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what is the best for design full icons and images sprite for big site.. before UI Development or after ?
I don't believe that this is programming-related for one second, however I'd suggest that the best time for designing the icons and images for a site would be the same time at which the UI is being designed, since the icons/images have to fit the general aesthetic of the site itself.
Obviously this is only the initial design (and don't be afraid to amend, revise, re-design later) but it seems a mistake to think of icons and UI separately as distinct entities, rather than...symbiotic, maybe?
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I'm asking more of a CSS question I want to design my webpage since all of the functionalities are now working, as you can see in the image below my webpage is quite plain. How can I improve the my webpage to make it more pleasing. Any suggestions, Opinions and CSS sites are appreciated tnx.
The best way to improve your app design, IMO, is to ask a pool of potential users what they think and how will they use.
See http://www.uxteam.com/blog/focus-groups-vs-usability-testing/
DISCLAIMER : but maybe not here in SO :-)
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What is the largest width/height that could be applied to the canvas element effectively? (only draw to the canvas once), also think of mobile etc.
Thanks!
If you are thinking of mobile and wanting the largest possible, those are working at contrary aims.
Mobile the largest reasonable depends on the device size for viewing. Your question sounds more like it is asking what is the largest canvas you can draw...which would depend on what you are putting on it and the hardware of the computer it is being rendered on.
There is not alot/any reasons to use super giant canvases, as far as I know.
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How can I be sure that my web site can be viewed in smatphones (with different resolutions and screen's size) without any problem.
Is there a way to convert the couple html/css of a classic web site to be compatible everywhere.
Best regards.
I use http://mite.keynote.com/ to help test websites on mobiles that I don't have physically available. It's not perfect, but it's about the best testing suite I've seen and will definitely give you an idea of whether or not your design will work.
As for the actual design methodology, just make sure you don't specify anything in pixels or points, all dimensions should be specified with em's (or ex, etc) or percentages. From there, it's just a matter or trying things to see if they work.
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I essentially want to be able to scale the entire site (images, elements, the whole sha-bang) to what ever browser size window the user is using. Anyone have success doing this and would be willing to share how?
I'm using HTML 5 by the way.
You need to start thinking about sizing your elements using percentages instead of pixels.
Take a look at this simple example and it may help you on your way. Good luck.
http://jsfiddle.net/hACbn/1/
Take a look at using responsive layouts:
Here's a half decent framework to get you started
http://gridpak.com/
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I am working on a site, and I am looking for basic profile icons such as:
http://akcdn.okccdn.com/media/img/icons/home_new_user_guide.png
I would use those, but I am sure those are typewritten.
Where would I be able to find similar icons that I can use for an open source project?
Thanks :)
Smashing Magazine has semi-regular free icon roundups, including icons in a wide variety of styles. They're also under a wide variety of licenses, so make sure you check before using one.
FindIcons is a great site where you can find all icons that you need in almost any format and any size (may vary). And you can sort search results by color, icon style, license etc. enjoy!
iconfinder.net is my go-to. It's been around forever.