Suse Studio Gnome Desktop not showing - suse

I made a custom distro with Suse Studio and I booted it with test drive, I am not booted into a Desktop but rather a "Activities" page, how do I boot up the Desktop so I can see icons and everything? Windowing system is Gnome, I see Desktop folder when I use the ls command, but I cannot get into the GUI of it. Can someone help me?

Try to put all gnome Packages to your OS and remove confilct Packages from it and try again
If it didnot work try to change desktop settings

Related

KDE Neon System Monitor Indicators not working after upgrade to 5.23

I have KDE neon and recently it was upgraded to the latest version, 5.23. The problem I have that System Monitor Indicator widgets no longer working, they are just empty, like this:
When I open settings for that widget and go to Sensors page, there are no sensors available
I have the same issue on at least 2 different installations. Strangely, I can't find any informaiton about it anywhere. Is there any fix available?
Check if you have ksystemstats installed by running it in Konsole.
ksystemstats
If it appears not found or not installed, try to install it.
sudo apt install ksystemstats
then try again running in konsole (you will see that it initializes)
ksystemstats
and finally open System Monitor.

Installation of RETScreen Expert software

i am trying to install RETScreen Expert software but while installation its giving the following problem. i am using windows Vista.
Exception. System.IO.FileFormatException
Message.The image format is unrecognised
Source . Presentation Core.
Please help me.
The UI of the installation program didn't launch properly on your computer. You can install RETScreen Expert in silent mode by using the "-q" switch from the command line.
You should probably contact their customer support directly by visiting their website or sending them an email.
(disclaimer: I work for NRCan on RETScreen)

Sync Atom.io settings across OS

I am running Windows 10 and OSx in a home-office setup and would like to sync my preferences and configs for Atom IDE between them.
How can I go about doing this?
There is an open source project on github sync-settings that does exactly this (found it on google)

how to make executable for mac and ubuntu in libgdx

I've never made a program into an executable for mac or ubuntu , and I've been looking into how to do this for some time now but didn`t got any results. I have been able to build my game for android, ios, windows(.exe) but dont have any idea about mac osx(.app file) or ubuntu (.deb file ).
If you're using eclipse, you could just export as a cross-platform jar (which would then work for mac, linux and windows)
Eclipse makes that really easy: File -> Export ... -> Java -> Runnable Jar File. There may be additional steps required to include assets like your app's images and sounds into this .jar file.
Btw, how did you turn it into a windows exe anyway?

FDT - Accessing Same Project from Different Computers with Google Drive - Error "Project description file is missing"

I am using the latest subscription version of FDT 64 bit (with a subscription, not the free version). I have my FDT workspace and project files saved in my Google Drive. I am trying to work on the same FDT project from two computers: A Windows 7 desktop, and a new MacBook Pro.
Disclaimer: I am new to FDT, since just getting the MacBook I am trying out moving from FlashDevelop to FDT so that I can have a native IDE on both my desktop and laptop.
I created the project and started working on it while going through FDT tutorials on the Windows 7 desktop. Compiling, debugging, everything was working great. I am now trying to open the project and work on it from the MacBook. Upon launching FDT and choosing the workspace in Google Drive (which has finished syncing) I can see the project in the FDT Explorer, but if I try to open it by double-clicking on it I am presented with the error:
"'Open Project' has encountered a problem. The project description file (.project) for 'My Project' is missing. This file contains important information about the project. The project will not function properly until this file is restored."
However, showing hidden files and browsing with Finder shows that the .project file is indeed there, as well as every other file in the project's folder. I compared the contents of the files on the PC and Mac, and they appear to be the same.
Other notes: Both the desktop and MacBook have the 64-bit version of FDT installed.
My desired outcome is to easily move from my Windows desktop to my MacBook and continue working on the same project. Perhaps I'm doing it all wrong with trying to use Google Drive and setting the workspaces to be the same. Please critique and tell me how I should be doing it :)
After doing more research based off of the comments on my question, I decided to use a version control system instead of a network drive. A shared network drive is just not the right workflow for something like this, and corrupted files will always be an issue. I am now using BitBucket: https://bitbucket.org/
See here for more related information:
DropBox as Version Control and Offsite Backup
Update: For anyone getting started with Bit Bucket, this is what I used to get started:
This tutorial: http://www.youtube.com/watch?v=pp2S2lHjzZI (it's for Git Hub but works fine with Bit Bucket)
I am using TortoiseGit on windows, and Tower for Mac.
Few things you should confirm on your Mac to resolve the problem (in Terminal):
Check if the file is there ls ~/Google\ Drive/[your_project]/.project
Change file rights for the file sudo chmod 0777 ~/Google\ Drive/[your_project]/.project