Multi-purpose 3d Artificial Life Engine? [closed] - open-source

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Studying emergence, it's quite useful to have a development framework to build upon to quickly test out new ideas. 3d with physics collision would be nice, and open-source would be a big plus. For this purpose 'breve' looks quite promising, but I was wondering if anyone had used it or knows of any other suitable engines?

For quick development, breve does look appropriate. If you want to write something more from scratch, ODE, Bullet and Tokamak are all good open-source 3D physics and collision detection libraries.

If I understand the question right, what you're looking for is more a programmable 3D graphics / physics engine sandbox to try out ideas, than anything specifically to do with artificial life.
If so, you might want to take a look at fluxus - it's basically that, where the "programmable" part is Scheme. It's designed for interactive programming (draw 3D scenes and animations, then change them in real time), so I'd guess it should be flexible enough for agent-based AI/AL.

I would go ahead and use breve. If you hadn't mentioned breve in your question, I would have recommended it.

Actually, I think that something like Microsoft Robotics Studio would be good for this.

Maybe not 100% what you are looking for, but you can try Open steer as a possible starting point.

I would personally code it up myself with Processing or ODE. It would be really fast, as there are numerous librairies out there available for both.
But I guess you can also use one of these (non-exhaustive list):
Breve: http://spiderland.org/
Jinngine: https://code.google.com/p/jinngine/

I asked a similar question recently with respect to robotics simulation.
JBullet (a Java port of the Bullet Physics engine) came out as the top recommendation.
I'm using this in combination with jMonkeyEngine (which is a fully featured and popular game engine) for the rendering, camera control, scene graph management etc. This seems to be working very nicely so far as the two have been designed to work together.

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Build a simple HTML5/canvas 2D game. Game engine recommended to use? [closed]

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I want to start learning HTML5 with canvas by building a simple 2d game. I want to build one that looks like this one: http://www.youtube.com/watch?v=h4SgiVCPfPk
Do you recommend any framework or game engine I could use to do this?
I would recommend using EaselJs for a 2D game using canvas. You will find some great examples on the site, and a pretty decent documented api to get you going.
I'll offer you an alternative in the form of MelonJS Which has some excellent documentation and very easy to get up and running.
I would recommend CAAT → http://labs.hyperandroid.com/static/caat/
Here a tech demo (canvas): http://labs.hyperandroid.com/static/caat/sumon/canvas/Sumon.html
It's easy to use and powerful, it has a good documentation and a lot of official tutorials.
If you are interested to publish your game on the mobile devices, it is the first supported engine by the Ludei.com team - http://ludei.com/tech/cocoonjs
You can try chem.
It's optimized for rapid development so it's perfect for a little game prototype idea.
For developers familiar with Backbone, you can try Backbone Game Engine.
Built to work on the Web, and in CocoonJS. Super Mario Bros level 1-1 was written as a demonstration.

Web design software for non-designers [closed]

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I'm a system programming geek. My drawing and design skills are very limited and I barely know how to use Photoshop.
Currently, web development software only offers separate options for coders (non-visual) and designers (visual). But I'm trying to find a WYSIWYG (visual) website design piece of software optimized for engineers, rather than artists.
Something like drag & drop building blocks, select various layouts, options. Add graphics.
Don't get me wrong - it must not be a primitive template-based editor - I'm looking for advanced solution, so I can make a professional website.
I dont think you will find a "golden bullet" here.
That being said I consider myself in a similar vein. I'm a pretty competent front end developer with minimal design skills. Although kind of template based, Artisteer is worth a look. I use it to get me started then I tweak from there. Being an ASP.net guy Visual Studio is my normal poison for tweaking. Visual Studio Express is a free version. Though Dreamweaver etc would also work.
If you are getting serious about this, you make sure you have the basics of HTML and CSS covered so you know what you are doing when you are tweaking templates.
you best option is what most of us nerds do and thats hire a designer, or go to something like template monster thing is with design, it is a creative mind... when it comes to programming it is logical mind. Fair enough there are a few good designers out there that can make a website, code etc but to what level. I just right code, its what i am good at, my pal brian creates designes for me.... because thats what he is good at.
:-)

Can I use a wonderfl effect in my project? [closed]

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Wonderfl is a library of flash effects. Their system is entirely built upon the concept that any code can be viewed and edited in a browser, and any code can be 'forked' and modified further. Since the entire system is so 'open-source' (see their legal page), can I use one of these effects in my projects? even for commercial usage such as a web app or website?
I'm not a lawyer, but the way I understand sections 5 and 6 of the Terms of Use page, anyone singing up with Wonderfl pretty much lets go of all copyrights for anything he/she submits to the site. I would think that's a go-ahead.
edit:
Having read their licensing FAQ as well: It's your responsibility to find out the licensing terms for any of the code you want to use. Moreover, if you fork the code, you automatically accept the same license terms for your own forked piece of code. Each piece of code might be distributed under a different license, so you should always make sure. If you can contact the author directly, it might be a good idea to just ask.
P.S. Just in case there is any misunderstanding: Wonderfl is not just a library of effects. It is a community site much like this one, where ActionScript programmers may create programs, show and distribute them to others and ask for advice. This has other implications if, for example, you want advice on a project you are working on for your company - you should always be very certain you are actually allowed to share any code you post on the internet.
I suggest you read their FAQ on licensing: http://wonderfl.net/help#help_license

Is there a development framework for producing Kinetic Typography where the animations are set to music? [closed]

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Kinetic Typography is animating text synchronized with either music or audio from movies. A great example is here. There are good tutorials that show you how create kinetic typography animations in Flash and Adobe After Affects, but I've used the Animoto service and it synchronizes motion of graphics with MP3s. There are algorithms that select the motion, apply it to an object, and some how time that motion with music.
Is there an open source library or framework that does this? Would it be possible to do this with ActionScript?
UPDATE:
I found Kinetic by Johnny Lee which is a Java platform that creates a QuickTime movie based on the animation you create. There is an API with this library. It looks interesting and also intricate as well. I've done some more research into web based solutions and am surprised that someone has not experimented with the Canvas tag for this. Does anyone know of work done in this arena with for Canvas?
Some possible solutions include
Kinetic Typography Engine, uses Java and JMF
Synfig Studio and jLipSync see here and here , you could also use yolo for audio timings
Blender with BlendText
also see here
Processing see here , this option is probably the closest to a framework, but would still require initial specification of the behavior you wanted.
Jahshaka see here

I need to record a demo of our application. Can anyone recommend a good screen recorder? [closed]

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I need to record a demo of our application. Can anyone recommend a good screen recorder?
I have tried CamStudio, but it's throwing errors. Any other good free software I should try?
try UVScreenCamera, i think it's normal
Camtasia studio does a great job.
In the case the app is cross-platform (java, web-based) you can ask a pal with a Mac to use Screenium, Snapz Pro or ScreenFlow.
Static screen shots? Maybe Wink will work for you as well:
Problem‍​​ Steps Recorder tool to make tutorials
You can do it with ScreenToaster without installing any software (kind of).
Otherwise if you prefer a traditional application Jing and Screen2EXE are both free.
Wink is freeware. From their homepage:
Wink is a Tutorial and Presentation creation software, primarily aimed at creating tutorials on how to use software (like a tutor for MS-Word/Excel etc). Using Wink you can capture screenshots, add explanations boxes, buttons, titles etc and generate a highly effective tutorial for your users.
There are lots of screen recording tools around, both free and professional ones, but I haven’t seen anything like ScreenToaster before. It's very nice applications for screen recording.