Looking for a good Image Sprite generator tool [closed] - generator

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Closed 10 years ago.
I looking for a decent Image sprite generator. I tried http://spritegen.website-performance.org/ but it's not "smart" enough to handle multiple image dimensions and merge them with few blank spaces between images.
Any suggestions???

ZeroSprites is a CSS sprites generator aimed at area minimization using VLSI floorplaning algorithms. It can generate tighter sprites sheet than Sprite Generator and Spritemapper.

I have used them all and Sprite Cow is by far the best.
Update: There's a really cool new tool called SpritePad. It's an even better solution.

I use csssprites.com. Its interface is a little rudimentary, but it has some good options for getting it just right, and has worked well for me.

I created a CSS Image Sprite Generator on my website that you may find useful. It's simple but does the job, check it out at: http://jstiles.com/Applications/CSS-Image-Sprite-Generator. And if there are any specific options/updates you want - I may be able to code them in for you; just contact me through my website, thanks.

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Technologies For Interactive Websites and Animations [closed]

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Closed 9 years ago.
I'm looking into making interactive websites in the near future. My question is what are the different technologies I can utilize if I wanted to make an interactive web page? I know HTML5 now has the ability to draw to a Canvas, including in 3D.
Are there any good tutorials I can look at. Below is an example website I was looking at. What technologies do you think were used in this app? I looked at the HTML source code and only saw Javascript files.
I understand this might be HTML5, but if so, what frameworks might they be using?
Arms Globe
Pitch Interactive
This website's interactivity is accomplish only with javascript.
You have 2 ways to make an interactive website: unsing Javascript, or using HTML5/CSS3 (you can also create your website interactivity by using Flash, but flash belong to the past ...)

HTML5 canvas frameworks and tools [closed]

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Closed 10 years ago.
I'm starting a new project that will use HTML5 and HTML5 canvas.
The project is basically an interactive 2D diagram that will show some objects in the screen, you can click the objects, make some actions over the objects, I need zoom and translate features, and also drag and drop support.
What frameworks (maybe something similar to jQuery) are available to make the work easier?
What tools (debuggers, editors and so one) do you think are better to improve the productivity?
Lime.js is a nice framework for such things. It has great documentation, very straight forward codes, examples with commented functionality and (since you asked this specifically) drag and drop support. It's usually used for games but you can easily use it for something that you're after as well.
You can find everything about lime.js here: http://www.limejs.com/
As for tools, I just use Sublime Text 2 for editing and debugg using the Chrome Developer tool.

Is there a good resource for beautiful HTML forms? [closed]

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Closed 10 years ago.
I am working in rails, and a looking for some resources to design visually pleasing HTML forms. I can write the CSS, so even examples would be great.
Any recommendations?
There are many resources out there, you can just google for well looking forms or something like this.
There are also javascript libraries which makes customized selects/checkboxes etc -for example a project called uniform - check it out, you might like it. It provides you tools to customize it.
You can try Gravity Forms for WordPress then you never need to hand code the html and it inserts unique id's and matching classes in the HTML. This means the sky is the limit when it comes to styling your form.
If you are not using WordPress, here is a nice tutorial for designing form layouts.

CSS3 framework overload-comparisons of each? [closed]

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Closed 10 years ago.
I’m a newcomer to CSS3 and at the moment I’m overwhelmed by the plethora of options when it comes to frameworks.
Can anyone point me to an objective comparison of each, and when it makes sense to use one over another?
A couple of scenarios:
if creating a single-page centered-layout microsite
same as 1 above but want a 'responsive' design that changes on viewport, screen size
Here’s just a few I am considering:
getskeleton
framelessgrid.com
52framework.com
960.gs
blueprintcss.org
Sorry to make things a bit more complicated for you but here are 2 more which have been reviewed by DesignShack. Bootstrap, from Twitter and HTML Kickstart.
(Bootstrap is currently not responsive, but ver 2.0 will be and should be released on the 31st.)
If all you want is a single page with a centered layout that is responsive, I would highly recommend Getskeleton. I've had some experience using this framework for my projects and it really is lightweight and easy to implement, it sounds like a good match for your project.
If you're not too bothered about the site being responsive I would say use 960.gs, It's widely used, meaning you can get plenty of support if you run into trouble.

HTML5 Canvas vs SVG/VML? [closed]

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Closed 12 years ago.
Please tell me what do you think about HTML5 Canvas vs SVG/VML? Give me pros and cons within comparison.
Thank you!!!
HTML5 Canvas is simply a drawing surface for a bit map. You set up a draw (Say with a color and line thickness) , draw that thing, and then the Canvas has no knowledge of that thing: It doesn't know where it is or what it is, it's just pixels. If you want to draw rectangles and have them move around or be selectable then you have to code all of that from scratch, including the code to remember that you drew them.
On the other hand, every SVG/VML element you create is a real element in the DOM. By default this allows you to keep much better track of the elements you create and makes dealing with things like mouse events easier by default.
Canvas would be better for faster things and heavy bitmap manipulation (like animation), but will take more code if you want lots of interactivity.