Modeling a directed graph with a special center node - mysql

I'm looking for opinions on how to model a directed graph that contains one special node.
Special node:
Cannot have any edges leading to it.
Cannot be removed.
Current design:
Tables: Nodes, Edges. Edges contains two columns; from_node_id and to_node_id, each referencing a record in the Nodes table.
Rather than storing the special node as the first record in the Nodes table, I decided not to keep a record for it at all, constructing it separately from any database queries. In the Edges table, NULL takes on a special meaning in from_node_id column, referring to the center node.
My motivation for using this design was that I wouldn't have to worry about protecting a center node record from deletion/modification or being referenced in the to_node_id column of the Edges table. This would also automatically prevent an edge from going from and to the same node. I realize there are some drawbacks to this design, such as not being able to make from_node_id and to_node_id a composite primary key, and probably many more.
I'm currently leaning towards making the center node an actual record and creating checks for that node in the relevant database methods. What's the best way to go about this design?

I see some arguments against using NULL in this case.
If nodes contain actual data you would have to hard-code data for the central node in the application.
There will be trouble if the central node can be changed.
The usual meaning of NULL is that there is no value or the value is unknown. Because of this another person who approaches the proposed design could find it unintuitive.
In other words I would prefer to have row in the database for the central node.

Related

MySQL (or databases in general): Concept of storing multiple values per field

I've recently started getting (somewhat serious with MySQL and databases in general and naturally I am still slightly green when it comes to some of the basic concepts in contrast to how I'm used to doing things in programming languages.
Let's assume I have this table tableBooks and another table tableBoxes and I am looking to store the books that are inside a given box.
In coding, I'd just stick references to the box instances into an array within box and call it a day.
With databases, however, I assume I can't store references to all bookss, rather I have a key in tableBoxes (let's call this Container) that holds the foreign key of the appropriate tableBoxes item.
Is this correct or am I out on the wrong limb?
I am asking because this bottom-up approach seems wasteful to a novice such as myself, e.g., to get all the books in a specific box, I'd have to go through all the books and check if their Container value corresponds to the currently selected box. What if there are thousands of boxes and tens of thousands books?
Thanks in advance and apologies for what probably is an inane question.

MySQL table structure for JSTree

I'm looking for the most practical way to save the node data for my JSTree.
Currently I have everything stored in a single MySQL table with each row holding the data for each full branch. Each row is unique, meaning there are no 2 rows with all the columns exactly the same. The problem with this is it leads to lots of data duplication.
I have tried setting up an adjacency list, but again with only allowing the reference of one parent ID it leads to lots of duplication. This also increases the possibility of linking errors.
I also considered the nested set model, however with having 100,000+ branches, adding data gets rather expensive.
I'm also currently stuck using MySQL.
So the question becomes, what is my best option to store the tree data keeping retrieval time to a minimum, keeping duplicates to a minimum, and easy to update/add new data?

Implementing inheritance in MySQL: alternatives and a table with only surrogate keys

This is a question that has probably been asked before, but I'm having some difficulty to find exactly my case, so I'll explain my situation in search for some feedback:
I have an application that will be registering locations, I have several types of locations, each location type has a different set of attributes, but I need to associate notes to locations regardless of their type and also other types of content (mostly multimedia entries and comments) to said notes. With this in mind, I came up with a couple of solutions:
Create a table for each location type, and a "notes" table for every location table with a foreign key, this is pretty troublesome because I would have to create a multimedia and comments table for every comments table, e.g.:
LocationTypeA
ID
Attr1
Attr2
LocationTypeA_Notes
ID
Attr1
...
LocationTypeA_fk
LocationTypeA_Notes_Multimedia
ID
Attr1
...
LocationTypeA_Notes_fk
And so on, this would be quite annoying to do, but after it's done, developing on this structure should not be so troublesome.
Create a table with a unique identifier for the location and point content there, like so:
Location
ID
LocationTypeA
ID
Attr1
Attr2
Location_fk
Notes
ID
Attr1
...
Location_fk
Multimedia
ID
Attr1
...
Notes_fk
As you see, this is far more simple and also easier to develop, but I just don't like the looks of that table with only IDs (yeah, that's truly the only objection I have to this, it's the option I like the most, to be honest).
Similar to option 2, but I would have an enormous table of attributes shaped like this:
Location
ID
Type
Attribute
Name
Value
And so on, or a table for each attribute; a la Drupal. This would be a pain to develop because then it would take several insert/update operations to do something on a location and the Attribute table would be several times bigger than the location table (or end up with an enormous amount of attribute tables); it also has the same issue of the surrogate-keys-only table (just it has a "type" now, which I would use to define the behavior of the location programmatically), but it's a pretty solution.
So, to the question: which would be a better solution performance and scalability-wise?, which would you go with or which alternatives would you propose? I don't have a problem implementing any of these, options 2 and 3 would be an interesting development, I've never done something like that, but I don't want to go with an option that will collapse on itself when the content grows a bit; you're probably thinking "why not just use Drupal if you know it works like you expect it to?", and I'm thinking "you obviously don't know how difficult it is to use Drupal, either that or you're an expert, which I'm most definitely not".
Also, now that I've written all of this, do you think option 2 is a good idea overall?, do you know of a better way to group entities / simulate inheritance? (please, don't say "just use inheritance!", I'm restricted to using MySQL).
Thanks for your feedback, I'm sorry if I wrote too much and meant too little.
ORM systems usually use the following, mostly the same solutions as you listed there:
One table per hierarchy
Pros:
Simple approach.
Easy to add new classes, you just need to add new columns for the additional data.
Supports polymorphism by simply changing the type of the row.
Data access is fast because the data is in one table.
Ad-hoc reporting is very easy because all of the data is found in one table.
Cons:
Coupling within the class hierarchy is increased because all classes are directly coupled to the same table.
A change in one class can affect the table which can then affect the other classes in the hierarchy.
Space potentially wasted in the database.
Indicating the type becomes complex when significant overlap between types exists.
Table can grow quickly for large hierarchies.
When to use:
This is a good strategy for simple and/or shallow class hierarchies where there is little or no overlap between the types within the hierarchy.
One table per concrete class
Pros:
Easy to do ad-hoc reporting as all the data you need about a single class is stored in only one table.
Good performance to access a single object’s data.
Cons:
When you modify a class you need to modify its table and the table of any of its subclasses. For example if you were to add height and weight to the Person class you would need to add columns to the Customer, Employee, and Executive tables.
Whenever an object changes its role, perhaps you hire one of your customers, you need to copy the data into the appropriate table and assign it a new POID value (or perhaps you could reuse the existing POID value).
It is difficult to support multiple roles and still maintain data integrity. For example, where would you store the name of someone who is both a customer and an employee?
When to use:
When changing types and/or overlap between types is rare.
One table per class
Pros:
Easy to understand because of the one-to-one mapping.
Supports polymorphism very well as you merely have records in the appropriate tables for each type.
Very easy to modify superclasses and add new subclasses as you merely need to modify/add one table.
Data size grows in direct proportion to growth in the number of objects.
Cons:
There are many tables in the database, one for every class (plus tables to maintain relationships).
Potentially takes longer to read and write data using this technique because you need to access multiple tables. This problem can be alleviated if you organize your database intelligently by putting each table within a class hierarchy on different physical disk-drive platters (this assumes that the disk-drive heads all operate independently).
Ad-hoc reporting on your database is difficult, unless you add views to simulate the desired tables.
When to use:
When there is significant overlap between types or when changing types is common.
Generic Schema
Pros:
Works very well when database access is encapsulated by a robust persistence framework.
It can be extended to provide meta data to support a wide range of mappings, including relationship mappings. In short, it is the start at a mapping meta data engine.
It is incredibly flexible, enabling you to quickly change the way that you store objects because you merely need to update the meta data stored in the Class, Inheritance, Attribute, and AttributeType tables accordingly.
Cons:
Very advanced technique that can be difficult to implement at first.
It only works for small amounts of data because you need to access many database rows to build a single object.
You will likely want to build a small administration application to maintain the meta data.
Reporting against this data can be very difficult due to the need to access several rows to obtain the data for a single object.
When to use:
For complex applications that work with small amounts of data, or for applications where you data access isn’t very common or you can pre-load data into caches.

'Many to two' relationship

I am wondering about a 'many to two' relationship. The child can be linked to either of two parents, but not both. Is there any way to reinforce this? Also I would like to prevent duplicate entries in the child.
A real world example would be phone numbers, users and companies. A company can have many phone numbers, a user can have many phone numbers, but ideally the user shouldn't provide the same phone number as the company as there would be duplicate content in the DB.
This question shows that you don't fully understand entity relationships (no rudeness intended). Of which there are four (technically only 3) types below:
One to One
One to Many
Many to One
Many to Many
One to One (1:1):
In this case a table has been broken up into two parts for purposes of complying with normalisation, or more usually the open closed principle.
Normalisation compliance: You might have a business rule that each customer has only one account. Technically, you could in this case say customer and account could all be in the same table, but this breaks the rules of normalisation, so you split them and make a 1:1.
Open-Close principle compliance: A customer table, might have id, first & last names, and address. Later someone decides to add a date of birth and with it the ability to calculate age along with a bunch of other much needed fields. This is an over simplified example of one to one, but you get the main use for it is to extend your database without breaking existing code. Much code written (sadly) is tightly coupled to the database so changes in the structure of a table will break the code. Adding a 1:1 like this will extend the table to meet new requirements without modifying the origional, thereby allowing old code to continue functioning normally and new code to make use of the new db features.
The downside of normalisation and extending tables using 1:1 relationships in this way is performance. Often times on heavly used systems, the first target to increase database performance is de-normalising and combining such tables into a single table, and optimising the indexes thus removing the need to use joins and read from multiple tables. Normalisation / De-Normalisation is neither a good or bad thing, as it depends on the needs of the system. Most systems usually start off normalised changing back when needed, but this change needs to be done very carefully as mentioned, if code is tightly coupled to the DB structure, it will almost definitely cause the system to fail. i.e. When you combine 2 tables, one ceases to exist, all the code that includes that now nonexistant table fails until it is modified (in db terms, imagine connecting relationships to any of the tables in the 1:1, when you remove those tables, this breaks the relationships, and so the structure has to be greatly modified to compensate. Unfortunately, such bad designs are much easier to spot in the DB world than in the software world in most cases and you don't usually notice something went wrong in code until it all falls apart) unless the system is properly designed with separation of concerns in mind.
It the closest thing you can get to inheritance in object oriented programming. But its not quite the same.
One to Many (1:M) / Many to One (M:1):
These two relationships (hense why 4 become 3), are the most popular relationship types. They are both the same type of relationship, the only thing that changes is your point of view. An example A customer has many phone numbers, or alternately, many phone numbers can belong to a customer.
In object oriented programming this would be considered composition. Its not inheritance, but you are saying one item is composed of many parts. This is usually represented with arrays / lists / collections etc. inside of classes as opposed to an inheritance structure.
Many to Many (M:M):
This type of relationship with current technology is impossible. For this reason we need to break it down into two one to many relationships with an "association" table joining them. The many side of the two one to many relationships is always on the association / link table.
For your example, the person who said you need a many to many is correct. Because a two to many is effectively a many (meaning more than one) to many relationship. This is the only way you would get your system to work. Unless you are intending to research the field of relational calculus to find some new type of relationship that would allow this.
Also for such relationships (m2m) you have two choices, either create a compound key in the linker table so the combination of fields become a unique entry (if you are interested in db optimisation this is the slower choice, but takes less space). Alternately, you create a third field with an auto generated id column and make that the primary key (for db optimisation, this is the faster choice, but takes more space).
In your example specifically above...
A real world example would be phone numbers, users and companies. A company can have many phone numbers, a user can have many phone numbers, but ideally the user shouldn't provide the same phone number as the company as there would be duplicate content in the DB.
This would be a many to many relationship with the phone number table as the linker table between companies and users. As explained, to ensure no phone number is repeated, you simply set it as the primary key or use another primary key and set the phone number field to unique.
For those kind of questions, it is really down to how you phrase them. What is causing you to get confused about this, and how you overcome this confusion to see the solution is simple. Rephrase the problem as follows. Start by asking is it a one to one, if the answer is no, move on. Next ask is it a one to many, if the answer is no move on. The only other option remaining is many to many. Be careful though, ensure you have considered the first 2 questions carefully before moving on. Many inexperienced database people often over complicate issues by defining one to many as many to many. Once again, the most popular type of relationship by far is one to many (I would say 90%) with the many to many and one to one spliting the remaining 10% 7/3 respectevely. But those figures are just my personal perspective, so dont go quoting them as industry standard statistics. My point is to make extra extra sure it is definitely not a one to many before choosing many to many. It is worth the extra effort.
So now to find the linker table between the two, decide which two are your main tables, and what fields need to be shared between them. In this case, company and user tables both need to share the phone. Hense you need to make a new phone table as the linker.
The warning alarm of misunderstanding should show as soon as you decide none of the 3 are working for you. This should be enough to tell you that you simply are not phrasing the relationship question correctly. You will get better at it as time passes, but it is an essential skill and really should be mastered as soon as possible for your own sanaty.
Of course you could also go to an object oriented database which will allow a range of other relationships called "Hierarchacal" relationships. Thats great if you are thinking of becomming a programmer too. But I wouldnt recommend this as it going to make your head hurt when you start finding ways to combine the various types of relationships. Especially given there is not much need since nearly all databases in the world consist of just those 3 types of relationships unless they are something super duper special.
Hope this was a reasonable answer. Thanks for taking the time to read it.
Just make phone number a key in your contact numbers table.
For your phone number example, you would put the phone number in a table by itself, with an ID.
Then you link to that phone_id from each of users and companies.
For your parents example, you don't link the child to parent - instead you link the parent to the child. OR, you put both parents in the same table, and the child just links to one of them.

Database design for recursive children

This design problem is turning out to be a bit more "interesting" than I'd expected....
For context, I'll be implementing whatever solution I derive in Access 2007 (not much choice--customer requirement. I might be able to talk them into a different back end, but the front end has to be Access (and therefore VBA & Access SQL)). The two major activities that I anticipate around these tables are batch importing new structures from flat files and reporting on the structures (with full recursion of the entire structure). Virtually no deletes or updates (aside from entire trees getting marked as inactive when a new version is created).
I'm dealing with two main tables, and wondering if I really have a handle on how to relate them: Products and Parts (there are some others, but they're quite straightforward by comparison).
Products are made up of Parts. A Part can be used in more than one Product, and most Products employ more than one Part. I think that a normal many-to-many resolution table can satisfy this requirement (mostly--I'll revisit this in a minute). I'll call this Product-Part.
The "fun" part is that many Parts are also made up of Parts. Once again, a given Part may be used in more than one parent Part (even within a single Product). Not only that, I think that I have to treat the number of recursion levels as effectively arbitrary.
I can capture the relations with a m-to-m resolution from Parts back to Parts, relating each non-root Part to its immediate parent part, but I have the sneaking suspicion that I may be setting myself up for grief if I stop there. I'll call this Part-Part. Several questions occur to me:
Am I borrowing trouble by wondering about this? In other words, should I just implement the two resolution tables as outlined above, and stop worrying?
Should I also create Part-Part rows for all the ancestors of each non-root Part, with an extra column in the table to store the number of generations?
Should Product-Part contain rows for every Part in the Product, or just the root Parts? If it's all Parts, would a generation indicator be useful?
I have (just today, from the Related Questions), taken a look at the Nested Set design approach. It looks like it could simplify some of the requirements (particularly on the reporting side), but thinking about generating the tree during the import of hundreds (occasionally thousands) of Parts in a Product import is giving me nightmares before I even get to sleep. Am I better off biting that bullet and going forward this way?
In addition to the specific questions above, I'd appreciate any other comentary on the structural design, as well as hints on how to process this, either inbound or outbound (though I'm afraid I can't entertain suggestions of changing the language/DBMS environment).
Bills of materials and exploded parts lists are always so much fun. I would implement Parts as your main table, with a Boolean field to say a part is "sellable". This removes the first-level recursion difference and the redundancy of Parts that are themselves Products. Then, implement Products as a view of Parts that are sellable.
You're on the right track with the PartPart cross-ref table. Implement a constraint on that table that says the parent Part and the child Part cannot be the same Part ID, to save yourself some headaches with infinite recursion.
Generational differences between BOMs can be maintained by creating a new Part at the level of the actual change, and in any higher levels in which the change must be accomodated (if you want to say that this new Part, as part of its parent hierarchy, results in a new Product). Then update the reference tree of any Part levels that weren't revised in this generational change (to maintain Parts and Products that should not change generationally if a child does). To avoid orphans (unreferenced Parts records that are unreachable from the top level), Parts can reference their predecessor directly, creating a linked list of ancestors.
This is a very complex web, to be sure; persisting tree-like structures of similarly-represented objects usually are. But, if you're smart about implementing constraints to enforce referential integrity and avoid infinite recursion, I think it'll be manageable.
I would have one part table for atomic parts, then a superpart table with a superpartID and its related subparts. Then you can have a product/superpart table.
If a part is also a superpart, then you just have one row for the superpartID with the same partID.
Maybe 'component' is a better term than superpart. Components could be reused in larger components, for example.
You can find sample Bill of Materials database schemas at
http://www.databaseanswers.org/data_models/
The website offers Access applications for some of the models. Check with the author of the website.