How to stop/convert TLF textfield used in flash files when you have list to search? - actionscript-3

My designer provides me lots of MovieClips containing buttons and its states and most of them contain a TLF TextField.
Now I do not want to check each MovieClip where a TLF TextField is used.
Can I know exactly in which MovieClips and buttons a TLF TextFields has been used so that I can convert them to a classic TextField, or any method to convert all TLF TextFields to classic automatically by the compiler itself?
I tried deleting the TLF library from publish settings: it starts giving me an error, but still not pointing me to where TLF TextFields are being used.

You can change publishing settings to Flash Player 9. TLF wasn't around then, so the IDE will automatically convert them to classic text. Note, this DOES change the visual appearance of the text, AND it may have other effects on your FLA.

Related

if statement skipped , uppercase letters not displaying

I'm making a mini game for my multimedia class using Adobe Animate with ActionScript 3.
The first question requires the user to fill in the blanks to print "hi" like in python.
the question looks like this
_____("hi")
then you would fill in the blanks and click on a check answer button.
Then to check if the answer is correct I use an if-else statement like so :
import flash.events.MouseEvent;
stop();
checkBtn1.addEventListener(MouseEvent.CLICK, checkClick);
function checkClick(event:MouseEvent): void
{
if(input1.text == "print")
{
ans1.text = "Correct!";
}
else
{
ans1.text = "Wrong answer!";
}
}
However, even if the input is correct, it will skip the if part of the code and run straight into else.
It also won't display uppercase letters?
It'll display "rong answer!" ignoring the uppercase "W".
Any ideas?
#Organis is right; The font needs to be embedded.
Flash Professional CS5 (and later) automatically embeds any characters used by text fields on the Stage. However, if you are using Dynamic or Input text fields, the project may also need to include characters for the font that aren't specifically contained in instances on the Stage during authoring. If you do not embed the necessary characters and text elements are programmatically displayed or entered by the user, the characters may be missing and the application may appear broken.
Common Mistakes Working with Fonts and Text Objects in Flash
For help embedding fonts, refer to the Adobe documentation on it.
Embedding Fonts with ActionScript
Embedding Fonts in Adobe Animate (Flash)

AS3 - Turn classic textfield into TLF textfield

I have a classic textfield on stage that I would like to turn into a TLF textfield. How can this be done?
Thank you. Uli
If on the stage in Flash Pro, you could simply change the control.
From classic text:
To TLF text:
Programmatically I don't believe there's typecasting between flash.text.TextField and fl.text.TLFTextField.
Both share a .text property; however, are different in terms of capability such as html and text flow.

Actionscript 3 loading Chinese symbols into TextField using Actionscript

I am having trouble loading Chinese Symbols into a TextField from another TextField.
I have a dynamic drop down box that loads its text from a string within the actionscript code, however the actionscript code cannot contain chinese symbols.
I thought the easiest way around this problem would be to load the text from another TextField, however it seems to appear blank, failing to load the text.
example
base1_mc.header1.textbox_txt.text=q1.text;
base1_mc.header1.textbox_txt.text = dynamic drop down textbox.
q1.text = chinese symbols inside TextField on the stage.
I thought this would have been a simple problem, however it doesnt appear to be so.
If I try to load it using this
base1_mc.header1.textbox_txt.text=q1;
it loads some text declaring a new and empty function.
Can anyone help me out here?
Try to turn off embedFonts for TextField. I.E.:
textbox_txt.embedFonts = false.

Load MovieClip inline in TextField

I want to load a MovieClip inside a TextField inline with the text.
The TextField documentation says "HTML text that you assign to a text field can contain embedded media (movie clips, SWF files, GIF files, PNG files, and JPEG files)."
How can this be done with MovieClips? There must be a listener we can override.
source: http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/text/TextField.html
From the documentation :
src: Specifies the URL to an image or
SWF file, or the linkage identifier
for a movie clip symbol in the
library. This attribute is required;
all other attributes are optional.
External files (JPEG, GIF, PNG, and
SWF files) do not show until they are
downloaded completely.
You can add MovieClip by setting his linkage identifier in the src attribute of the <img> node.
You can use the <img> tag to link to an swf.
Or, if you need to have more control, place an <img>to load a placeholder, and use getImageReference to access and/or modify the image's Loader object. This will also allow you to set the loader content to visible = false, and add a MovieClip to it using addChild.
For sure MoveiClip can be imported into the TextField inline of your texts...
But there's an easier way also possible from now on, not only the easier way but also more efficient and powerful.
Check out www.doitflash.com
The site produced a class named "TextArea" which is an extension to the original "TextField" class that ends to the shortcomings of TextField.
TextArea not only allows to have MovieClips and SWF files in line of your texts but also allows and created the most efficient ways to communicate with your SWF file live at any time, it allows to have different HTML tags rather than just having the tag to import images, you can have video player, talking avatar, flash buttons and anything else with their own tags to even set their settings dynamically right from your dynamic content.
It has lots of more features and doesn't specifically limited to this issue. Check out doitflash for more information. the site provides the platform and downloading it is also free of charge :)
no you cannot do this in flash. you can only load images in a textfield.

Is there a way to add text to sprite or movieclip not using TextField class?

Is there a way to add text programmatically in as3 to a Sprite or a MovieClip without using the class TextField
TextField inherits from InteractiveObject which is kind of heavy for what I want to do: just display text (i.e. I don't want to interact with the text).
Note: I'm aware that there is a property selectable to make the textfield not selectable. This is not the point.
Thank you
There are two ways that come to mind. The first being this whereby a string is written to bitmap data: How to draw a string on BitmapData
Second, you could try this fast font rendering library (although I have not tried it myself) lab.polygonal.de/2009/12/15/font-rendering-with-the-fp10-drawing-api/
Both these solutions seem to bypass the need for creating a textfield (except the first where it gets used to create but then is discarded).