Adobe Air - Captive runtime support - actionscript-3

Which version of Flash Professional or Flash Builder (Or any other software if available) supports publishing native installer AIR apps with captive runtime support?
(I would like to pack an AIR app as Windows .exe)
Thanks
Uli

Flash Builder 4.6 supports Captive Runtime and is due out on November 29th, I believe.
I don't believe Flash Pro will support it until the next version, assumed to be CS6. I'm guessing that will be out in the first half of 2012 sometime.
If you can't wait you'll have to use the command line compilers.

Related

Establish UDP Connection from SWF File

I created a sample application to test UDP speed from my local machine to server.
to achieve same i created Action Script Project for Web using Adobe flash Builder where i am unable to get class flash.net.DataGramSocket.
and same package is available in Window based Action Script Project.
Why DataGramSocket is not available for web based project ?
is there any restriction ?
In the flash.net package description there is an AIR icon near the DatagramSocket link meaning
Only available in AIR runtime
Also the reference says:
AIR profile support: This feature is supported on all desktop operating systems, on iOS (starting with AIR 3.8), and on Android (starting with AIR 3.8). This feature is not supported on AIR for TV devices. You can test for support at run time using the DatagramSocket.isSupported property. See AIR Profile Support for more information regarding API support across multiple profiles.

Unable to build for windows phone with Titanium SDK 5.1

When I try to build for Windows Phone the sdk can't complete the build and dies with exit code 1, the only error I can see is part of the sdk for windows phone.
Default alloy app project has the same result of my app! Is anybody able to build for windows phone with Titanium ?
My environment:
Windows 10
TiSDK 5.1.1
Visual Studio Community 2015
NodeJS 0.12.7
Well, not sure we tried with SDK 5.1.1...
But we can build using SDK 5.2.0 - however, there are many things that don't work. The next version (5.3.x) is targeted against Windows Mobile. And by using the nightly build we could actually make ti.map work :-)
So I suggest you go down that route until 5.3.x is officially released (mid April, if I remember correctly).
Edited:
Just for completeness. We are running on:
Windows 10 professional
Node.js v. 0.12.7
Visual Studio 2015 Community edition
/John

AIR App Crashing with Adobe Scout

I am trying to profile my mobile game with Adobe Scout. It is based on Starling, AIR 4.0 and currently it is live on Play Store. Since it gives poor performance on iPhone4, I decided to profile using Adobe Scout. I am getting a release build with -advanced-telemetry option and I have set up my .telemetry.cfg on my PC as described here. I have installed Adobe Scout app on the device I am testing. I managed to connect my device with the PC having Scout, however, after receiving some data (like 20-30 frames), application crashes on the phone.
What may be the cause of this?
Thanks.

Adobe AIR app installer offline

I'm making a software using AIR, and I got the installer installer.exe, but when I'm going to install in the target pcs, It tells me "This application requires a version of adobe air which cannot be found .....", but I need that my installer setup everything that I need to run my app in these pcs that have no Internet connection.
I'll appreciate any help !!
Greetings
Just download the latest AIR installer on a PC with an internet connection, and bring that along with your AIR app installer. You can get it from http://get.adobe.com/air/
From the research I've been doing, you can't legally include the runtime installer with your app unless you join adobe's runtime distribution license. If you look at the Adobe Runtime Distribution FAQ that seems pretty close to what you are trying to do.

Adobe AIR - Output a Mac installer on Windows

Is it possible to output an Adobe Air app Mac installer from Flash CS5 on Windows? I only see an option for a Windows .exe and not for a .dmg file.
Maybe anybody knows of a 3rd party tool for that?
Thanks.
assuming you are talking about native installers, then you're out of luck. native installers must be created on the target OS. it's the same for Flash CS5 on Mac, where we only have the option to make a .dmg native installer.
creating a native installer is possible, and fairly simple, using the AIR SDK and the command line. instructions are readily found online. if you have access to a mac all you need is your compiled .swf, your assets and a copy of the free AIR SDK and you can make one in no time without having to install Flash CS5 for Mac.