I'm developing a project using Graphhopper core to calculate optimal routes. I incorporated some real traffic data by modifying speed assigned to edges and calculated optimal routes in two ways: the "default" way and the way, which considers traffic.
Now, I try to compare those routes and investigate how travel time changes. What I would like to do is to calculate travel time on the optimal route, which was found using default speed assigned to edges, but travel time should be calculated using custom speed values (those, which take into account real traffic). In other words, is it possible to use Graphhopper to calculate travel time on a specific route (not optimal one)?
A solution, which came to my mind, is to implement custom FlagEncoder (as described here), extend Path class and use them to calculate travel time using speed values, which considers traffic. However, maybe you, guys, know simpler way to achieve this.
I finally managed to solve the problem so I share my solution.
To store custom speed as an extra value I extended class CarFlagEncoder.
public class CustomCarFlagEncoder extends CarFlagEncoder {
public static final int CUSTOM_SPEED_KEY = 12345;
private EncodedDoubleValue customSpeedEncoder;
public CustomCarFlagEncoder() {
super();
}
public CustomCarFlagEncoder(PMap properties) {
super(properties);
}
public CustomCarFlagEncoder(String propertiesStr) {
super(propertiesStr);
}
public CustomCarFlagEncoder(int speedBits, double speedFactor, int maxTurnCosts) {
super(speedBits, speedFactor, maxTurnCosts);
}
#Override
public int defineWayBits(int index, int shift) {
shift = super.defineWayBits(index, shift);
customSpeedEncoder = new EncodedDoubleValue("Custom speed", shift, speedBits, speedFactor,
defaultSpeedMap.get("secondary"), maxPossibleSpeed);
shift += customSpeedEncoder.getBits();
return shift;
}
#Override
public double getDouble(long flags, int key) {
switch (key) {
case CUSTOM_SPEED_KEY:
return customSpeedEncoder.getDoubleValue(flags);
default:
return super.getDouble(flags, key);
}
}
#Override
public long setDouble(long flags, int key, double value) {
switch (key) {
case CUSTOM_SPEED_KEY:
if (value < 0 || Double.isNaN(value))
throw new IllegalArgumentException("Speed cannot be negative or NaN: " + value
+ ", flags:" + BitUtil.LITTLE.toBitString(flags));
if (value > getMaxSpeed())
value = getMaxSpeed();
return customSpeedEncoder.setDoubleValue(flags, value);
default:
return super.setDouble(flags, key, value);
}
}
#Override
public String toString() {
return CustomEncodingManager.CUSTOM_CAR;
}
}
In order to be able to use custom FlagEncoder, I created CustomEncodingManager, which extends EncodingManager and handles CustomCarFlagEncoder.
public class CustomEncodingManager extends EncodingManager {
public static final String CUSTOM_CAR = "custom_car";
public CustomEncodingManager(String flagEncodersStr) {
this(flagEncodersStr, 4);
}
public CustomEncodingManager(String flagEncodersStr, int bytesForFlags )
{
this(parseEncoderString(flagEncodersStr), bytesForFlags);
}
public CustomEncodingManager(FlagEncoder... flagEncoders) {
super(flagEncoders);
}
public CustomEncodingManager(List<? extends FlagEncoder> flagEncoders) {
super(flagEncoders);
}
public CustomEncodingManager(List<? extends FlagEncoder> flagEncoders, int bytesForEdgeFlags) {
super(flagEncoders, bytesForEdgeFlags);
}
static List<FlagEncoder> parseEncoderString(String encoderList )
{
if (encoderList.contains(":"))
throw new IllegalArgumentException("EncodingManager does no longer use reflection instantiate encoders directly.");
String[] entries = encoderList.split(",");
List<FlagEncoder> resultEncoders = new ArrayList<FlagEncoder>();
for (String entry : entries)
{
entry = entry.trim().toLowerCase();
if (entry.isEmpty())
continue;
String entryVal = "";
if (entry.contains("|"))
{
entryVal = entry;
entry = entry.split("\\|")[0];
}
PMap configuration = new PMap(entryVal);
AbstractFlagEncoder fe;
if (entry.equals(CAR))
fe = new CarFlagEncoder(configuration);
else if (entry.equals(BIKE))
fe = new BikeFlagEncoder(configuration);
else if (entry.equals(BIKE2))
fe = new Bike2WeightFlagEncoder(configuration);
else if (entry.equals(RACINGBIKE))
fe = new RacingBikeFlagEncoder(configuration);
else if (entry.equals(MOUNTAINBIKE))
fe = new MountainBikeFlagEncoder(configuration);
else if (entry.equals(FOOT))
fe = new FootFlagEncoder(configuration);
else if (entry.equals(MOTORCYCLE))
fe = new MotorcycleFlagEncoder(configuration);
else if (entry.equals(CUSTOM_CAR)) {
fe = new CustomCarFlagEncoder(configuration);
}
else
throw new IllegalArgumentException("entry in encoder list not supported " + entry);
if (configuration.has("version"))
{
if (fe.getVersion() != configuration.getInt("version", -1))
{
throw new IllegalArgumentException("Encoder " + entry + " was used in version "
+ configuration.getLong("version", -1) + ", but current version is " + fe.getVersion());
}
}
resultEncoders.add(fe);
}
return resultEncoders;
}
}
Then, I set the custom EncodingManager to GraphHopper object hopper.setEncodingManager(new CustomEncodingManager(CustomEncodingManager.CUSTOM_CAR));
I assign custom speed to an edge as an extra value edge.setFlags(customCarEncoder.setDouble(existingFlags, CustomCarFlagEncoder.CUSTOM_SPEED_KEY,
newSpeed));
Finally, to use custom speed while calculating travel time, I slightly modified method clacMillis form class Path from package com.graphhoper.routing.
protected long calcMillis( double distance, long flags, boolean revert )
{
if (revert && !encoder.isBackward(flags)
|| !revert && !encoder.isForward(flags))
throw new IllegalStateException("Calculating time should not require to read speed from edge in wrong direction. "
+ "Reverse:" + revert + ", fwd:" + encoder.isForward(flags) + ", bwd:" + encoder.isBackward(flags));
double speed = revert ? encoder.getReverseSpeed(flags) : encoder.getSpeed(flags);
double customSpeed = encoder.getDouble(flags, 12345);
if (customSpeed > 0) {
speed = customSpeed;
}
if (Double.isInfinite(speed) || Double.isNaN(speed) || speed < 0)
throw new IllegalStateException("Invalid speed stored in edge! " + speed);
if (speed == 0)
throw new IllegalStateException("Speed cannot be 0 for unblocked edge, use access properties to mark edge blocked! Should only occur for shortest path calculation. See #242.");
return (long) (distance * 3600 / speed);
}
Related
This is a question from aws educate. I have been thinking about this for a long time and I am not really getting anywhere.
You want to use a binary tree to encode infix arithmetic expressions on integers. Operations are addition and multiplication
Draw a picture of what the tree looks like.
Write a class definition.
Write an evaluate() member function.
How would you make your evaluate() iterative instead of recursive
If I could get an explanation that would be fine or some example too
Illustration - binary tree to encode infix arithmetic expressions on integers
As you can see, the leafs are the value (or literal) and the other nodes contain arithmetic operators (+, - , /, *)
Some Code - recusion
In Java, you could use the recursion to solve this problem (under the condition that the tree's height is not to big)
public class Main {
public static void main(String[] args) {
// op1=(1 + 2)
Node op1 = new Node(1, "+", 2);
System.out.println("op1="+op1.evaluate()); // op1=3
// op2=(1 + 2) + 3
Node op2 = new Node(op1, "+", 3);
System.out.println("op2="+op2.evaluate()); // op2=6
// op3=(4 * 5)
Node op3 = new Node(4, "*", 5);
System.out.println("op3="+op3.evaluate()); // op3=20
// op4=((1+2)+3)*(4*5)
Node op4 = new Node(op2, "*", op3);
System.out.println("op4="+op4.evaluate()); // op4=120
}
}
class Node {
private Node left;
private Node right;
private String operatorOrLiteral;
public Node(String value){
this.operatorOrLiteral = value;
}
public Node(Node left, String operation, Node right){
this.operatorOrLiteral = operation;
this.left = left;
this.right = right;
}
public Node(int literal1, String operation, int literal2){
this(new Node(Integer.toString(literal1)), operation, new Node(Integer.toString(literal2)));
}
public Node(Node left, String operation, int literal2) {
this(left, operation, new Node(Integer.toString(literal2)));
}
public Node(int literal1, String operation, Node right) {
this(new Node(Integer.toString(literal1)), operation, right);
}
public int evaluate(){
if(isLiteral()) {
return Integer.parseInt(operatorOrLiteral);
}
switch (operatorOrLiteral) {
case "*": return left.evaluate() * right.evaluate();
case "/": return left.evaluate() / right.evaluate();
case "-": return left.evaluate() - right.evaluate();
case "+": return left.evaluate() + right.evaluate();
default: throw new IllegalArgumentException(operatorOrLiteral + " is not recognised");
}
}
private boolean isLiteral() {
return left == null && right == null;
}
public String toString() {
if(isLiteral()) {
return operatorOrLiteral;
}
return "(" + left.toString() + operatorOrLiteral + right.toString() + ")";
}
}
Some Code - iterative
Or as #David Sanders as mentioned, you can work with tree traversal.
The question is asking you to write a tree class which can represent expressions like "2 + 2" or "3 * 1 + 5". So the class represents a tree which has a root and internal nodes which correspond with applications of the "*" or "+" operators. The leaf nodes will correspond to integer values like "5" or "2" which are being operated upon. A typical evaluation function which would produce a result from such a tree might be recursive. They're asking you to also consider how you can arrive at a result iteratively. Such an iterative approach might involve adding nodes successively to a queue or stack data structure and popping them off one-by-one to be handled somehow.
See here: https://en.wikipedia.org/wiki/Tree_traversal
I am building an android application that shows autocomplete feature and fetches autocomplete predictions in google maps using - GeoDataApi.getAutocompletePredictions. I followed this tutorial - https://github.com/googlesamples/android-play-places/blob/master/PlaceComplete/Application/src/main/java/com/example/google/playservices/placecomplete/PlaceAutocompleteAdapter.java
But somehow this is not working fine for me.
My class is this -
public class GooglePlacesAutoCompleteAdapter extends ArrayAdapter implements Filterable {
private ArrayList<PlaceAutocomplete> mResultList;
GoogleApiClient mGoogleApiClient;
private LatLngBounds mBounds;
private AutocompleteFilter mPlaceFilter;
int radius = 500;
public GooglePlacesAutoCompleteAdapter(Context context, int textViewResourceId, GoogleApiClient googleApiClient,
Location lastLocation, AutocompleteFilter filter) {
super(context, textViewResourceId);
LatLng currentLatLng = new LatLng(lastLocation.getLatitude(), lastLocation.getLongitude());
mBounds = Utility.boundsWithCenterAndLatLngDistance(currentLatLng, 500, 500);
mGoogleApiClient = googleApiClient;
mPlaceFilter = filter;
}
#Override
public int getCount() {
return mResultList.size();
}
#Override
public PlaceAutocomplete getItem(int index) {
return mResultList.get(index);
}
#Override
public android.widget.Filter getFilter() {
Filter filter = new Filter() {
#Override
public FilterResults performFiltering(CharSequence constraint) {
FilterResults filterResults = new FilterResults();
if (constraint != null && constraint.length() > 3 && constraint.length()%3 == 1) {
// Retrieve the autocomplete results.
mResultList = autocomplete(constraint.toString());
// Assign the data to the FilterResults
filterResults.values = mResultList;
filterResults.count = mResultList.size();
}
return filterResults;
}
#Override
public void publishResults(CharSequence constraint, FilterResults results) {
if (results != null && results.count > 0) {
notifyDataSetChanged();
} else {
notifyDataSetInvalidated();
}
}
};
return filter;
}
public ArrayList<PlaceAutocomplete> autocomplete(String input) {
if (mGoogleApiClient.isConnected()) {
// Submit the query to the autocomplete API and retrieve a PendingResult that will
// contain the results when the query completes.
PendingResult results = Places.GeoDataApi.getAutocompletePredictions(mGoogleApiClient, input.toString(),
mBounds, mPlaceFilter);
// This method should have been called off the main UI thread. Block and wait for at most 60s
// for a result from the API.
AutocompletePredictionBuffer autocompletePredictions = (AutocompletePredictionBuffer)results.await(60, TimeUnit.SECONDS);
// Confirm that the query completed successfully, otherwise return null
final Status status = autocompletePredictions.getStatus();
if (!status.isSuccess()) {
//Toast.makeText(getContext(), "Error contacting API: " + status.toString(),Toast.LENGTH_SHORT).show();
//Log.e(TAG, "Error getting autocomplete prediction API call: " + status.toString());
autocompletePredictions.release();
return null;
}
// Copy the results into our own data structure, because we can't hold onto the buffer.
// AutocompletePrediction objects encapsulate the API response (place ID and description).
Iterator<AutocompletePrediction> iterator = autocompletePredictions.iterator();
ArrayList resultList = new ArrayList<>(autocompletePredictions.getCount());
while (iterator.hasNext()) {
AutocompletePrediction prediction = iterator.next();
// Get the details of this prediction and copy it into a new PlaceAutocomplete object.
resultList.add(new PlaceAutocomplete(prediction.getPlaceId(), prediction.getDescription()));
}
// Release the buffer now that all data has been copied.
autocompletePredictions.release();
return resultList;
}
//Log.e(TAG, "Google API client is not connected for autocomplete query.");
return null;
}
class PlaceAutocomplete {
public CharSequence placeId;
public CharSequence description;
PlaceAutocomplete(CharSequence placeId, CharSequence description) {
this.placeId = placeId;
this.description = description;
}
#Override
public String toString() {
return description.toString();
}
}
}
The line on which GeoDataApi.getAutocompletePredictions is called, goes into an internal classes called - Filter.java, Log.java, handler.java and then Looper.java and loops there indefinetly on line 121 of Looper.java (I am sure studio sdk will show the code for Looper.java).
It is not even throwing an error, or going to the next line, it just does not work. Plus, I am not able to see the stack trace of an error.
This is the code snippet which is calling this -
if (mLastLocation != null) {
GooglePlacesAutoCompleteAdapter placesAdapter = new GooglePlacesAutoCompleteAdapter(this, R.layout.item_list, mGoogleApiClient, mLastLocation, null);
autoCompView.setAdapter(placesAdapter);
autoCompView.setOnItemClickListener(this);
}
Can someone please tell me what I am doing wrong here? Please any help will be greatly appreciated. I need to get this working as soon as I could.
PS - I am passing mPlaceFilter as null here.
Enable the Google Places API for Android in developers console
I am using Google cloud end point for my rest service. I am consuming this data in a GWT web client using RestyGWT.
I noticed that cloud end point is automatically enclosing a long datatype in double quotes which is causing an exception in RestyGWT when I try to convert JSON to POJO.
Here is my sample code.
#Api(name = "test")
public class EndpointAPI {
#ApiMethod(httpMethod = HttpMethod.GET, path = "test")
public Container test() {
Container container = new Container();
container.testLong = (long)3234345;
container.testDate = new Date();
container.testString = "sathya";
container.testDouble = 123.98;
container.testInt = 123;
return container;
}
public class Container {
public long testLong;
public Date testDate;
public String testString;
public double testDouble;
public int testInt;
}
}
This is what is returned as JSON by cloud end point. You can see that testLong is serialized as "3234345" rather than 3234345.
I have the following questions.
(1) How can I remove double quotes in long values ?
(2) How can I change the string format to "yyyy-MMM-dd hh:mm:ss" ?
Regards,
Sathya
What version of restyGWT are you using ? Did you try 1.4 snapshot ?
I think this is the code (1.4) responsible for parsing a long in restygwt, it might help you :
public static final AbstractJsonEncoderDecoder<Long> LONG = new AbstractJsonEncoderDecoder<Long>() {
public Long decode(JSONValue value) throws DecodingException {
if (value == null || value.isNull() != null) {
return null;
}
return (long) toDouble(value);
}
public JSONValue encode(Long value) throws EncodingException {
return (value == null) ? getNullType() : new JSONNumber(value);
}
};
static public double toDouble(JSONValue value) {
JSONNumber number = value.isNumber();
if (number == null) {
JSONString val = value.isString();
if (val != null){
try {
return Double.parseDouble(val.stringValue());
}
catch(NumberFormatException e){
// just through exception below
}
}
throw new DecodingException("Expected a json number, but was given: " + value);
}
return number.doubleValue();
}
I have have a class that I wrote, and it seems bigger than it should be. It doesn't extend anything, and has very little going on - or so I thought - but each one is taking up just under 100k100 bytes ( thanks back2dos ). I guess that I don't have a very good understanding of what really affects how much memory an object takes up in AS3.
If anyone can point me to some reading on the subject that might be helpful, or perhaps explain some insight into how to think about this, that would be awesome.
I would like to keep a LOT of these objects in memory - and I thought I could until now, but at this size I'm going to have to create them or use an object pooling technique of some kind.
Thanks for the assistance.
Edit: Although I've got this in order, I'm keeping the code I posted here for completeness. The class has been heavily modified from the original version. Values that were referencing other files have been made static as to allow the code to run for someone else ( in theory hehehe... ).
Although my situation is sorted out, I'll give the answer to a good reference for information on classes and memory.
In this case the class has 15 variables. I'm only using a single String and a bunch of ints, Numbers, and Booleans with some references to more of the same in globally available XML data. It also imports Point for the constructor, though no points are stored. In testing, even without the global XML references or Point class it's still around a ~84k each. There are getters for 7 of the variables and a couple methods in addition to the constructor. All of which are less than 20 lines ( and I have a very sparse coding style ).
The class mentioned for reference, but feel free to generalize:
package
{
public class AObject
{
private var _counter:int;
private var _frames:int;
private var _speed:int;
private var _currentState:String;
private var _currentFrame:int;
private var _offset:int;
private var _endFrame:int;
private var _type:int;
private var _object:int;
private var _state:int;
private var _x:Number;
private var _y:Number;
private var _w:int;
private var _h:int;
private var _update:Boolean;
public function AObject( targetX : int, targetY : int, state : int, object : int, type : int )
{
_x = targetX;
_y = targetY;
_type = type;
_object = object;
_state = state;
_counter = 0;
_w = 32;
_h = 32
_update = true;
setState( state );
}
public function setState( state:int ) : void
{
_currentState = "bob";
var frameCounter : int = 0;
var stateCounter : int = state - 1;
while ( state > 0 )
{
frameCounter += 4;
--stateCounter;
}
_offset = frameCounter;
_currentFrame = _offset;
_speed = 10;
_frames = 4;
_endFrame = _offset + _frames - 1;
}
public function get state() : int
{
return _state;
}
public function animate() : Boolean
{
if ( count() )
{
if( _currentFrame < _endFrame )
{
++_currentFrame;
}
else
{
_currentFrame = _offset;
}
_speed = 10;
return true;
}
else
{
return false;
}
}
private var adder: Number = 0;
private function count():Boolean
{
_counter++;
if ( _counter == _speed )
{
_counter = 0;
return true;
}
else
{
return false;
}
}
public function get x():int
{
return _x;
}
public function get y():int
{
return _y;
}
public function get type():int
{
return _type;
}
public function get object():int
{
return _object;
}
public function get currentFrame():int
{
return _currentFrame;
}
public function get w():int
{
return _w;
}
public function get h():int
{
return _h;
}
}
}
i am amazed, this compiles at all ... when i try to compile it with the flex SDK, it creates an enormous collision with the built-in class Object, which is the base class of any class, making my trace output overflow ...
other than that, this is an infinite loop if you pass a value for state bigger than 0
while ( state > 0 )
{
frameCounter += 4;
--stateCounter;
}
but it seems really strange these objects are so big ... after renaming and taking care not to pass in 0 for the state, i ran a test:
package {
import flash.display.Sprite;
import flash.sampler.getSize;
import flash.system.System;
public class Main extends Sprite {
public function Main():void {
const count:int = 100000;
var start:uint = System.totalMemory;
var a:Array = [];
for (var i:int = 0; i < count; i++) {
a.push(new MyObject(1, 2, 0, 4, 5));
}
var mem:uint = System.totalMemory - start - getSize(a);
trace("total of "+mem+" B for "+count+" objects, aprox. avg. size per object: "+(mem/count));
}
}
}
it yields:
total of 10982744 B for 100000 objects, aprox. avg. size per object: 109.82744
so that's quite ok ... i think the actual size should be 4 (for the bool) + 4 * 11 (for the ints) + 4 (for the reference to the string) + 8 * 3 (for the three floats (you have the adder somewhere over the count) + 8 for an empty class (reference to the traits objects + something else), giving you a total of 88 bytes ... which is, what you get, if you getSize the object ... please note however, that getSize will only give you the size of the object itself (as calculated here) ignoring the size of what strings or other objects your object references ...
so yeah, apart from that name you definitely should change, the problem must be somewhere else ...
greetz
back2dos
If you really want to save on space, you can fake shorts by using unsigned integers, and using upper/lower bits for one thing or another.
ints are 4 bytes by nature, you can reuse that int on anything less than 2^8.
width height
0xFFFF + 0xFFFF
offset endframe
0xFFFF + 0xFFFF
This though gets ugly when you want to write anything or read anything, as to write width or height you'd have to:
writing:
size = (width & 0x0000FFFF) << 16 | (height & 0x0000FFFF);
reading:
get width():uint { return (size & 0xFFFF0000) >> 16 };
That's ugly. Since you're using getters anyways, and assuming computation speed is not an issue, you could use internal byte arrays which could give you even more granularity for how you want to store your information. Assuming your strings are more than 4 bytes, makes more sense to use a number rather than a string.
Also, I believe you will actually get some memory increase by declaring the class as final, as I believe final functions get placed into the traits object, rather than
Every programmer ends up with a set of utility classes after a while. Some of them are true programming pearls and they are reused in several of your projects. For example, in java:
class Separator {
private String separator;
private boolean called;
public Separator(String aSeparator) {
separator = aSeparator;
called = false;
}
#Override
public String toString() {
if (!called) {
called = true;
return "";
} else {
return separator;
}
}
}
and:
public class JoinHelper {
public static <T> String join(T... elements) {
return joinArray(" ", elements);
}
public static <T> String join(String separator, T... elements) {
return joinArray(separator, elements);
}
private static <T> String joinArray(String sep, T[] elements) {
StringBuilder stringBuilder = new StringBuilder();
Separator separator = new Separator(sep);
for (T element : elements) {
stringBuilder.append(separator).append(element);
}
return stringBuilder.toString();
}
}
What is your most reused class?
System.Object - almost all my types extend it.
A utility class that has logging and email functionality. An extensions class that contains extension methods. A reporting class that basically harness the reporting services web service and makes it easy to stream reports as excel, pdf, etc.
Examples...
1.) Utility Class (static)
public static void LogError(Exception ex)
{
EventLog log = new EventLog();
if (ex != null)
{
log.Source = ConfigurationManager.AppSettings["EventLog"].ToString();
StringBuilder sErrorMessage = new StringBuilder();
if (HttpContext.Current.Request != null && HttpContext.Current.Request.Url != null)
{
sErrorMessage.Append(HttpContext.Current.Request.Url.ToString() + System.Environment.NewLine);
}
sErrorMessage.Append(ex.ToString());
log.WriteEntry(sErrorMessage.ToString(), EventLogEntryType.Error);
}
}
2.) Extensions Class
public static IEnumerable<TSource> WhereIf<TSource>(this IEnumerable<TSource> source, bool condition, Func<TSource, bool> predicate)
{
if (condition)
return source.Where(predicate);
else
return source;
}
public static short getLastDayOfMonth(short givenMonth, short givenYear)
{
short lastDay = 31;
switch (givenMonth)
{
case 4:
case 6:
case 9:
case 11:
lastDay = 30;
break;
case 2:
if ((int)givenYear % 4 == 0)
{
lastDay = 29;
}
else
{
lastDay = 28;
}
break;
}
return lastDay;
}
Most reused but boring:
public static void handleException(Exception e) throws RuntimeException {
if (e instanceof RuntimeException) {
throw (RuntimeException) e;
}
throw new RuntimeException(e); //NOPMD
}
Less boring (also methods for building lists and sets):
/**
* Builds a Map that is based on the Bean List.
*
* #param items Bean List items
* #param keyField Bean Field that will be key of Map elements (not null)
* #return a Map that is based on the Bean List
*/
#SuppressWarnings("unchecked")
public static <T, K> Map<K, T> buildMapFromCollection(final Collection<T> items,
boolean linkedMap,
final String keyField,
final Class<K> keyType) {
if (items == null) {
return Collections.emptyMap();
}
if (keyField == null) {
throw new IllegalArgumentException("KeyField is null");
}
final Map<K, T> result;
if (linkedMap) {
result = new LinkedHashMap<K, T>();
} else {
result = new HashMap<K, T>();
}
BeanMapper mapper = null;
for (final T item : items) {
if (mapper == null) {
mapper = new BeanMapper(item.getClass());
}
final K key = (K) mapper.getFieldValue(item, keyField);
result.put(key, item);
}
return result;
}
Logger class: Which logs the flow of control in a log file.
Configuration Reader/Setter: which reads the configuration from ini/xml file and sets the environment of the application
Most reused? Hmmm...
boost::shared_ptr<> with boost::weak_ptr<>
probably most reused (also probably most bang-for-buck ratio)
Globals
Just a simple class with static DBConnString, and a few other app wide settings.
Have reused the simple file in about 2 dozen projects since working with .Net
A ConcurrentDictionary I wrote, which I now seem to use everywhere (I write lots of parallel programs)