In MSDN official document i found:
Important Failure to report fulfilled consumables to the Windows Store will result in the user being unable to purchase that product again until fulfillment for the previous purchase is reported.
But in Windows 8.0 SDK function ReportConsumableFulfillmentAsync is missing, i just using RequestProductPurchaseAsync and that's all.
When i submit my App to the Windows Store with 8.0 SDK, will is correctly working my consumable In-App Purchases ?
Per http://msdn.microsoft.com/en-us/library/windows/apps/windows.applicationmodel.store.currentapp.reportconsumablefulfillmentasync.aspx ReportConsumableFulfillmentAsync() did not exist in the 8.0 SDK.
Is it acceptable for your app to target 8.1 instead of 8.0?
Related
Windows phone 8.1 app certification fails due the following error
Which is something like this but very big one
This API is not supported for this application type -
Api=sqlite3_aggregate_context. Module=sqlite3.dll.
File=SQLitePCL.raw.dll. This API is not supported for this application
type - Api=sqlite3_aggregate_count. Module=sqlite3.dll.
File=SQLitePCL.raw.dll. This API is not supported for this application
type - Api=sqlite3_backup_finish. Module=sqlite3.dll.
File=SQLitePCL.raw.dll.
Please help me fix this
I have added reference to SQLite for Windows phone 8.1 and it passed the app certification.
I want to create XAP/APPX File which run on windows phone and I have a developer account. My current application developed in 8.0 but
Windows phone 8.0 does not have option for
(i) Store - > Create app package (Which is available in 8.1)
With the ‘Re-targeted to windows 8.1 ‘ option it crate ‘windows phone silverlight 8.1’
After clicking store option it show error for "In Order to run windows app certification kit, your project build configuration must be release and the platform must be ARM or Neutral" , as per error we change in project but still it show same error
what i want to do is, I want to create xap/Appx file which will run on locked device as well. By clicking on Store -> install from local/ sd card.
Please suggest me proper way to build an xap/appx file, any signing certificate is needed then please let me know.
I am getting this error
Package could not be registered.
When I try to run my 8.1 Silverlight app in the emulator.
I have no errors in any of the event logs for AppxDeploy either.
This was a 7.1 app I upgraded to 8.0. Then upgraded to 8.1.
I am using Visual Studio 2013 (V12) Update 2 RC.
I will be active on this post and will return if more information is needed.
Wrong Product ID and Publisher ID in the WMAppManifest.xml file for the project.
Use the ones found in your App and Account summary pages in Dev Center, and it should work fine.
Have you updated the capabilities in the WMAppManifest.xml? You need to make sure that you update the namespaces in the existing manifest with the update namespace from Windows Phone 8.1 SDK.
I am developing Windows Phone application in that I want installed applications of phones but I searched a lot on this issue , there is no solution available. So I m trying to get Windows Live ID of windows phone so my question is that from Windows Live ID can I get installed applications in that phone related with that id..?Can anyone help me ?
Thank you.
Its not possible for a 3rd party developer app to get the list of apps installed on phone. There is no such communication existing in the present versions.
You could use launchers(available in wp8 only) for app to app communication like for opening a file or so. But getting the list of apps installed isn't possible. Atleast not in the present versions.
i.e, Sending data to app is possible but not receiving the data from one.
For now in windows RT it is possible to access D3DCompiler.h, but application will not pass the store test (this is corrected in windows 8.1).
Is there a way to add D3DCompiler in windows phone project? (Mostly I need reflection support, shaders are generally precompiled). I tried to add the ARM build reference but it doens't seem it wants to include it (some xap security?).
Please note that for now I don't need store deployments, so if it works for development purposes that's fine (and either c++/sharpDX solution is pretty welcomed).
D3DCompiler was not available for 'production' use with Windows Store apps for Windows 8.0 or Windows phone 8.0. It was available for development, but the D3DCompiler #46 DLL itself will not pass the WACK tool for submission to the store.
It is available with Windows Store apps for Windows 8.1 and Windows phone 8.1. The D3DCompiler #47 DLL is included as part of the OS now. See this blog post.