What causes “form filing” skill in V2 model - data-analysis

We’ve started seeing a few of the V2 ML Analysis and hotspot grids being produced and noticing a lot of “form filing” skill being called out.
Can you provide more context as to what is causing this skill to trigger?

Related

Is it now possible to tune classification model thresholds in tidymodels?

Does tidymodels now provide a means to tune classification model thresholds? I believe this was slated as an upcoming feature in the Spring of 2020. I looked around the tidymodels website, but have not seen a mention the feature.
As Julia says, there is an indirect method to do this.
We plan on making it a fully tunable parameter (like other parameters) but a few things have pushed this back but it is near the top of our development list.

Inferring depth from a front facing camera using Deep Reinforcement Learning, ConvNets and RNN's

For a personal project I thought about a Pi Car that drives forward in a loop between the living room and kitchen and is able to steer itself between hallways and avoid collisions.
I was able to create this PoC using Behavioral Cloning. I manually drove the RC car along a black line on the floor while it recorded images.
I then ran the images through a ConvNet and used the model to predict the left and right motor controls. It worked, but left a lot to be desired.
Now I would like to repeat this PoC without manual training. A sonar sensor / LiDAR would work to avoid collision, but I am hoping to learn more about CV
The approach I have in mind is:
1) have the car in continuous forward motion while it records images
2) feed the images into a ConvNet to learn features like how close an object is
3) feed the output of the ConvNet into an RNN
4) the RNN will guide a reinforcement policy
5) the policy is simple: anything blocking your forward motion should be avoided
This is loosely based on this work at Samsung and UC. My thinking is the features learned from the CNN will be used by the RNN in a time series to learn how close an object is.
Think of the car moving closer and closer to the couch. The features of the couch will change; thus hopefully inferring depth. Blocked forward motion would mean objects are getting closer.
One of the issues at now is how can I reflect being blocked by objects in the policy outside of a simulator?
In a ROS simulator it would be easy, since Gazebo gives you x,y coordinates and I can set a rate of change as good forward motion vs. being blocked.
But how can I do this on a physical robot that has no localization?
Also I am not enrolled in any classes and have been following free online material for the last year for all of this. Any critique, feedback and discussion is highly needed!

Any Open Source Pregel like framework for distributed processing of large Graphs?

Google has described a novel framework for distributed processing on Massive Graphs.
http://portal.acm.org/citation.cfm?id=1582716.1582723
I wanted to know if similar to Hadoop (Map-Reduce) are there any open source implementations of this framework?
I am actually in process of writing a Pseudo distributed one using python and multiprocessing module and thus wanted to know if someone else has also tried implementing it.
Since public information about this framework is extremely scarce. (A link above and a blog post at Google Research)
Apache Giraph http://giraph.apache.org
Phoebus https://github.com/xslogic/phoebus
Bagel https://github.com/mesos/spark/pull/48
Hama http://hama.apache.org/
Signal-Collect http://code.google.com/p/signal-collect/
HipG http://www.cs.vu.nl/~ekr/hipg/
The main Hadoop project for distributed graph processing is the Hama project. Its still in incubation though.
The project has broken its work into two areas; a matrix package and a graph package.
Update:
A better option would be the Apache Giraph project which is based on Google Pregel.
Yes, a new project called Golden Orb, which is an open-source Pregel implementation written in Java that runs on both HBASE and Cassandra.
It has been submitted to Apache incubator for approval, and Ravel, the company behind Golden Orb, said they are releasing it this month (http://www.raveldata.com/goldenorb/).
See http://www.quora.com/Graph-Databases/What-open-source-graph-databases-support-horizontal-scaling
UPDATE: GraphX is GraphLab2 on Spark implemented by Joey Gonzalez, the creator of GraphLab2.
Spark's unique primitives make GraphX-Pregel the fastest JVM-based Pregel implementation. Spark is written in Scala, but Spark has a Java and Python API.
See...
GraphX: A Resilient Distributed Graph System on Spark (PDF)
Introduction to GraphX, by Joseph Gonzalez, Reynold Xin - UC Berkeley AmpLab 2013 (YouTube)
My Hacker News comment/overview on Spark.
P.S. There is also Bagel, which was the first cut at Pregel on Spark. It works; however, GraphX will be the way forward.
Two projects from Carnegie Mellon University provide Pregel-style computation
on graphs:
GraphLab http://graphlab.org
GraphChi http://graphchi.org
The programming model is not exactly same as Pregel, as they are not based on messaging but on modifying the graph (edge, vertex) data directly. Basically, it is easy to emulate Pregel in these framework.
There is also Signal/Collect a framework written in Scala and now using Akka
http://code.google.com/p/signal-collect/
https://github.com/uzh/signal-collect
From their website:
In Signal/Collect an algorithm is written from the perspective of vertices and edges. Once a graph has been specified the edges will signal and the vertices will collect. When an edge signals it computes a message based on the state of its source vertex. This message is then sent along the edge to the target vertex of the edge. When a vertex collects it uses the received messages to update its state. These operations happen in parallel all over the graph until all messages have been collected and all vertex states have converged.
Many algorithms have very simple and elegant implementations in Signal/Collect. You find more information about the programming model and features in the project wiki. Please take the time to explore some of the example algorithms below.
I create a framework called Phoebus. It is an implementation of Pregel written in Erlang. Checkout my blog entry for applying Pregel model to path finding as well..
Apache Giraph is currently in Incubator and under very active development, with committers from LinkedIn, Twitter, Facebook and academia looking to bring it up to production scale very quickly. It is pretty directly modeled on Pregel and was originally developed at Yahoo! Research. We're looking for new contributors and have several introductory JIRA issues to help people get started with the project. We'd love to have you get involved.
Stanford Students have developed an open Source implementation of Pregel.
http://infolab.stanford.edu/gps/

Dependency Injection framework suitable for as3 games and regular rich media sites

Doing a bit of research on dependency injection frameworks for AS3 to retain loose-coupling of classes and boost our re-usability of code. I've been looking heavily at RobotLegs. There's a whole lot I still don't understand about the framework but it seems ideal for our regular Rich Media apps but has anyone used this framework for AS3 games? if so is it a good framework for games or should I be looking for another framework? I've heard that the MVC pattern isn't ideal for game design but would love to be set straight on this :)
I'd love to hear from anyone who's used a dependency injection framework for games, how it faired for them!
Cheers,
Anton
I used RobotLegs for a game that required integration with a few different backend services. One service gave me a multi-player lobby area to allow players to challenge each other, one handled the head-to-head gameplay after a challenge, and one allowed players to access information from their social network accounts.
From the beginning, I planned the game's architecture as if I were building a Rich Internet Application. The game itself was an implementation of a popular turn-based board game. Thinking about how to run a local game vs a network game definitely helped me stay on track with the MVC framework approach to game development. There was a ton of code that could be reused, and the difference between interpreting a local player clicking with their mouse versus receiving a message through the network to indicate that a remote player did something similar helped me see what logic simply couldn't be tied to the view at all. I was able to use models, commands, and mediators very smoothly, and in the end, it made the game's code more maintainable and easier to understand when I delivered it to my client.
I think most games will have a basic model that tracks the "board" whether it be pieces in a grid or enemy ships and asteroids out in space. Once you're thinking of the model as a separate entity from the view, it should be easier to imagine how player interactions through mouse and keyboard could trigger commands from controller to make changes to the model and notify the view of those changes. For some simple games, that might end up being a lot more work. For others, such as those where long-term maintenance or multiple input methods are required, it can save some headaches.
Let's think about the different views in a game for a second. Views can include a title screen, a settings/options screen, a multi-player lobby, high scores/leaderboard screen, and the main game itself (which could consist of many smaller views!). Many of these views can have models, like the list of high scores, the various settings (which should be shared between the options screen and the game views), the list of players waiting for a game, and the current state of the game, etc. By the way, need a way to save the game so that a player can restart where they left off? It's way easier to do that when the data is in a model and not tied directly to the view.
I think that too many Flash developers look at games as hugely different beasts from Rich Internet Applications. An MVC framework can be appropriate for a game, especially for multi-player and for games that you intend to iterate on over a longer period of time to add new content and features. The biggest challenge is making yourself remember the fact that cute, little furry critters running across your screen is just a visualization of data that might easily be displayed in a different way using DataGrid or a chart... though it may not be as fun to play with them that way!
RobotLegs is brand-new, so you'll struggle to find many people who've used it in production. They finally moved from release candidates to a first stable version last week. However, it has been created by a whole bunch of extremely well-respected coders and if your project is across the middle-to-long term, you will see adoption of RobotLegs explode during the lifetime of your project. It is going to be what all the cool kids are using! :)
(I have no stake, other than having occasional communications with some of the authors via Twitter and across the blogosphere).
HTH
AS3 is not my business at the moment, but game-frameworks are ;)
So, yes and no, MVC pattern are not your first choice, because you do not create that much views, controllers and models.
You have something more like an interface, some generic "engine" processing the game mechanic, and some database tables.
I currently use some aspects of MVC but not the complete pattern - "just the benefits".
EDIT:
You "can not say that:" MVC is not designed to be used inside a game (engine), because the MVC pattern only describes a logic, and not something pre-defined, like "the code always has to contain $x and must begin with include($y)".
It is just a design pattern, which does not directly affect the quality of the code, rather the progress and how you go on with your game design.

Flow Based Programming

I have been doing a little reading on Flow Based Programming over the last few days. There is a wiki which provides further detail. And wikipedia has a good overview on it too. My first thought was, "Great another proponent of lego-land pretend programming" - a concept harking back to the late 80's. But, as I read more, I must admit I have become intrigued.
Have you used FBP for a real project?
What is your opinion of FBP?
Does FBP have a future?
In some senses, it seems like the holy grail of reuse that our industry has pursued since the advent of procedural languages.
1. Have you used FBP for a real project?
We've designed and implemented a DF server for our automation project (dispatcher, component iterface, a bunch of components, DF language, DF compiler, UI). It is written in bare C++, and runs on several Unix-like systems (Linux x86, MIPS, avr32 etc., Mac OSX). It lacks several features, e.g. sophisticated flow control, complex thread control (there is only a not too advanced component for it), so it is just a prototype, even it works. We're now working on a full-featured server. We've learnt lot during implementing and using the prototype.
Also, we'll make a visual editor some day.
2. What is your opinion of FBP?
2.1. First of all, dataflow programming is ultimate fun
When I met dataflow programming, I was feel like 20 years ago, when I met programming first. Altough, DF programming differs from procedural/OOP programming, it's just a kind of programming. There are lot of things to discover, even sooo simple ones! It's very funny, when, as an experienced programmer, you met a DF problem, which is a very-very basic thing, but it was completely unknown for you before. So, if you jump into DF programming, you will feel like a rookie programmer, who first met the "cycle" or "condition".
2.2. It can be used only for specific architectures
It's just a hammer, which are for hammering nails. DF is not suitable for UIs, web server and so on.
2.3. Dataflow architecture is optimal for some problems
A dataflow framework can make magic things. It can paralellize procedures, which are not originally designed for paralellization. Components are single-threaded, but when they're organized into a DF graph, they became multi-threaded.
Example: did you know, that make is a DF system? Try make -j (see man, what -j is used for). If you have multi-core machine, compile your project with and without -j, and compare times.
2.4. Optimal split of the problem
If you're writing a program, you often split up the problem for smaller sub-problems. There are usual split points for well-known sub-problems, which you don't need to implement, just use the existing solutions, like SQL for DB, or OpenGL for graphics/animation, etc.
DF architecture splits your problem a very interesting way:
the dataflow framework, which provides the architecture (just use an existing one),
the components: the programmer creates components; the components are simple, well-separated units - it's easy to make components;
the configuration: a.k.a. dataflow programming: the configurator puts the dataflow graph (program) together using components provided by the programmer.
If your component set is well-designed, the configurator can build such system, which the programmer has never even dreamed about. Configurator can implement new features without disturbing the programmer. Customers are happy, because they have personalised solution. Software manufacturer is also happy, because he/she don't need to maintain several customer-specific branches of the software, just customer-specific configurations.
2.5. Speed
If the system is built on native components, the DF program is fast. The only time loss is the message dispatching between components compared to a simple OOP program, it's also minimal.
3. Does FBP have a future?
Yes, sure.
The main reason is that it can solve massive multiprocessing issues without introducing brand new strange software architectures, weird languages. Dataflow programming is easy, and I mean both: component programming and dataflow configuration building. (Even dataflow framework writing is not a rocket science.)
Also, it's very economic. If you have a good set of components, you need only put the lego bricks together. A DF program is easy to maintain. The DF config building requires no experienced programmer, just a system integrator.
I would be happy, if native systems spread, with doors open for custom component creating. Also there should be a standard DF language, which means that it can be used with platform-independent visual editors and several DF servers.
Interesting discussion! It occurred to me yesterday that part of the confusion may be due to the fact that many different notations use directed arcs, but use them to mean different things. In FBP, the lines represent bounded buffers, across which travel streams of data packets. Since the components are typically long-running processes, streams may comprise huge numbers of packets, and FBP applications can run for very long periods - perhaps even "perpetually" (see a 2007 paper on a project called Eon, mostly by folks at UMass Amherst). Since a send to a bounded buffer suspends when the buffer is (temporarily) full (or temporarily empty), indefinite amounts of data can be processed using finite resources.
By comparison, the E in Grafcet comes from Etapes, meaning "steps", which is a rather different concept. In this kind of model (and there are a number of these out there), the data flowing between steps is either limited to what can be held in high-speed memory at one time, or has to be held on disk. FBP also supports loops in the network, which is hard to do in step-based systems - see for example http://www.jpaulmorrison.com/cgi-bin/wiki.pl?BrokerageApplication - notice that this application used both MQSeries and CORBA in a natural way. Furthermore, FBP is natively parallel, so it lends itself to programming of grid networks, multicore machines, and a number of the directions of modern computing. One last comment: in the literature I have found many related projects, but few of them have all the characteristics of FBP. A list that I have amassed over the years (a number of them closer than Grafcet) can be found in http://www.jpaulmorrison.com/cgi-bin/wiki.pl?FlowLikeProjects .
I do have to disagree with the comment about FBP being just a means of implementing FSMs: I think FSMs are neat, and I believe they have a definite role in building applications, but the core concept of FBP is of multiple component processes running asynchronously, communicating by means of streams of data chunks which run across what are now called bounded buffers. Yes, definitely FSMs are one way of building component processes, and in fact there is a whole chapter in my book on FBP devoted to this idea, and the related one of PDAs (1) - http://www.jpaulmorrison.com/fbp/compil.htm - but in my opinion an FSM implementing a non-trivial FBP network would be impossibly complex. As an example the diagram shown in
is about 1/3 of a single batch job running on a mainframe. Every one of those blocks is running asynchronously with all the others. By the way, I would be very interested to hearing more answers to the questions in the first post!
1: http://en.wikipedia.org/wiki/Pushdown_automaton Push-down automata
Whenever I hear the term flow based programming I think of LabView, conceptually. Ie component processes who's scheduling is driven primarily by a change to its input data. This really IS lego programming in the sense that the labview platform was used for the latest crop of mindstorm products. However I disagree that this makes it a less useful programming model.
For industrial systems which typically involve data collection, control, and automation, it fits very well. What is any control system if not data in transformed to data out? Ie what component in your control scheme would you not prefer to represent as a black box in a bigger picture, if you could do so. To achieve that level of architectural clarity using other methodologies you might have to draw a data domain class diagram, then a problem domain run time class relationship, then on top of that a use case diagram, and flip back and forth between them. With flow driven systems you have the luxury of being able to collapse a lot of this information together accurately enough that you can realistically design a system visually once the components are build and defined.
One question I never had to ask when looking at an application written in labview is "What piece of code set this value?", as it was inherent and easy to trace backwards from the data, and also mistakes like multiple untintended writers were impossible to create by mistake.
If only that was true of code written in a more typically procedural fashion!
1) I build a small FBP framework for an anomaly detection project, and it turns out to have been a great idea.
You can also have a look at some of the KNIME videos, that give a good idea of what a flow based framework feels like when the framework is put together by a great team. Admittedly, it is batch based and not created for continuous operation.
By far the best example of flow based programming, however, is UNIX pipes which is one of the oldest, most overlooked FBP framework. I don't think I have to elaborate on the power of nix pipes...
2) FBP is a very powerful tool for a large set of problems. The intrinsic parallelism is a great advantage, and any FBP framework can be made completely network transparent by using adapter modules. Smart frameworks are also absurdly fault tolerant, and able to dynamically reload crashed modules when necessary. The conceptual simplicity also allows cleaner communication with everybody involved in a project, and much cleaner code.
3) Absolutely! Pipes are here to stay, and are one of the most powerful feature of unix. The power inherent in a FBP framework compared to a static program are many, and trivialise change, to the point where some frameworks can be reconfigured while running with no special measures.
FBP FTW! ;-)
In automotive development, they have a language agnostic messaging protocol which is part of the MOST specification (Media Oriented Systems Transport), this was designed to communicate between components over a network or within the same device. Systems usually have both a real and visualized message bus - therefore you effectively have a form of flow based programming.
That was what made the light bulb go on for me several years ago and brought me here. It really is a fantastic way to work and so much more fun than conventional programming. The message catalog form the central specification and point of reference. It works well for both developers and management. i.e. Management are able to browse the message catalog instead of looking at source.
With integrated logging also referencing the catalog to produce intelligible analysis things can get really productive. I have real world experience of developing commercial products in this way. I am interested in taking things further, particularly with regards to tools and IDEs. Unfortunately I think many people within the automotive sector have missed the point about how great this is and have failed to build on it. They are now distracted by other fads and failed to realize that there was far more to most development than the physical bus.
I've used Spring Web Flow extensively in Java Web applications to model (typically) application processes, which tend to be complex wizard-like affairs with lots of conditional logic as to which pages to display. Its incredibly powerful. A new product was added and I managed to recut the existing pieces into a completely new application process in an hour or two (with adding a couple of new views/states).
I also looked into using OS Workflow to model business processes but that project got canned for various reasons.
In the Microsoft world you have Windows Workflow Foundation ("WWF"), which is becoming more popular, particularly in conjunction with Sharepoint.
FBP is just a means of implementing a finite state machine. It's nothing new.
I realize that it is not exactly the same thing, but this model has been used for years in PLC programming. ISO calls it Sequential Flow Chart, but many people call it Grafcet after a popular implementation. It offers parallel processing and defines transitions between states.
It's being used in the Business Intelligence world these days to mashup and process data. Data processing steps like ETL, querying, joining , and producing reports can be done by the end-user. I'm a developer on an open system - ComposableAnalytics.com In CA, the flow-based apps can be shared and executed via the browser.
This is what MQ Series, MSMQ and JMS are for.
This is cornerstone of Web Services and Enterprise Service Bus implementations.
Products like TIBCO and Sun's JCAPS are basically flow-based without using this particular buzz-word.
Most of the work of the application is done with small modules that pass messages through a processing network.