Change the include path for ActionScript - actionscript-3

I am working on a custom library for Flash ActionScript3, and I have a handful of functions that I would like to add to Array.prototype.
I placed the extension in a separate .as file within a folder in the library directory, but when I make the include call from my document class, it tries to execute the include relative to the .fla file's location, rather than the library's source path.
I have already added the lib path to the Source Path: values under ActionScript3 Advanced Settings, which works for my import statements.
How do I get the include path to be relative to the library's path?
dir structure:
flash/
lib/libname/inc/array.as
projectname/project.fla
include that doesn't work (but should):
include "libname/inc/array.as";
include that works, but isn't portable if I move the project to a different location:
include "../lib/libname/inc/array.as";

I had a realization about how I was calling the include directive.
I had stored my document class in the same directory as the .fla file, because it's a class specific to the project. The document class contained the include directive, but the class that was actually using the extended Array functions was within lib/libname.
Moving the include directive to the .as file that required the extended features allowed the include directive to be called relative to the location of the calling class, which allowed me to use include "../inc/array.as"; because the .as file was within lib/libname/utils/ClassName.as.
So the answer to the issue is that the include path is relative to the location of the calling script, not the project. This means that any script within the library can include features from the library without issue, as the structure will be preserved.

Related

Exception error when I try to run the start of my javaFxApplication [duplicate]

My JavaFX application needs to be able to find the FXML files to load them with the FXMLLoader, as well as stylesheets (CSS files) and images. When I try to load these, I often get errors, or the item I'm trying to load simply doesn't load at runtime.
For FXML files, the error message I see includes
Caused by: java.lang.NullPointerException: location is not set
For images, the stack trace includes
Caused by: java.lang.IllegalArgumentException: Invalid URL: Invalid URL or resource not found
How do I figure out the correct resource path for these resources?
Short version of answer:
Use getClass().getResource(...) or SomeOtherClass.class.getResource(...) to create a URL to the resource
Pass either an absolute path (with a leading /) or a relative path (without a leading /) to the getResource(...) method. The path is the package containing the resource, with . replaced with /.
Do not use .. in the resource path. If and when the application is bundled as a jar file, this will not work. If the resource is not in the same package or in a subpackage of the class, use an absolute path.
For FXML files, pass the URL directly to the FXMLLoader.
For images and stylesheets, call toExternalForm() on the URL to generate the String to pass to the Image or ImageView constructor, or to add to the stylesheets list.
To troubleshoot, examine the content of your build folder (or jar file), not your source folder.
Placing src in the path when you get a resource is always wrong. The src directory is only available at development and build time, not at deployment and runtime.
Full Answer
Contents
Scope of this answer
Resources are loaded at runtime
JavaFX uses URLs to load resources
Rules for resource names
Creating a resource URL with getClass().getResource(...)
Organizing code and resources
Maven (and similar) standard layouts
Troubleshooting
Scope of this answer
Note that this answer only addresses loading resources (for example FXML files, images, and stylesheets) that are part of the application, and bundled with it. So, for example, loading images that the user chooses from the file system on the machine on which the application is running would require different techniques that are not covered here.
Resources are loaded at runtime
The first thing to understand about loading resources is that they, of course, are loaded at runtime. Typically, during development, an application is run from the file system: that is, the class files and resources required to run it are individual files on the file system. However, once the application is built, it is usually executed from a jar file. In this case, the resources such as FXML files, stylesheets, and images, are no longer individual files on the filesystem but are entries in the jar file. Therefore:
Code cannot use File, FileInputStream, or file: URLs to load a resource
JavaFX uses URLs to load resources
JavaFX loads FXML, Images, and CSS stylesheets using URLs.
The FXMLLoader explicitly expects a java.net.URL object to be passed to it (either to the static FXMLLoader.load(...) method, to the FXMLLoader constructor, or to the setLocation() method).
Both Image and Scene.getStylesheets().add(...) expect Strings that represent URLs. If URLs are passed without a scheme, they are interpreted relative to the classpath. These strings can be created from a URL in a robust way by calling toExternalForm() on the URL.
The recommended mechanism for creating the correct URL for a resource is to use Class.getResource(...), which is called on an appropriate Class instance. Such a class instance can be obtained by calling getClass() (which gives the class of the current object), or ClassName.class. The Class.getResource(...) method takes a String representing the resource name.
Rules for resource names
Resource names are /-separated path names. Each component represents a package or sub-package name component.
Resource names are case-sensitive.
The individual components in the resource name must be valid Java identifiers
The last point has an important consequence:
. and .. are not valid Java identifiers, so they cannot be used in resource names.
These may actually work when the application is running from the filesystem, though this is really more of an accident of the implementation of getResource(). They will fail when the application is bundled as a jar file.
Similarly, if you are running on an operating system that does not distinguish between filenames that differ only by case, then using the wrong case in a resource name might work while running from the filesystem, but will fail when running from a jar file.
Resource names beginning with a leading / are absolute: in other words they are interpreted relative to the classpath. Resource names without a leading / are interpreted relative to the class on which getResource() was called.
A slight variation on this is to use getClass().getClassLoader().getResource(...). The path supplied to ClassLoader.getResource(...) must not begin with a / and is always absolute, i.e. it is relative to the classpath. It should also be noted that in modular applications, access to resources using ClassLoader.getResource() is, under some circumstances, subject to rules of strong encapsulation, and additionally the package containing the resource must be opened unconditionally. See the documentation for details.
Creating a resource URL with getClass().getResource()
To create a resource URL, use someClass.getResource(...). Usually, someClass represents the class of the current object, and is obtained using getClass(). However, this doesn't have to be the case, as described in the next section.
If the resource is in the same package as the current class, or in a subpackage of that class, use a relative path to the resource:
// FXML file in the same package as the current class:
URL fxmlURL = getClass().getResource("MyFile.fxml");
Parent root = FXMLLoader.load(fxmlURL);
// FXML file in a subpackage called `fxml`:
URL fxmlURL2 = getClass().getResource("fxml/MyFile.fxml");
Parent root2 = FXMLLoader.load(fxmlURL2);
// Similarly for images:
URL imageURL = getClass().getResource("myimages/image.png");
Image image = new Image(imageURL.toExternalForm());
If the resource is in a package that is not a subpackage of the current class, use an absolute path. For example, if the current class is in the package org.jamesd.examples.view, and we need to load a CSS file style.css which is in the package org.jamesd.examples.css, we have to use an absolute path:
URL cssURL = getClass().getResource("/org/jamesd/examples/css/style.css");
scene.getStylesheets().add(cssURL.toExternalForm());
It's worth re-emphasizing for this example that the path "../css/style.css" does not contain valid Java resource names, and will not work if the application is bundled as a jar file.
Organizing code and resources
I recommend organizing your code and resources into packages determined by the part of the UI they are associated with. The following source layout in Eclipse gives an example of this organization:
Using this structure, each resource has a class in the same package, so it is easy to generate the correct URL for any resource:
FXMLLoader editorLoader = new FXMLLoader(EditorController.class.getResource("Editor.fxml"));
Parent editor = editorLoader.load();
FXMLLoader sidebarLoader = new FXMLLoader(SidebarController.class.getResource("Sidebar.fxml"));
Parent sidebar = sidebarLoader.load();
ImageView logo = new ImageView();
logo.setImage(newImage(SidebarController.class.getResource("logo.png").toExternalForm()));
mainScene.getStylesheets().add(App.class.getResource("style.css").toExternalForm());
If you have a package with only resources and no classes, for example, the images package in the layout below
you can even consider creating a "marker interface" solely for the purposes of looking up the resource names:
package org.jamesd.examples.sample.images ;
public interface ImageLocation { }
which now lets you find these resources easily:
Image clubs = new Image(ImageLocation.class.getResource("clubs.png").toExternalForm());
Loading resources from a subpackage of a class is also reasonably straightforward. Given the following layout:
we can load resources in the App class as follows:
package org.jamesd.examples.resourcedemo;
import java.net.URL;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class App extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
URL fxmlResource = getClass().getResource("fxml/MainView.fxml");
Parent root = FXMLLoader.load(fxmlResource);
Scene scene = new Scene(root);
scene.getStylesheets().add(getClass().getResource("style/main-style.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
Application.launch(args);
}
}
To load resources which are not in the same package, or a subpackage, of the class from which you're loading them, you need to use the absolute path:
URL fxmlResource = getClass().getResource("/org/jamesd/examples/resourcedemo/fxml/MainView.fxml");
Maven (and similar) standard layouts
Maven and other dependency management and build tools recommend a source folder layout in which resources are separated from Java source files, as per the Maven Standard Directory Layout. The Maven layout version of the previous example looks like:
It is important to understand how this is built to assemble the application:
*.java files in the source folder src/main/java are compiled to class files, which are deployed to the build folder or jar file.
Resources in the resource folder src/main/resources are copied to the build folder or jar file.
In this example, because the resources are in folders that correspond to subpackages of the packages where the source code is defined, the resulting build (which, by default with Maven, is in target/classes) consists of a single structure.
Note that both src/main/java and src/main/resources are considered the root for the corresponding structure in the build, so only their content, not the folders themselves, are part of the build. In other words, there is no resources folder available at runtime. The build structure is shown below in the "troubleshooting" section.
Notice that the IDE in this case (Eclipse) displays the src/main/java source folder differently from the src/main/resources folder; in the first case it displays packages, but for the resource folder it displays folders. Make sure you know if you are creating packages (whose names are .-delimited) or folders (whose names must not contain ., or any other character not valid in a Java identifier) in your IDE.
If you are using Maven and decide that for ease of maintenance you'd rather keep your .fxml files next to the .java files that reference them (instead of sticking strictly to the Maven Standard Directory Layout), you can do so. Just tell Maven to copy these files to the same folder in your output directory that it will place the class files generated from those source files into, by including something like the following in your pom.xml file:
<build>
...
<resource>
<directory>src/main/java</directory>
<includes>
<include>**/*.fxml</include>
<include>**/*.css</include>
</includes>
</resource>
...
</build>
If you do this, you can then use an approach like FXMLLoader.load(getClass().getResource("MyFile.fxml")) to have your classes load .fxml resources from the directory which contains their own .class files.
Troubleshooting
If you get errors you do not expect, first check the following:
Make sure you are not using invalid names for your resources. This includes using . or .. in the resource path.
Make sure you are using relative paths where expected, and absolute paths where expected. for Class.getResource(...) the path is absolute if it has a leading /, and relative otherwise. For ClassLoader.getResource(...), the path is always absolute, and must not start with a /.
Remember that absolute paths are defined relative to the classpath. Typically the root of the classpath is the union of all source and resource folders in your IDE.
If all this seems correct, and you still see errors, check the build or deployment folder. The exact location of this folder will vary by IDE and build tool. If you are using Maven, by default it is target/classes. Other build tools and IDEs will deploy to folders named bin, classes, build, or out.
Often, your IDE will not show the build folder, so you may need to check it with the system file explorer.
The combined source and build structure for the Maven example above is
If you are generating a jar file, some IDEs may allow you to expand the jar file in a tree view to inspect its contents. You can also check the contents from the command line with jar tf file.jar:
$ jar -tf resource-demo-0.0.1-SNAPSHOT.jar
META-INF/
META-INF/MANIFEST.MF
org/
org/jamesd/
org/jamesd/examples/
org/jamesd/examples/resourcedemo/
org/jamesd/examples/resourcedemo/images/
org/jamesd/examples/resourcedemo/style/
org/jamesd/examples/resourcedemo/fxml/
org/jamesd/examples/resourcedemo/images/so-logo.png
org/jamesd/examples/resourcedemo/style/main-style.css
org/jamesd/examples/resourcedemo/Controller.class
org/jamesd/examples/resourcedemo/fxml/MainView.fxml
org/jamesd/examples/resourcedemo/App.class
module-info.class
META-INF/maven/
META-INF/maven/org.jamesd.examples/
META-INF/maven/org.jamesd.examples/resource-demo/
META-INF/maven/org.jamesd.examples/resource-demo/pom.xml
META-INF/maven/org.jamesd.examples/resource-demo/pom.properties
$
If the resources are not being deployed, or are being deployed to an unexpected location, check the configuration of your build tool or IDE.
Example image loading troubleshooting code
This code is deliberately more verbose than is strictly necessarily to facilitate adding additional debugging information for the image loading process. It also uses System.out rather than a logger for easier portability.
String resourcePathString = "/img/wumpus.png";
Image image = loadImage(resourcePathString);
// ...
private Image loadImage(String resourcePathString) {
System.out.println("Attempting to load an image from the resourcePath: " + resourcePathString);
URL resource = HelloApplication.class.getResource(resourcePathString);
if (resource == null) {
System.out.println("Resource does not exist: " + resourcePathString);
return null;
}
String path = resource.toExternalForm();
System.out.println("Image path: " + path);
Image image = new Image(path);
System.out.println("Image load error? " + image.isError());
System.out.println("Image load exception? " + image.getException());
if (!image.isError()) {
System.out.println("Successfully loaded an image from " + resourcePathString);
}
return image;
}
External Tutorial Reference
A useful external tutorial for resource location is Eden coding's tutorial:
Where to put resource files in JavaFX.
The nice thing about the Eden coding tutorial is that it is comprehensive. In addition to covering the information on lookups from Java code which is in this question. The Eden tutorial covers topics such as locating resources that are encoded as urls in CSS, or resource references in FXML using an # specifier or fx:include element (which are topics currently not directly covered in this answer).

Distribution file source is different to development path source

I've started using a task runner to export all of my folders into a distribution folder using Gulp. The problem arises when I export images into the distribution folder, the path name is different from the one I'm using in my src file. So, as an example, when I target an image in HTML I type:
/assets/images/example.jpg
However, when the HTML file is distributed, it is supposed to target:
/images/example.jpg
It's still pointing to the assets folder, and creates a dead link. Should I be using a module like gulp-replace to automatically change these path names? Or should I just type in the assumed path name? Or, is there another method that I'm missing?
Sorry if I've phrased this badly, I'm working towards a new developer environment - let me know if I can provide you with any other details.
Should I be using a module like gulp-replace to automatically change
these path names?
Yes, gulp-replace will do the trick.
As an alternative you can place your index.html file into assets folder, so you don't need to change any paths when distributing the project.

Invoking Oracle Fmx file

I have an Oracle Forms application. In the menu options I need to provide an option to open another application. I am using Replace_menu (File_Name) option to change the menu options of the new application.
The fmx file which I need to invoke is in a different folder but in the same parent directory.
If I pass the whole path including the file name this options works fine, however if I try to use the relative path it fails.
Consider I have the following folder structure:
C:\Sample\Sup
Forms1 and Forms2 are 2 folders.
The first application is in Forms1. I need to invoke form_menu.mmx inside Forms2 folder.
eg: Replace_menu(c:\Sample\Sup\Forms2\form_menu.mmx) - This works fine.
eg: Replace_menu(../Forms/form_menu.mmx) - Does not work
You only have a few options:
Include the full path in the code
Include the fully qualified path in FORMS_PATH
Pass the path in at runtime as a parameter.
Relative paths are not permitted.

How To Reconfigure Class File Paths In a FLA File?

I have a lot of library assets linked to external as3 classes. I would like to change the structure of the packages containing the linked classes, but if I do so, all links will get broken.
Is there any way to automatically or at least easily tell the FLA file where to get the new class files from? Could a FLA file be configured to read this sort of information from a configuration file?
You can add a folder to the source paths in ActionScript Settings. So if you had linked all your classes relative to the 'myClasses' folder, and then you moved everything to a different folder, you'd just have to update that one source path and it would find all the classes again.
Also, maybe this obvious, but I didn't realize it for a long time:
You can edit the class linkage right in the Library panel (without having to open the Properties for each symbol). Just double-click the linkage path.

Referencing ActionScript file

I have a process set up to create action script files. They hold functions that are called upon by my flash project. How can i reference these files so that the project knows the functions are there.
with asp.net i would simply reference the .js file. Is it the same process?
The process of importing files to be used by Flash is pretty straightforward:
At the top of each external file there will be a package declaration, it basically represents it's path from the .fla file.
For example:
package com.site.objects
The above represents an ActionScript file within a folder objects, within site, within com whose parent folder also contains the .fla file.
When you're importing external files, you always start from the directory containing the .fla. This is always necessary with the exception of importing external files that are in the same directory as the file you're trying to access the class from.
The import statement for the above example will look like this:
import com.site.objects.MyClass;
Once you've done this, you'll be able to:
Create instances of the imported class.
Access static properties and methods defined within the class.
Extend the class to create a new class which will inherit it's properties.
etc