I have HTML + CSS text. I need some lib with simple function like "Render String Var conteining HTML" So no external files (like in flash lib called HTMLwraper you just have to play your SWF on top of HTML). dinamic! I give it string it renders It into some conteiner (not as a bitmab but as if it was real HTML dynamically rendered in flash). (And I need real HTML + CSS support not what normal rich text block gives us)
I am going to use it in with Flex (Flash Builder) so I like MXML component model but even pure flash AS3 will workout.
It should be Free and Opensource (any license like GPL, LGPL etc will be ok).
So Is out there such flash\flex library for HTML + CSS dynamic rendering (rfom given String or XML)?
Sounds like you're asking for quite a lot ;-)
The only thing that springs to mind that might be able to help is F*CSS
Take a look here: http://fcss.flashartofwar.com/
HTH
Jolyon
Related
In Objective C to build a Mac OSX (Cocoa) application, I'm using the native Webkit widget to display local files with the file:// URL, pulling from this folder:
MyApp.app/Contents/Resources/lang/en/html
This is all well and good until I start to need a German version. That means I have to copy en/html as de/html, then have someone replace the wording in the HTML (and some in the Javascript (like with modal dialogs)) with German phrasing. That's quite a lot of work!
Okay, that might seem doable until this creates a headache where I have to constantly maintain multiple versions of the html folder for each of the languages I need to support.
Then the thought came to me...
Why not just replace the phrasing with template tags like %CONTINUE%
and then, before the page is rendered, intercept it and swap it out
with strings pulled from a language plist file?
Through some API with this widget, is it possible to intercept HTML before it is rendered and replace text?
If it is possible, would it be noticeably slow such that it wouldn't be worth it?
Or, do you recommend I do a strategy where I build a generator that I keep on my workstation which builds each of the HTML folders for me from a main template, and then I deploy those already completed with my setup application once I determine the user's language from the setup application?
Through a lot of experimentation, I found an ugly way to do templating. Like I said, it's not desirable and has some side effects:
You'll see a flash on the first window load. On first load of the application window that has the WebKit widget, you'll want to hide the window until the second time the page content is displayed. I guess you'll have to use a property for that.
When you navigate, each page loads twice. It's almost not noticeable, but not good enough for good development.
I found an odd quirk with Bootstrap CSS where it made my table grid rows very large and didn't apply CSS properly for some strange reason. I might be able to tweak the CSS to fix that.
Unfortunately, I found no other event I could intercept on this except didFinishLoadForFrame. However, by then, the page has already downloaded and rendered at least once for a microsecond. It would be great to intercept some event before then, where I have the full HTML, and do the swap there before display. I didn't find such an event. However, if someone finds such an event -- that would probably make this a great templating solution.
- (void)webView:(WebView *)sender didFinishLoadForFrame:(WebFrame *)frame
{
DOMHTMLElement * htmlNode =
(DOMHTMLElement *) [[[frame DOMDocument] getElementsByTagName: #"html"] item: 0];
NSString *s = [htmlNode outerHTML];
if ([s containsString:#"<!-- processed -->"]) {
return;
}
NSURL *oBaseURL = [[[frame dataSource] request] URL];
s = [s stringByReplacingOccurrencesOfString:#"%EXAMPLE%" withString:#"ZZZ"];
s = [s stringByReplacingOccurrencesOfString:#"</head>" withString:#"<!-- processed -->\n</head>"];
[frame loadHTMLString:s baseURL:oBaseURL];
}
The above will look at HTML that contains %EXAMPLE% and replace it with ZZZ.
In the end, I realized that this is inefficient because of page flash, and, on long bits of text that need a lot of replacing, may have some quite noticeable delay. The better way is to create a compile time generator. This would be to make one HTML folder with %PARAMETERIZED_TAGS% inside instead of English text. Then, create a "Run Script" in your "Build Phase" that runs some program/script you create in whatever language you want that generates each HTML folder from all the available lang-XX.plist files you have in a directory, where XX is a language code like 'en', 'de', etc. It reads the HTML file, finds the parameterized tag match in the lang-XX.plist file, and replaces that text with the text for that language. That way, after compilation, you have several HTML folders for each language, already using your translated strings. This is efficient because then it allows you to have one single HTML folder where you handle your code, and don't have to do the extremely tedious process of creating each HTML folder in each language, nor have to maintain that mess. The compile time generator would do that for you. However -- you'll have to build that compile time generator.
I am new to GWT and I need to add a big piece of html code (contains a lot of included divs with id and classes) to the html-panel widget in my java file.
I have tried to add like this:
HTML html = new HTML("<div class=\"class1\">This is a class1.");
HTML html2 = new HTML("And it ends here</p>");
RootPanel.get().add(html);
RootPanel.get().add(html2);
But I have a problem with included divs. Is there any simpler way to this big piece of code. Thanks.
You, sir, are looking for UiBinder:
https://developers.google.com/web-toolkit/doc/latest/DevGuideUiBinder
UiBinder is great when you are doing a lot in plain HTML.
However, UiBinder offers a lot once you get in deep so be careful. I recommend looking into CssResource and how it releates to UiBinder so you can share some Css or just embed Css in each UiBinder file. (Note programatic access to Css within UiBinder files)
Also not other features such as importing other custom UiBinder/Widgets with namespaces such as the built in (< g:Button> -> < mynamespace:MyCustomWidget>)
But you are probably just looking for laying everything out in UiBinder and defining the #UiField's in the java file
Hope this helps!
-Ashton
If your HTML is static, you must use UiBinder.
If your HTML is generated dynamically, you can use com.google.gwt.user.client.ui.HTML.
Your code is not working because you must give to the HTML constructor a valid html string.
I suggest you to read this guide:
https://developers.google.com/web-toolkit/doc/latest/DevGuideSecuritySafeHtml#Prefer_Plain_Text.
Either with a headless browser, google filesytem API, or some other way.
This question says you can, but not how.
Converting d3.js SVG code to a standalone program -- any suggestions?
google groups has more hints, but no examples.
I've spent a bunch of time playing with the node-canvas example, as well as the phantomJS svg example. I can't figure out how to make them play together. Apparently in Linux, the x-windows Javascript rendering engine isn't very good anyway.
My API reading list of JavaScript, d3.js, SVG, CSS, and other HTML stuff is already mountainous - all I want to do is save a .svg image that I generate with d3.js.
Help, please.
This will neither be easy nor overtly complicated. Main reason being is that a web browser alone cannot save an SVG file from a DOM rendering, unless it's Chrome version 12.
Thing is that an SVG image is just a plain text file with a bunch of rendering instructions. The solution you point to basically says you would have to do this server side. Though they suggest node.js, you can do this in any server-side language you'd like.
Trick is to take your JavaScript/HTML interface, make it either keep track of all objects you create, or otherwise be able to serialize all of them, and then send that data (ex: via ajax) to a server-side program which would reconstitute that to an SVG file and offer it to be downloaded.
The challenge is that both your programs (client-side, javascript and server-side: php/etc.) will more or less have to re-implement SVG specifications to make this work and have common understanding as to how you serialized it for the transmission. There are virtually no stock components that do this for you.
There are some examples of using node().parentNode.innerHTML with 64B encoding, but I couldn't figure out how to use it.
https://groups.google.com/forum/?fromgroups#!topic/d3-js/aQSWnEDFxIc
The easiest solution I've found so far is FileSaver.js demo here:
http://eligrey.com/demos/FileSaver.js/
It uses the HTML5 filesaver interface.
I came across this today, I've not tried it but perhaps someone will find it useful:
https://github.com/d3-node/d3-node
const D3Node = require('d3-node')
const d3n = new D3Node() // initializes D3 with container element
d3n.createSVG(10,20).append('g') // create SVG w/ 'g' tag and width/height
d3n.svgString() // output: <svg width=10 height=20 xmlns="http://www.w3.org/2000/svg"><g></g></svg>
In my WPF project I need to render HTML-based content, where the content is stored in a resource assembly referenced by my WPF project.
I have looked at the WPF Frame and WebBrowser controls. Unfortunately, they both only expose Navigation events (Navigating, Navigated), but not any events that would allow me, based on the requested URL, to return HTML content retrieved from the resource assembly.
I can intercept navigation requests and serve up HTML content using the Navigating event and the NavigateToString() method. But that doesn't work for intercepting load calls for images, CSS files, etc.
Furthermore, I am aware of an HTML to Flowdocument SDK sample application that might be useful, but I would probably have to extend the sample considerably to deal with images and style sheets.
For what it is worth, we also generate the HTML content to be rendered (via Wiki pages) so the source HTML is somewhat predictable (e.g., maybe no JavaScript) in terms for referenced image locations and CSS style sheets used. We are looking to display random HTML content from the internet.
Update:
There is also the possibility to create an MHT file for each HTML page, which would 'inline' all images as MIME-types and alleviate the need to have finer-grained callbacks.
If you're okay with using a 28 meg DLL, you may want to take a look at BerkeliumSharp, which is a managed wrapper around the awesome Berkelium library. Berkelium uses the chromium browser at its core to provide offscreen rendering and a delegated eventing model. There are tons of really cool things you can do with this, but for your particular problem, in Berkelium there is an interface called ProtocolHandler. The purpose of a protocol handler is to take in a URL and provide the HTTP headers and body back to the underlying rendering engine.
In the BerkeliumSharp test app (one of the projects available in the source), you can see one particular use of this is the FileProtocolHandler -- it handles all the file IO for the "file://" protocol using .NET managed classes (System.IO). You could do the same thing for a made up protocol like "resource://". There's really only one method you have to override called HandleRequest that looks like this:
bool HandleRequest (string url, ref byte[] responseBody, ref string[] responseHeaders)
So you'd take a URL like "resource://path/to/my/html" and do all the necessary Assembly.GetResourceStream etc. in that method. It should be pretty easy to take a look at how FileProtocolHandler is used to adapt your own.
Both berkelium and berkelium sharp are open source with a BSD license.
The WebBrowser exposes a NavigateToStream(Stream) method that might work for you:
If your content is then stored as an embedded resource, you could use:
var browser = new WebBrowser();
var source = Assembly.Load("ResourceAssemblyName");
browser.NavigateTo(source.GetManifestResourceStream("ResourceNamespace.ResourceName"));
There is also a NavigateToString(string) method that expects the string content of the document.
Note: I have never used this in anger, so I have no idea how much help it will be!
I am trying to load and parse html in adobe air. The main purpose being to extract title, meta tags and links. I have been trying the HTMLLoader but I get all sort of errors, mainly javascript uncaught exceptions.
I also tried to load the html content directly (using URLLoader) and push the text into HTMLLoader (using loadString(...)) but got the same error. Last resort was to try and load the text into xml and then use E4X queries or xpath, no luck there cause the html is not well formed.
My questions are:
Is there simple and reliable (air/action script) DOM component there (I do not need to display the page and headless mode will do)?
Is there any library to convert (crappy) html into well formed xml so I can use xpath/E4X
Any other suggestions on how to do this?
thx
ActionScript is supposed to be a superset of JavaScript, and thankfully, there's...
Pure JavaScript/ActionScript HTML Parser
created by Javascript guru and jQuery creator John Resig :-)
One approach is to run the HTML through HTMLtoXML() then use E4X as you please :)
Afaik:
No :-(
No :-(
I think the easiest way to grab title and meta tags is writing some regular expressions. You can load the page's HTML code into a string and then read out whatever you need like this:
var str:String = ""; // put HTML code in here
var pattern:RegExp = /<title>(.+)<\/title>/i;
trace(pattern.exec(str));