bring object to front flash actionscript 3 - actionscript-3

I have a menu set up that has about 20 menu items in a circle. When you mouse over each item, a title comes up. The only problem is that because of the depth order, it's hidden behind the other menu items. Is there a way to bring this item to the front when moused over? I'm pretty actionscript illiterate so any help would be awesome.

If you don't want your object being removed and then added to the display list using addChild you can use setChildIndex
var parent:DisplayObjectContainer = myElement.parent;
parent.setChildIndex(myElement, parent.numChildren-1);

You can move an item to the top by re-adding it to the display list, using addChild(item), even if it is already added as a child. Something in the lines of this:
function onMouseOver(e:MouseEvent) {
e.target.parent.addChild(e.target);
}
It may feel a bit odd to use this approach, instead of other possible methods to move stuff around in a display list, but since addChild(object) first removes the object from a display list, before adding it, it will work just fine.

Related

Angular mouseover and leave not working MAT-MENU

I have a mat-sidenav and a list of mat-item and mat-menu. Then when I hover over of one of the items I want the menu to display. This part is working. But then when I move off of that menu or item and over a new item I want its menu to display.
https://stackblitz.com/edit/angular-xsscrm
I have included a stackblitz with a demo of the behavior.
What is wrong here I have both on enter and exit, but then when I leave a menu on to a new one, it doesnt open unless I click on it.
Thanks for the help
The issue here is that when a menu opens, it creates an overlay with a backdrop that overlaps all elements. This backdrop is causing the mouse events to not be 'seen' by the listening element until the overlay is dismissed via a mouse click. Luckily, the menu control has a flag to remove the backdrop; setting this to false fixes the issue you're seeing.
Side note: you have an *ngFor on the <mat-list> element, but I think you want to move it to the <mat-list-item> element instead because you want many list items, not many lists. Since you're using the local variable of *ngFor outside of the <mat-list-item>, you can create an <ng-container> element to house your *ngFor. See below stackblitz:
https://stackblitz.com/edit/angular-xsscrm-kx6jyd
Another side note: this behavior is similar to a tooltip. Perhaps that would be a better control for your use-case? https://material.angular.io/components/tooltip/overview

Added TableView to Sprite is not visible and all other Sprites are visible

I inherited Sprite and I want to put inside TableView but when I add inherited Sprite to scene table is not visible but all others sprites added to inherited sprite are visible ( I checked it creates cells, position and z index are set right, when I add TableView directly to Scene it is visible).
I'm able to add a TableView to a Sprite in Cocos2d-x v3.6, but it's a little hard to say exactly why yours isn't showing up. Here are some things to check:
Have you added the TableView as a child to the Sprite via addChild?
When you add the TableView to the Sprite, is your DataSource set properly? (This seems to be the case given your question).
Are there positioning issues when you add it to the Sprite due to the anchor position(s) of your Sprite and it's parent(s)? It could be the TableView with incorrect positioning, or it could be the TableViewCells themselves. Remember that when you add a child to some Node, its anchor point is Vec2(0.5, 0.5).
You're not forced to override cocos2d::Size cellSizeForTable(cocos2d::extension::TableView *table), and if you don't have cell heights, the cells might not show up.
Try "dumbing down" any logistics you have and follow the code in TableViewTestScene.cpp, which is part of the cpp-tests. (cocos-directory/tests/cpp-tests/Classes/ExtensionsTest/TableViewTest)
Last resort: Try doing something silly like giving your table and cells a large height and width of 500-1000 pixels each. Give them an absolute position somewhere in your Sprite. Give each of them a Label that says "Hello, World!" and see if they show up.
It might be helpful to see your applicable code, too.
A very late edit: I realized today that it seems as though Layer objects (and thus TableViews) always have an Anchor Point of Vec2::ANCHOR_BOTTOM_LEFT. Could this be your issue?

Actionscript 3, how do I make a menu appear by clicking a button, on the same frame?

So I have a button called manpb. When I click manpb, I want a menu to appear. The menu is a picture, but I can convert it into an object if this helps.
The best I can do is: Make a second frame with the menu, and insert the code inside the man_pb function:
gotoAndStop(2);
My problem is that I want the menu to appear on the same frame; then the menu will have buttons of his own. Any idea what to type inside the function below?
manpb.addEventListener(MouseEvent.CLICK, man_pb);
function man_pb(event:MouseEvent):void{
}
A big thank you!
The most intuitive solution might be to have your menu inside a MovieClip on the same frame. The menu buttons can also be placed within that menu MovieClip.
Simply convert your menu picture to a MovieClip (right-click, convert to MovieClip). Make sure that you select the MovieClip, and in the Properties panel give it an Instance Name, like menuMC or anything you want.
There are then a couple ways that you could handle making the menu appear only when you click the button.
1- Set the MovieClip's opacity to 0 by default, and then include this in your button function:
menuMC.alpha = 1;
thereby changing the MovieClip to fully opaque.
2- Make the MovieClip comprised of two frames, one empty frame that has a stop(); action, and one frame that contains your menu image and buttons. Then the button code would be:
menuMC.gotoAndStop(2);
3- Load the MovieClip dynamically from your library. See this for more information. edit: This is the approach that #DodgerThud is referring too, and is the more advanced but more comprehensive approach.
Use your Menu as an Object and add it to the MovieClip you want.
var menu:Menu = new Menu();//This is your Menu Symbol in your Library, you need to create one before you can use it
var manpb;//you could do the same thing for button, so you only need one symbol that has uses different labels
manpb.addEventListener(MouseEvent.CLICK, man_pb);
function man_pb(event:MouseEvent):void{
if(contains(menu)){//checking if "menu" already exists
removeChild(menu);//remove it from the displaylist
}else{
addChild(menu);//add it to the displaylist
}
}
In the Listener function you check if your current MovieClip (this should NOT be Button) already has a child that is menu. If it does, it removes the menu, otherwise, it will add the menu.
Don't forget to export your Menu for ActionScript.

Display a LI that is held under a different parent

I currently have a navigation that is based on the bellow image. (sorry about the terrible sketch) I have a tab along the top called "films" that is also classed as a department.
I would like the tab "films" to open the sub cat films located in the department tab as though the mouse was hovered over that.
Currently the department "films" is a list item under an ordered list of department and has an ID of MM05.
The tab "films" is again another li in an unordered list for the top bar that originally had its own drop down.
Not sure how I can get around this!
This is sadly not possible just using CSS as "Cascading" means that you can only go downwards with your selectors.
You would have to use Javascript for this.
This would look something like this
<script>
var linkToOpenDropDown=document.getElementbyId("filmLink");
var dropDown=document.getElementbyId("dropDownList");
linkToOpenDropDown.onmouseover=function() {
dropDown.style.visibility='visible';
};
linkToOpenDropDown.onmouseout=function() {
dropDown.style.visibility='hidden';
};
</script>
From your drawing, I am thinking you will have a static DIV that holds a sub menu. So on click it would "visibility: hidden / visible" change to what you need. I assume that is the location where you want it to show, so mouse over wouldn't work since you can reach it from the button location with out going mouseout...
Please do provide little more code or info on this, thanks.
If i understood correctly, I would make that a onclick (show, hide) type DIV, and have that div with LI use onMouseOver Show / Hide additional panels

How to implement CSS multi-level drop down menu with different classes?

I'm attempting to implement a multi-level drop-down navigation menu in CSS only but there's one small part which I just can't seem to get working correctly.
What should happen is:
1) When hovering over a menu item, it should be highlighted by using a different image (this works fine).
2) When hovering over a sub-menu item, the parent menu item should be highlighted.
Point 2 works fine up until I have a class .bottom on the parent menu item (this class is used as the image is slightly different). If the parent menu item has class .bottom, the highlight simply doesn't happen.
A demo of this can be viewed here: http://jsfiddle.net/cZFtW/2/
The demo shows that when hovering over Menu 1 > Sub Menu 3 > Sub Sub Menu X, Sub Menu 3 is highlighted. However, when hovering over Menu 2 > Sub Menu 3 > Sub Sub Menu X there is no highlight.
Can anyone see what I'm missing? On a side note, there's no real reason for not using Javascript here, I'd just prefer to have it all handled by CSS if possible (only need to support IE7+).
TL;DR; version: this fiddle shows the answer.
I understand what you mean. And I am pretty sure that the styling to which you need an answer to, which works for all except for the one at the bottom, has arisen purely by accident. (Kind a nice one I must say). I am almost certain of this, because your code as well as the file names lack any form of consistancy. There is double code, there is superfluous code, and there are images missing.
Therefore I have rewritten your markup and style sheet, and came to the fiddle as mentioned above.
Now, how does it work?
The trick is to attach the background image to an element inside the list item. In this case I chose for an anchor element, since that is most the likely. The first step is to change the background image at hovering the anchor, that's basic.
The second step is to change the background again when you hover over the submenu. At that point, the anchor element isn't hovered any more, but the list item is. So you can still change the background of the anchor element.
Note: in my solution there is a small difference to what you wish: when you hover the arrow, the background if the list item is already changed instead of until the cursor is over the submenu. If you want to prevent that, then you have to add an extra element for every sub menu like you had done yourself. But I think this is pretty nice also.