Autodesk Scaleform for game development [closed] - actionscript-3

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I'm curious what advantages if any the Autodesk Scaleform framework has for game development in actionscript? When compared to say, Starling? I assume it also uses Stage3D.

You can`t really compare Scaleform and Starling, because both use different runtimes.
Scaleform is a tool for creating GPU accelerated user interfaces for games. You can use Adobe Flash IDE to create your interactive interface but once it is done, the interface is handled by Scaleform runtime. As far as i understand it uses classical display list but renders it using GPU (pretty much like renderMode=GPU in Flash runtime). So if you create a Scaleform app it will not run on regular Flash Player or AIR.

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How much pygame is strong (for doing big games...) [closed]

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I just tried to learn pygame, and its really fun module to learn.
But, i wondered how strong is this module?
Can i (just for example) create "warcraft 2" game with it and pygame will hold the all graphic and things like that?
If not, so what languages is strong enough to do a strategy games with?
And - what is the power of pygame.
Is there any limitations?
I understand from friends that cpp is my answer.
But i want to hear it from you and with a bit more information.
It is a little hard to tell from your questions wording, but I believe you're asking: 'Can Pygame be used to create high level 3d graphics games?'
If that is your question, then no, it cannot. Pygame is not designed to be used to make high level 3d graphical games. Pygame is however, built upon the SDL library, which can support creating 3d graphical games.
Also there is no 'cpp' game creating module, so assume you mean C++. You friends are right though, C++ is really the best language to go with if trying to make a graphics intensive game. But before you go off trying to create a game from scratch in C++, with the graphics library of your choice, why not use a already engine game engine such as Unreal or Unity. You'd make your game much quicker than you ever would starting from scratch.

Pure Data for music composition? [closed]

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I am currently working on a project where a Classical Music Generator is set to be built. A lecturer who is pretty much a expert in sound processing suggested that I could construct a Hidden Markov Model which will generate and return compositions.
There are already 80+ MIDI files from various renowned composers (Mozart, Bach, Beethoven...) in my computer ready for training. I just wonder will Pure Data be a suitable language for constructing HHM(s) which will finally return a generated music piece, from some MIDI inputs?
And if yes, any advice on how to utilise those MIDIs and put them into pieces for the HHM?
Thanks in advance.
Take a look at this library. It has HMM and a number of other machine learning algorithms that you could use.
https://github.com/cmuartfab/ml-lib
You can also use HMM for signal related tasks. There is a paper here that you may find informative:
http://tcts.fpms.ac.be/publications/papers/2013/dafx2013_mage.pdf

Load, render and animate 3D rigged models in Flash (or propose alternative) [closed]

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I have some rigged 3D models (made in MAX) with full skeletal animation which I need to load and render in real-time in a browser window.
I am thinking of using Flash (Stage3D?) because:
I am an Actionscript expert
Flash is available out-of-the-box for the vast majority of computers (or is it?)
Is there a ready-made engine for Flash (freeware or not) that can load/render/animate MAX models?
Alternatively, is there another - easy - way to go, which wouldn't require the user to download a browser plug-in (like Unity Webplayer)? Here are some alternatives that spring to my mind:
WebGL (a ready-made engine would surely be needed)
Java (same as above)
Unity HTML5?!
Unreal Engine 4?!!!
You can import 3D models in to flash. But each view will be a new frame.
I'd recommend not using flash for your purpose.
You can look into X3DOM which is an open-source framework and runtime for 3D graphics on the Web.

Programming Languages for Windows [closed]

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I am compiling a list of programming languages for Windows. I am aware of Wikipedia the like, which has comprehensive lists of Languages available on Windows.
But what I am most interested in, are Programming Languages that can be used to create GUI Desktop apps for Windows, and those languages that are not listed in these places that list languages.
I know there are many, many more languages out there that aren't on the lists. But what are they?
You are not looking for just languages, but also for frameworks. Any language that can access and call DLL functions can make Windows GUIs, since the Win32 API is just a series of DLLs. But there are tons of GUI frameworks that sit on top of the Win32 API, and are written in tons of different languages.

Simple Interpreted Language Design & Implementation [closed]

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I need some resources for implementing a simple virtual machine and interpreted language. Something that is pratical is most useful. I have read the Virtual Machine Implementation book and found that it is quite old and doesn't represent the vms I see today. Also if someone know of a fairly simplistic language that would be great as well.
check The implementation of Lua 5.0
You don't say if this is for a new project, to work with an existing project, for learning, or what target environment, language, and OS you're using.
If you want to learn about implementing your own VM and scripting language, get the book Game Scripting Mastery. Despite its title, it is actually about implementing your own virtual machine and scripting language. The source code is for Win32, but the concepts can be applied to .Net or Linux.
As a bonus, when you're done you will have a playable, scriptable, 2D adventure game.