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Closed 10 years ago.
Looking for a recommendation of an open-source HTML 5 video player with support for metadata (cue points).
We are using Flash video that triggers JavaScript in the host page using cue points and ExternalInterface, but the time has come for HTML 5.
I'm eager to build my own but am time constrained. We were hoping to extend something that gets us most of the way there. Already checked out video.js-- no metadata support.
We created one for Vimeo's FroogaLoop kit, but we need something not tied to a provider, nor can there be any dependency on a framework, i.e. JQuery.
Suggestions?
Sounds like the Leanback Player would work well for your requirements.
Related
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Closed 9 years ago.
I'm looking into making interactive websites in the near future. My question is what are the different technologies I can utilize if I wanted to make an interactive web page? I know HTML5 now has the ability to draw to a Canvas, including in 3D.
Are there any good tutorials I can look at. Below is an example website I was looking at. What technologies do you think were used in this app? I looked at the HTML source code and only saw Javascript files.
I understand this might be HTML5, but if so, what frameworks might they be using?
Arms Globe
Pitch Interactive
This website's interactivity is accomplish only with javascript.
You have 2 ways to make an interactive website: unsing Javascript, or using HTML5/CSS3 (you can also create your website interactivity by using Flash, but flash belong to the past ...)
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Closed 10 years ago.
I'm starting a new project that will use HTML5 and HTML5 canvas.
The project is basically an interactive 2D diagram that will show some objects in the screen, you can click the objects, make some actions over the objects, I need zoom and translate features, and also drag and drop support.
What frameworks (maybe something similar to jQuery) are available to make the work easier?
What tools (debuggers, editors and so one) do you think are better to improve the productivity?
Lime.js is a nice framework for such things. It has great documentation, very straight forward codes, examples with commented functionality and (since you asked this specifically) drag and drop support. It's usually used for games but you can easily use it for something that you're after as well.
You can find everything about lime.js here: http://www.limejs.com/
As for tools, I just use Sublime Text 2 for editing and debugg using the Chrome Developer tool.
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Closed 10 years ago.
What is the recommended FPS(Frame rate) to use in flash applications?
Both for games and for simple applications.
Let's assume that even simple applications are yet flash applications and they do use animations.
There's no absolute answer to this question, but I will chime in with my approach.
Banner ads: 18fps
Applications: 32fps
High-end animations: 60fps
Games: Depends on the overhead. Ideally you test your game out and continuously push your FPS higher until you start to see lag.
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Closed 10 years ago.
I'm in need of great text editor or IDE that has real-time or built-in preview feature for HTML5's canvas element. Preferable, the one that has feature of whenever I change the code, the preview will change too. Another question, is there browser that can do it?
For example: http://www.htmlinstant.com/
HTML Instant was great but of course I need the other features of common editors such as syntax highlighting. Thanks in advance.
http://codepen.io/ is reeeeally nice
modify some code in this project and notice how it updates immediately
http://codepen.io/onedayitwillmake/pen/Evyfp
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Closed 10 years ago.
I want to create an flash paint application along with the layers where each and every component will be associated with the layers along with the property panel which will display all the properties of the components e.g. rectangle with fill and stroke, line with stroke propertty.
So, that user can manipulate the components as per his requirement. Can anyone tell me about such library which provide such type of features.
I am not aware of any library that provides all that functionality. However, you can start with a library like http://www.nocircleno.com/graffiti/ and then build up your app specific needs from there (such as adding your own property panels).