com.au/2012/12/cordovaphonegap-sqlite-plugins-offer.html
Use PhoneGap: http://phonegap.com/
or Apache Cordova: http://cordova.apache.org/
or Intel XDK: http://xdk-software.intel.com/
I need to create a touch version of the webstore with 3D elements. At the beginning I chose a WebGL technology because of the straightforward integration with databases (such interface will need to download thumbnails of products and basic information about it using MySQL).
Problem is the lack of simple tools to create such a project. Recently I became interested in Unity. I just don't know whether its capabilities allow me to do this. What do you think about Unity 3d? Is a good choice for such a task?
Unity3D web player needs a plugin installed at the user's browser. This plugin is not available for iPhone and AFAIK for Android neither. Thus it is not possible to create a pure browser based online store solution.
What you can do with Unity3D as a workaround: Do the project in Unity3D and export it once as web version for desktop clients and then export it as app (i.e. a fat client that needs to be installed) for iPhone and again for Android. But even then you will have a lot of work providing different layouts for all target devices.
Although I like Unity3D very much, I would not recommend it for development of an online store.
I am writing an application using PhoneGap, and am finding it hard to work out how to store my data in a database. For the minute I just want to keep an open mind as I will be recommending technology options to our company.
The PhoneGap API for storage is here,
http://docs.phonegap.com/en/1.3.0/phonegap_storage_storage.md.html#Storage
It is based on this HTML5 spec,
http://www.w3.org/TR/webdatabase/
The problem for me is that the specification for this is not being maintained any more, and the standard has been deprecated.
The other problem is that I implemented a database using web database, and the versioning didn't work properly.
What is PhoneGaps stance on this and will PhoneGap look at other technologies such as the Indexed Database API,
http://www.w3.org/TR/IndexedDB/#database-concept
I am storing JSON data in the localStorage for now which is working great, but I am wondering if my database could get too big and it might not be the best option.
I faced the similar issue while developing an application few months back in which we were expecting to port the application to different platforms (with different versions). So instead of using the core storage mechanism which phonegap offers we went on using a dedicated storage framework which can provide consistent api but uses the best underlying storage mechanism.
There are variety of JS frameworks which can help you use the underlying storage. The following are few might interest you if you are planning to use the app on different platforms.
PersistenceJS - persistencejs.org
lawnchair - http://westcoastlogic.com/lawnchair/
persistencejs uses gears and localstorage in combination which helps to run the app on BlackBerry 5.x devices as well without any change.
I went on using the persistencejs and it have really worked well till now. We have ported the application on Android, iPhone, iPad, BlackBerry (5.x and greater)
Is it possible to create a complete client side application using HTML 5 (it will embed chat clients, stock ticker) + JavaScript, and then bundle is with underlining Firefox 3.5 engine, so that user can install it as a desktop app on Linux, and then it runs in its own window using firefox 3.5 engine. The app will store everything in local storage - like url, usernames etc, and will not interact with any local server.
It would pure HTML5 + JavaScript based client web app which would be packaged, and can be installed or launched from startup scripts.
Or instead of using firefox 3.5 engine, we can use Mozilla Prism to convert it to web app, and then bundle it.
Well, you should take a look at xulrunner (https://developer.mozilla.org/En/XULRunner). This is an engine to build portable applications... like firefox. You are getting full Gecko engine + full access to the environment, like a plain application. (XUL is something similar to HTML -- it is still XML-based UI description -- but it is better suited to develop desktop applications -- using native/almost native UI).
It sounds like what you're trying to do can be done with Adobe AIR (though there is no HTML5 support yet). Adobe AIR apps can be written with just HTML and JavaScript, though AIR uses the WebKit engine, not FireFox's.
The app part is surely doable (and will work just about everywhere, not just Linux), the bundling appears to be the more problematic part -- not every distro of Linux will like the specific way you built the bundled Firefox, not to mention that you're cutting yourself off from just about any non-Linux box on the planet (and every linux box with a non-x86 compatible processor, etc, etc)... all for the sake of that bundling. Can't you stop at the prism aka webrunner part, without bundling?
I'm almost sure I've seen something like this done with Qt Webkit. It was only a few lines of C++ to create the window with the web browser control and load a local page. The page created the UI of the application. I can't find the link though.
I second what liori said about using XULRunner. You can deploy your HTML application easily, and, more importantly, when you run into limitations of HTML 5 or its level of support in Gecko, you can work around it by using XUL APIs.
(AFAIK, Firefox 3.5 doesn't support any socket APIs in HTML content, and it doesn't support offline storage in web apps, only the localStorage part).