It is installed the latest version of Firefox 3.6.3 on 2 machines. Both machines runs under Windows 7, but one is 32 bit version, another is 64 bit. The 64 bit machine does not display scrollbars on my website.
32 bit machine and machines under Windows XP does not have that problem. I have googled but have not find such issue. Could you please let me know how at least I should investigate that?
Scrollbars emulated by 2 divs. One nested into another. Nested div is higher then external, so external div displays a scrollbar.
You have to look furter to find differences between the machines. It's most likely not a problem of having a 32 vs. a 64 bit version of Windows.
I have 64 bit Windows 7 and I tried your site in Firefox 3.6.3, and the scrollbars appear just fine.
Firefox is a 32 bit application, so it will run in 32 bit mode (WOW) on a 64 bit system.
Related
Is there a list of supported/un-supported graphic cards for WebGL2?
I am encountering a problem in two computers, both running Win7 with Chrome 58 (tested on 56 too), with all the WebGL flags enabled, one computer has nvidia quadro 600 and the other ati radeon HD 2400, both with latest drivers and I get an error that the browser doesn't support WebGL2.
I used the khronos' conformance test at: https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html?version=2.0.1
Anyone encountered a similar problem?
Thanks!
FIRST my Reputation is to low i cant post more then 2 links. Don't worry we find a way around Copy+Paste the text/that/might/look/like/a/link
Type
chrome://gpu/
into the adressbar and you see how good Chrome communicate with the Graphiccard and what task it can perform. - here are some switches to enable and tweak your default(if blacklisted) configuration:
peter.sh/experiments/chromium-command-line-switches/
Take into account
superuser.com/questions/836832/how-can-i-enable-webgl-in-my-browser
Also on Windows OpenGL/WebGL content has to transpile through so called ANGLE interface into DIRECTX. Probably the bug occurs on side of DirectX. Your GraphicCard was listed in ANGLE only for DirectX Version 10. and WebGL 1.0 You can bypass and start using native OpenGL by using the switch
--enable-unsafe-es3-apis
Try Chrome from a Dev channel/Canary.
the problem may fixed in an upcoming stable Version of Chrome
chromium.org/getting-involved/dev-channel
I have an acer switch alpha, and both Ubuntu and Debian worked flawlessly with the stylus. But I cannot get it to work at all on Fedora which is my preferred OS.
What works:
Hovering
Clicking on anything related to the gnome-shell (settings, activity bar, title bar) But nothing inside windows aside from the settings application so far.
Very odd behavior, am I missing some libraries?
Honestly the amount of time I waste debugging Fedora over the last few years is a bit much. Never had as many problems on Ubuntu or Debian will probably just swap considering how utterly unreliable Fedora has become.
As of Fedora 25, the distro defaults to booting into a Wayland-powered desktop. Pens are not well supported under Wayland at the moment; only native GTK3 applications such as the shell and GNOME Control Center will react to pen input (many applications either still use GTK2 or another toolkit like Qt).
Until the situation improves, I would recommend using the "gear" icon on the login screen to change your session from "GNOME" to "GNOME on Xorg". The pen should return to functioning as it has in the past.
i think it's a silly question...after I installed wp sdk 8 I found its size is more than 7 giga on c drive. So I want to remove some components to save the size, but when I select change from (Uninstall programs) it unistall all the sdk.
what I should do?
I don't think this is possible. The only place where removing parts of the installation could help you get some space back is removing some of the emulator images. If you don't plan to develop for Windows Phone 7, you can remove these images and get few GB back for instance, but again, buy rather some larger SSD than speculate, what can be removed from Windows Phone 8 SDK.
I've been looking into this for a day or two now. I've found other people who have had similar problems in this thread. According to the "Where to download" section of this minecraft wiki there is a known problem of black screens on 64-bit machines using LWJGL since v2.8.1. I've tried using older versions of LWJGL with no luck; I'd still get the black screen. Does anybody have a solution to get this working on a 64-bit machine?
If I'm using Windows 7 and IE9 to test browser compatibility for css/html/javascript is it "good enough" to use the developer tools and switch the browser mode between ie7, ie8 and ie9 or should i really be testing in each stand alone version? (using a virtual machine).
Also, should i be testing these separately on XP, Vista and Win7 or will Windows 7 give me enough to test with?
I work on a Mac, and I'm trying to limit the number of virtual machines I have to run to a minimum.
...what's your baseline? IE7? One vm would do fine. I run Virtual Box for Win XP, but would suggest a stand alone machine for Win 7. I'd expect it to be a dog on a vm. But you might find it good enough. Funny thing is, FF on Linux and Win (4.0 for example) does produce different rendering results.
If your main goal is to test visually, I would recommend a tool like http://browsershots.org/
There are providers (such as browsercam.com) which allow you even to use Selenium scripts, to test the functionality as well (FF only though).
You can run IETester:
http://www.my-debugbar.com/wiki/IETester/HomePage
It's not perfect, and crashes, but it'll probably handle 95% of your issues if not more.
Otherwise, yes, ideally you're running each browser in their own VMs.
If you have a team that needs to do this, you could run all your browsers in server VMs and then use remote desktop as well.
MS not allowing multiple IEs to run in one windows install is near the top of my list as to why I despise MS as a web designer. ;)